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Hawseman

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Everything posted by Hawseman

  1. "from the hip", as refered to, is a general term for not-sighted-in. Simply said, without sighting-in, you should have a harder time hitting the target, like in real life. I'm with Nutlink: If we have a gun animation (unlike GR), have a server controllable option to remove crosshair.
  2. "I like clean hud...almost as much as sex", said Hawseman to fellow ghostrecon.net forum members. Those 360 screenies are a frikken mess.
  3. So what do we do? Stop buying PC games....that'll show em'. Might as well buy myself a PS3 now. GRAW is a good base game, although it feels a little flat. There is much potential for a killer GRAW2 release....(fingers crossed). GRIN saved GR from the fate of another unmoddable port by matching development time with the console programmers. Considering what they did in just over a year, my hat's off to them.
  4. Thanks, I'll try that. I do like Gobo's maps, very nicely done. They are well suited for lone wolf or 2/3 man team. Your (spelled right this time) AI additions add that mayhem to be enjoyed by many coop-ers. Any new work underway? other Gobo maps, perhaps?
  5. Ministry, Enjoy your maps, but had the same issue with your last gobo rework (3). I'm assuming it's because the same name is used. You're previous gobo-reloads, I didn't remember them having that issue. Can this be fixed? or should I just live with it. Thanks
  6. Rpghard, your finest creation to date. Excellent urban tactical map....graveyard is excellent. Snipes aren't crazy, and can be flanked nicely. As Pagey said, "Well Balanced". Nice job.....two thumbs up!
  7. Yeah, very sexy. Looking forward to this one. Hope the gremlins don't frustrate you to the point of forcing it to an early (un-released) grave. Best of luck...
  8. Papa6, Is this supposed to be an [GR] Coop map? Only shows in team dm for me.
  9. Yeah, the downfall of random spawning. This map is still A-1 in my book. EDIT: I can't seem to repeat the crash (3 times at same location). May have been just a fluke thing. The enemy spawn points are all very well thought out (excellent replay value).
  10. Whoops.... Did have one crash. It happened just after I blew up about 10 boxes against the fence. After splintering the boxes I walked toward the right side of the fence (thinking I could sneak through). I'll try and describe the location: If you start the map hard right, eliminate the panhard on the hill, work around the next turn (hanging right), maybe a couple buildings on right, just before village. There are 3 rows of piled up boxes, I think there are only 2 in the middle row. This is my crash log: Crash in application version: grpcrc1.35 data\lib\units\extensions\groupunit.dsf(-1): cant find member: create_soldier in type <void> SCRIPT STACK data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) ~.....end~ I'll see if I can reproduce it.
  11. Awesome job D-X.... A very unique GRAW experience (much like your first). I especially loved dropping tangos as they rushed out from the bushes (leaves and bodies flyin' everywhere ). Haven't finished it yet, but looking forward to it.
  12. I, too, use the x1950 with 7.1 drivers. Everything on high at 1280 x 1024. This map has limited visibility (least I've seen on a map). Try setting lighting (post effect) to low and see if that works. Do you use night vision on the night maps? Doesn't disabling post effects screw up night vision? I think there may be a relation to lighting and visibility.
  13. Kewl.... Map is shaping up nicely. Is this final release? ~EDIT~ Man, nice job. This is the most fun I've had using my sniper kit. Like the added baddies...well placed.
  14. @Rpghard Really like it...finished on easy. Going hard next. The only visual anomoly is this strange purple color of the lower fountains.......might be a driver thing on my end. (resized) @C18_Cirus Post your video card specs, driver version and GRAW video settings. Maybe somebody could help.
  15. Thanks for toning it down a bit.....I was struggling to get past the snipes. The limited visibility does not seem to affect the enemy AI as much as the human player. There were a few snipers that you knew where they were, you just couldn't seem to get them from ANY angle. Otherwise, very nice job. I'll try the new released version.
  16. I enjoyed your modified Strongpoint map. Very, very nice work. Played "lone wolf" ( :'( ) through a couple of times without any issue. Random spawns seem to be working. A perfect 2 man team map in it's current "beta" state. Looking forward to it's final release. Thanks for the fun.
  17. Holy sniper snuffins..... Nice job, you weren't blowin' smoke about those snipers.
  18. Thanks again.... I'll be trying it tonight....
  19. Nice...Nut, I'll give'r a whirl tonight for ya. Thanks
  20. I agree I am used to using outside VOIP, but a in game voip would be nice. I wonder if in game voip is better than a outside voip. Well either way hopefully GRIN adds it. Death... That's the issue....inside voip is generally worse than outside voip. TS, Ventrillo, etc. are specifically developed to be efficient at minimal loss of quality. I agree with Peace, I'd rather see gameplay improved than getting caught up in licensing and application issues from building-in voice comms. The PC world has been using 3rd party VOIP since the release of Roger Wilco. They are simple and effective and don't need to be reinvented by already overburdened programmers. I like that you can stay connected after exiting (or crashing) in a game or app. Consoles, on the other hand, you have no choice, and "no choice" is what I abhore most about consoles. My guess is that about 80 percent of gamers would probably disable it.
  21. I started a similar post in the Map Mods section. I surfed upon the Shadow Company Elite site and they hosted a utility that looked to be a map front-end for GRAW. They've recently re-vamped their site and I can't seem to find it. Maybe one of the members of SCE can enlighten us.
  22. This map kicks...beautiful urban layout (well done). Your AI placements achieve your goals with flying colors. 50's are well placed and drive the teamplay nicely. Great 2+2 cooperative map. Really looking forward to your delta force maps (very hopeful that R6V doesn't show soon ).
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