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Posts posted by porschefan8
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Thanks
I have no IM program, but this (see quote) sounds promising.
QUOTE
I've created a public FTP account for all Ghost Recon players. You can use it to store your mods in development, images, and programs. Just let me know if you are thinking of transferring more than 10MB of files on this FTP account.
Settings:
ftp address: ftp.ghostaholic.com
username: public@ghostaholic.com
password: ghostaholic
So, when you try to get your files from the web, enter the following address in your browser: http://www.ghostaholic.com/public/your-file-name
Contact me if there are any problems with it.
Please elaborate. could you tell me how I do this step-by-step?
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In the FAQ on this site, it says that if you want to upload a mod and it is under 5mb, you can e-mail it to Rocky, but if it's over 5mb, what do you do? Would you upload it to fileplanet, and then e-mail the link to Rocky so the link can be added to the downloads section on this site? Just wondering. . . . . . . . .


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just set in to something like 6000 seconds so that the mission is long over before the time expires.
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I wonder how many of the 46 total single mission/multiplayer maps from GR, DS, and IT are based on real-world places, or if it's just the maps with very obvious main features, like the vilnius and moscow maps?
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Thanks guys.
I'm surprised it's only 15mb- lots of other downloads are just too big to download w/ a 56k modem - when I downloaded the GR demo I just started the download at night and installed it the next morning!
downloading. . . . . . . . . .now at 5% complete!!
LOL 
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There's a minigun in the hitman's arsenal mod.
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Are there any maps that have a large house or mansion as the main feature of the map? I need one for a mission I want to make.


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I have the first new mission I've made that has worked done. it is very simple: 3 enemies & 1 hostage, since i spent most of the time on the cinematic insertion/extraction. I realize it is problaby very boring, but I want some feedback since it is my first real mission
My real question is: where do I upload a mod to, (so that people can download it and give feedback) and how?




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The real reason I need to know what textures to change is so that I can make some hand-held item that simulates a pack of C4 plactic explosive. Like a claymore, but much, much bigger.





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what series of the 'billboard effects' are used to make the AT4 explosion type that you can select in IGOR for projectiles/hand held objects?
In a mod I want to replace the billboard effect textures for the AT4 explosion with the ones used as the explosion for the demolition charges (the explosions you see in mission 5 of DS after placing the demo charges)
I've been trying to figure this out using PSP and RSB editor, but I've had no success.

NEED HELP! ! ! 

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just wondering- how do I make a web page where I can put screenshots of stuff I've modded??
I'm familiar with GR modding but have no clue how to make a web page - need help! ! ! 
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I can see them now. . .I like them, esp. desert one


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I think the links may be bad or the server is down. . . .all my computer displays is the 'cannot find server' message. . . .and yes, I am connected to the internet (before anyone asks
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In downloading mods, I've noticed that some mod's filenames end in ".rar". When I try to install them, windows says it can't open the file. I want to download the civil war mod from the mods section, but at fileplanet it says the filname is (mod name).rar. So , my question is, what do you do with these files to turn them into a woking mod? Is there some kind of file extactor you need to use?






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I edited the Susan Grey skin for my first mod, but I have the pictures saved on my hard drive, so I can't put the pictures in since they aren't on the internet. I've discovered something interesting that can be done when editing skins. Let's say you just want to change the camo of a skin, but not the belt, bags etc. Simply select the parts you want with the selection tool in PSP, copy it to a new image, edit the camo, then copy the belt or bag back in as a new layer, then merge the layers together when you're satisfied. Now you don't have to go the the trouble of creating your own belts or bags!!!!!






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Just how much is Adobe Photoshop, because I looked on their wb site and it was listed as $609.00 for Photoshop "cs". Does the "cs" denote a much more advanced version of photoshop?
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I just realized that I've been using a rsb plugin for photoshop in Paint Shop Pro 7, and my custom skins aren't working too well. Do Photoshop and Paint Shop Pro 7 use different plugins for rsb files? If so, could someone post a link to where a rsb plugin for Paint Shop Pro 7 is in their reply???!!!!

