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Nift_The_Lean

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Posts posted by Nift_The_Lean

  1. Finished off mission 6 last night - straightforward except that I spent a lot of time in the shanty town trying to find the tango that was lighting up the centre of my threat indicator with a solid red.

    After several searches, of every lean-to and shack, revealed nothing - I then noticed that my map was showing two jeeps in bright red. Nothing ventured, nothing gained - so I shot out the tyres on both - threat indicator cleared and map showed jeeps destroyed!

    How come a jeep with no driver and no rear gunner is still a 'threat'? :blink:

    Squad Setup:

    To those who 'hate' the standard 3x2 - I find it useful. A = 2 x mg's B = mg + mission specialist C = 2 x sniper.

    I use B to cover C - snipers are vunerable to tango assault when lying down.

    Alpha just runs around shooting everything in sight - however, having B & C in overwatch positions (high ground) helps to keep everyone alive.

    Having an mg heavy setup means I don't have to be accurate or sneaky - put enough lead out there and it'll hit the target eventually. Room clearing is easier too - walk up to windows or doors and rake the room. :o=

    What's your preference?

  2. Hi Guys,

    I have a very good quaility pc (plenty of memory, graphic + RAM etc) running Windows XP. I finished GR last night, completely hooked, so installed Desert Siege - to continue the saga.

    When starting GR (DS mod), I get the intro and menu as it should be and I can access the training menu and run them all OK. However, when I select Desert Siege and try to start a new campaign I get nothing displayed and can't get any further. :wall:

    I can select all the GR missions and they run OK - weird or what!

    Anyone out there experienced this and is there a fix? :huh:

    Nift (aka Jack of Shadows)

    <Be alert - we need more 'lerts>

  3. Lows

    You know a tango is in a room and move silently sideways across the door, ready to shoot - they always get you first.

    Tango behind wooden door and you can't shoot through the door at point-blank range with the biggest mg you've got!

    Two team members go into a building/hanger through a door, third runs around the outside and is blown away.

    Running across a clearing to get to cover on the other side, two make it, third stops in open space to wonder where's everyone gone - bang!

    Third team member always lags behind in open spaces, then starts pushing and shoving in buildings and doorways - even pushing other team members into AI's line-of-sight.

    Set waypoints for team, halfway there you take control, move them elsewhere, go back and find they've all gone walkabout - finishing the uncompleted waypoints!

    AI always lands 'nades directly on team, even if throwing without line-of-sight to target. :wacko:

    Highs

    Can run sideways past door with machine gun on full-auto - uses up a load of ammo - but worth it. :o=

    Can hide in plain sight, set off an alarm and watch the search teams pass you by - follow them with silenced weapons and pick them off one by one - class.

    Can get a kill by shooting hidden tango in the legs or foot (should this be a Low?).

  4. Just a thought on the topic. I finished the mobile artillery/village/friendly tank mission last night <add mission name here>. I used two support guys with anti-tank weapons and got both mobile artillery tanks with one shot apiece. When clearing the village, I set up my machine guns in overwatch positions and proceeded to fire the remaining missiles into the rest of the buildings. The survivors were driven out of cover and were picked off easily.

    When I ran out of missiles, I used the underslung grenade launcher, thro' windows and doors - this cleared the place out nicely. All objectives achieved with minimum of fuss. Note: using the grenade launcher on suspected enemy positions works the same, if you don't get them with your first shot, they pop up to see who's shooting - PULL! :o=

    Of course you could try to kick the doors in and clear the buildings room by room, always get shot doing this though! :stupid:

  5. Hi Guys,

    Any of you out there with a keyboard map (mine's gone walkabout).

    I have to keep hitting the ESc key and reading the options to refresh the brain as to where the keys are.

    :wall:Can anyone help - scanned image or a text file would be fine.

    To whom it may concern - If you're looking for a keyboard map, then TheFlash can help (see reply to post). Just one extra key to add: the L key activates the Binoculars. :D

  6. How many of you have had a sniper in good cover, excellent killing field of fire and been shot in the back. When being shot at from behind, I initially tried to face the enemy and take them out - surprise, you seem to have a 180 degree arc while lying down. So get up to kneeling position to turn, always ensures you get shot in the back!

    Anyone out there with a tactic or advice on this!

    Thanks to Zantar45 - the space bar did the trick, able to turn 360 and get the sneeky sob behind me :o=

    I've tried to pair up the sniper with a support or rifleman team member, but they tend to get taken out first! Any way of getting the individual platoon (A, B or C) members to better cover and face different ways (without the rest moving out of position when you move one of them)?

    I don't have a preference for any role in GR - I just jump into whichever soldier needs a bit of hands on handling at that point in time. By the way, the quick way I use for this is the 1,2,3 keys for the squad leaders of A,B,C platoon (i.e. first in the listing), then hold down the Tab key and click on any other soldier in the platoon you need control of. Putting your squads in the right order can be essential, i.e. tank buster in 1st slot for A/B/C, then a quick 1/2/3 will give you the different views from each - handy to determine which one fires first and no waiting for reloads if in a tight spot.

  7. Just installed Ghost Recon, straight from the box. I have a high spec pc, plenty of memory (RAM & HDD), Windows XP, DirectX 9, plenty of memory etc. I have run more graphically demanding games and never had any problems before. The game runs fine, graphics and speed is OK - However, all text is barely readable, sort of smugged out and in game pop-up screen is minute (text too small to read).

    No more problems:

    Thanks for all the advice guys - my video card is a Radeon 7500. Using a 'techie's advice I played around with my card's AA and AF controls and now have readable text on menu's and in-game. So GR working fine. Note: For future reference I uploaded patches 1.3 and 1.4 first (in order) to eliminate GR problems - so knew it was a video card setting issue.

    If this happens to you, download all the latest drivers for: graphics card, directX, operating system (98/XP/2000 etc). Then review this site for the tweaks to your card first, before seeking outside help - it worked for me.

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