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larocket83

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Posts posted by larocket83

  1. I see all these great models of guns with high polys and super detail, but when I make a model thathas any detail at all, faces are deleted. I was told this is because some polygons are too small. How do these other models like Prozac's get into the game? I can't believe that the polys on my model are smaller than those.

  2. I have the CTF gtf (don't get confused :D ) basically done, and now I'm getting to the details. Chems, Harntrox, Jack, could any of you explain how to get an actual flag in there? I am assuming it is some sort of map object, but how do they carry it? Correct me if I'm assuming wrong, and if it won't take up 10 pages, could you explain to me how to get the whole flag thing going? Feel free to email or PM me also. Thanks again for all your help getting me started, I'm finally starting to understand all this "advanced" scripting business.

  3. Okay, I already know how to place zones, but to make a gtf file, it cannot be linked to any one map, so you can play it on several different maps. So should I add these zones to my custom map and save it as a .mis file anyway? Maybe the engine refers the gtf back to the .mis file that corresponds with that map for those base zones, I am confused.

  4. I am working on making some .gtf's with a custom map I made, but it doesn't have any tr00a zones, etc. I know you can add them in Igor, but then I have to save it as a .mis file. You can't add zones in the max file and export to a .map file can you? Or can you? :huh:

  5. Okay, I read through the whole IGOR tutorial secion on advanced MP scripting, and I'm understanding what I've been doing wrong. Hopefully I can get a working gtf going soon. Thanks for putting up with all my questions, but I might be back with more :P .

  6. I have made some (in my mind) pretty decent single player missions, with a variety of effects and triggers, etc, but this gtf thing is like starting all over to me. I have been experimenting with this for a while and so far have only got my enemy to spawn. My other triggers, like proximityactor, etc, are not working at all.

  7. Just what I needed. Thanks Jack, you guys all are a big help.

    EDIT: I was looking over the Basic Igor tutorial, and came across the bases section. If I am using bases, and want to use a user-created map, can I do that in a gtf format game? Because the only way the tr0a zones, etc. can be present are in a .mis file, right?

  8. Thanks everybody for your help. I don't really want to take from other people's mods, so if you could help me along the way of making my own version, that would be great. I need help on where to start, like do i need to make a company to represent each team, etc. Thanks again.

  9. I'm working on a paintball mod and want to make a game type with 2 teams, you have to get to the other teams base to some sort of marker and run back to your marker to win. What are some scripting ideas you all have? I am thinking of making the flag a map object, and when you get near it you "take" it. I am having trouble figuring out how to tag the player that took the flag, and not the team as a whole. I have never scripted a MP mission before, only SP. Any help would be appreciated.

  10. I have heard that Chems had to make new animations for the SST mod, and was wondering if anyone knows which .bmf files are death animations. Basically I'm going to replace every animation with one that has the character raise their hands up in surrender (It's a paintball mod). Also, if anybody has some tips on making new animations, send em this way. Thanks.

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