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For a knife movement would negative recoil work, since the more you increase the postive recoil, the farther the weapon moves back? Would something like -500 for example cause the weapon to move forward instead of backward?
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Would the problem have anything to do with using a demo version of Paint Shop Pro?
No, I'm not using a converter, I'm using the rsb plugin I found in one of the skin modding tutorials on this site. -
Here's my Ike log. . . . . . .

***** User's system configuration *****
CPU: GenuineIntel 2526 MHz Recent Intel
RAM: 768 MB
O/S: Microsoft Windows 2000 5.1 Service Pack 1 build 2600
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file ike_fx_dust.tga
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio
driver is smwdm.sys
RSSoundManager: Could not get propertyset
RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio
driver is smwdm.sys
RSSoundManager: Could not get propertyset
Failed to Reset Device
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
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Ok, I'll edit a skin, run ghost recon, and then post the Ike log for you. And Yes ghost recon works fine again after I revert the edited file back to the original, but instead of a mod, I make copies of the originals, then edit one of the two identical files, which is the one ghost recon uses
When a mod is activated, does ghost recon use the files weren't changed in the mod, meaning that you can change one thing in a mod and still use all of the unchanged files when playing?
Thanks!!!!

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Which Ike log do you need? The one that is just Ike or the one that that says IkeCrash? Thanks for the help!!
Here Are both reports, since I don't know which one you need. . . IKE
***** User's system configuration *****
CPU: GenuineIntel 2523 MHz Recent Intel
RAM: 768 MB
O/S: Microsoft Windows 2000 5.1 Service Pack 1 build 2600
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file ike_fx_dust.tga
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio
driver is smwdm.sys
RSSoundManager: Could not get propertyset
RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio
driver is smwdm.sys
RSSoundManager: Could not get propertyset
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
Failed to Reset Device
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
SimGun: Gun node W MG has no camera offset helper point.
SimGun: Gun node E MG has no camera offset helper point.
SimGun: Gun node Camp MG 1 has no camera offset helper point.
SimGun: Gun node Camp MG 2 has no camera offset helper point.
SimGun: Gun node Camp MG 3 has no camera offset helper point.
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
SimGun: Gun node W MG has no camera offset helper point.
SimGun: Gun node E MG has no camera offset helper point.
SimGun: Gun node Camp MG 1 has no camera offset helper point.
SimGun: Gun node Camp MG 2 has no camera offset helper point.
SimGun: Gun node Camp MG 3 has no camera offset helper point.
<<<<<<<<<<<<<< taking screenshot from location: <-61.8432, -19.2819, 28.9086>
<<<<<<<<<<<<<< taking screenshot from location: <-67.5894, -28.294, 30.6969>
<<<<<<<<<<<<<< taking screenshot from location: <-63.8563, -38.3071, 30.9573>
<<<<<<<<<<<<<< taking screenshot from location: <-63.8563, -38.3071, 30.9573>
_Alpha: sending clear waypoints message
Failed to Reset Device
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
SURFACE FORMATS
Format D3DFMT_R8G8B8 Not Supported
Format D3DFMT_X8R8G8B8 Supported
Format D3DFMT_A8R8G8B8 Supported
Format D3DFMT_A4R4G4B4 Supported
Format D3DFMT_R5G6B5 Supported
IKECRASH
GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:00517334.
Exception handler called in Main Thread.
Error occurred at 9/14/2003 18:40:16.
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by DDH.
1 processor(s), type 586.
768 MBytes physical memory.
Write to location 00000000 caused an access violation.
