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Everything posted by larocket83
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I dont think i need help with any helper points, unless there's something to it that i dont know about. I'll model a paintball and send it to you, although i haven't been modeling the guns exactly to scale, just so that they fit in the characters hand well. So i may have to do some rescaling. I shouldnt be too far off though.
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Thats exactly what we wear too. I plan on making skins but I dont spend that much time doing this so it might take a while. I do have a chest protector, but its an attachment so paint doesnt show on it . I have the co2 tank modeled already, and its attached to one marker. I also have a hopper modeled. I was wondering if you could help me out with the projectile thing, and the actual physics of the gun. I know you mentioned something way back. I tried but it didnt amount to anything. If you could help I'd appreciate it, but I realize you have stuff to do too so don't be afraid to say no.
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Haven't done much with this for awhile. School and all. Anyway, I got a paintball magazine with an ad for the Opsgear Tippmann A5 M4 mod. It adds about 10 parts including: 10x sight, pressure sensitive laser, pressure sensitive tac light, bipod, m4 barrel grip and barrel, and more. Here is my start to that $1000 beauty. A5 Opsgear M4 Mod (You can't tell in this render but the brown spots are alpha channeled) In game shot (Thanks Dekela for the reticles)
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I think it looks great. For a mod or just for fun?
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I'm not sure, but what if a ton of enemies were hidden at the beginning and after a certain amount of enemies are dead, a group is unhidden. Do they still take up a lot of memory if they're hidden? If not, that could make the illusion that there's more, like reinforcements.
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When I render to texture, one side is dark and one side is lighter, as if it takes lighting into account. I don't have any lighting effects on that i know about. Is there a way i can get this to stop?
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Okay, well you have to do a startup or preaction (not sure) script, and make a platoonref called player platoon. In the response use the variable set platoon, then put player platoon in variable, and in platoon go to query, and use "the player-controlled platoon". That should be about it I think. I guess matt posted as i was typing this up.
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Yeah, you can do that. ProximityPlatoon- Player Platoon DisplayMessageAll- Whatever the message is DeclareMissionComplete You have to assign the player platoon and everything first though. I would take a look at a tutorial. El Oso's is good. El Oso Webpage
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For people with just original GR, the Red square map is fun. I made one with tons of enemies and about 30 friendlies in the huge square, with tanks, and enemies manning stationary MG's. It was too much for my old computer so I deleted it. I wish I still had it though, it would work well with my new computer. Anybody can do it in IGOR, it can be very fun.
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Skipped the Worrgames marker and went to model the one that I own. The Rebel 3d Xtreme.
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When you make an attachment, ex. body armor, will no blood fx or anything show up on it? My paintballs hit the guy, but no paint on him .
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I did an ah-nuld Schwarzenegger (sp) as the terminator, and got some positive feedback from that, but all it was all trial and error. Sorry I can't help a little more.
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no problem. Yeah I downloaded the mod and it isn't too bad, but most of the guns are all white. For some reason the textures aren't working that well.
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The forums havent been as busy the last few days. I would help but I'm working on my own stuff.
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I just went to 3dretreat and there is a paintball mod for GR! SolidSnake made it. I wish I knew somebody was already starting one. Hmmm .
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I want to make more with the side loader so I can add sights. I've never actually seen one used before. I don't know if you noticed, but my last model wasnt too good. It was a quick 1-2 hour job. I'm not very happy with it. I think I'm going to start over. Oh well. I'm so excited to get this mod done that I'm not doing as good a job as I could . I am having trouble finding hi-res pics. I might have to take my own photos of my friends' markers.
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Okay, here's a render of my latest work. It's the Angel Speed2. Sorry for the blurriness, but the png's were destroying my available bandwidth on my free site. Next up: Worrgames Nightkast Autococker.
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Not right now. I've put it on hold for a few days. I plan on working on another tonite though.
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That looks great. Definitely keep at it.
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Added a DYE Red Dot sight to this model, although it doesnt belong on a vertical feed gun. I just wanted to show what it looks like.
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Well the terminator mod never went anywhere because I was doing it alone and I am terrible at map modding. I still have it. Basically added two new vehicles. A T-1 (if you've seen T3) and a hunter killer aircraft. The T1 is pretty good, but the hunter killer was never finished.
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For those of you lately who can't see my pics, it's because angelfire will only allow so much bandwidth usage. Sorry about that. I need a better host for my pics. It will be back up at about 6pm Central time.
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You might have to go in and edit the xml and save it to a mod folder. I had to do that with my terminator mod. I'm not at home now or I would try it.
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Thanks Swarm. And a big thanks to Mamon and Dekela for all your advice and help.
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Sounds like a plan. I'll get to work on those actor files with high armor, maybe even the combat model. This should work well with capture the flag.