Registers:
EAX=00000000 CS=001b EIP=00517334 EFLGS=00090206
EBX=01f32120 SS=0023 ESP=0012f4ac EBP=00000320
ECX=10070348 DS=0023 ESI=01f32120 FS=003b
EDX=01590608 ES=0023 EDI=10070348 GS=0000
Bytes at CS:EIP:
c6 00 00 5e c3 90 90 90 90 90 90 90 56 8b f1 33
Stack trace:
00517334: GhostRecon.exe! <no symbol>, <no file>, <no line>
Module list: names, addresses, sizes, time stamps and file times:
C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x00320000 - 8192 bytes - 3df82460 - file date is 12/12/2002 00:14:32
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 5757681 bytes - 3bb8d666 - file date is 10/1/2001 16:48:04
C:\WINDOWS\System32\d3d8.dll, loaded at 0x00920000 - 1156608 bytes - 3dedc941 - file date is 12/12/2002 00:14:32
c:\progra~1\mcafee.com\vso\McVSSkt.dll, loaded at 0x01b40000 - 106496 bytes - 3f405b8f - file date is 8/17/2003 21:52:32
C:\WINDOWS\System32\rsaenh.dll, loaded at 0x0ffd0000 - 133632 bytes - 3ccdcab0 - file date is 8/29/2002 04:00:00
C:\DOCUME~1\DDH\LOCALS~1\Temp\~efcb89\~df394b.tmp, loaded at 0x10000000 - 410664 bytes - 3b3c97bb - file date is 9/14/2003 18:39:08
C:\WINDOWS\System32\DSOUND.dll, loaded at 0x51080000 - 336384 bytes - 3dedc968 - file date is 12/12/2002 00:14:32
C:\WINDOWS\System32\uxtheme.dll, loaded at 0x5ad70000 - 203264 bytes - 3d6df9da - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\DINPUT8.dll, loaded at 0x6ce10000 - 168960 bytes - 3d6dfa10 - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\WS2HELP.dll, loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\WS2_32.dll, loaded at 0x71ab0000 - 75264 bytes - 3b7dfe31 - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\WSOCK32.dll, loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\netapi32.dll, loaded at 0x71c20000 - 309248 bytes - 3d6dfa06 - file date is 8/29/2002 04:00:00
C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10
C:\WINDOWS\System32\cryptnet.dll, loaded at 0x73d50000 - 53248 bytes - 3b7dfe24 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\userenv.dll, loaded at 0x75a70000 - 667136 bytes - 3d6dfa1a - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\Apphelp.dll, loaded at 0x75f40000 - 115712 bytes - 3d6dfa1b - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\MSASN1.dll, loaded at 0x762a0000 - 51200 bytes - 3b7dfe16 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x762c0000 - 544256 bytes - 3d8f9151 - file date is 9/23/2002 14:10:26
C:\WINDOWS\System32\WINMM.dll, loaded at 0x76b40000 - 171520 bytes - 3d6dfa20 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 168448 bytes - 3d6dfa22 - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\secur32.dll, loaded at 0x76f90000 - 52224 bytes - 3d6dfa22 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\ole32.dll, loaded at 0x771b0000 - 1172992 bytes - 3f4a5b36 - file date is 8/25/2003 12:53:44
C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 323072 bytes - 3d6dfa27 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\GDI32.dll, loaded at 0x77c70000 - 250368 bytes - 3d6dfa27 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 528896 bytes - 3dc30db4 - file date is 11/1/2002 15:26:46
C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 558080 bytes - 3d6dfa28 - file date is 8/29/2002 04:00:00
C:\WINDOWS\system32\kernel32.dll, loaded at 0x77e60000 - 930304 bytes - 3d6dfa28 - file date is 8/29/2002 04:00:00
C:\WINDOWS\System32\ntdll.dll, loaded at 0x77f50000 - 654336 bytes - 3eb1b41a - file date is 5/1/2003 16:56:12
C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x78000000 - 532480 bytes - 3f4a5b39 - file date is 8/25/2003 12:53:46
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Why after I edit any of the skins or heads of the specialists and save them, overwriting the original, ghost recon crashes to the desktop when I try to select the character before a mission? Does this have anything to do with how you sve .rsb files in paint shop pro?? Please Help!!!!

mods over 5 mb
in GR (PC) - General Discussion
Posted · Edited by porschefan8
Thank you
will do
I tried it and it works



