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porschefan8

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Posts posted by porschefan8

  1. Oooook...Lets see if this might help with the MP5K then Porshefan.

    Is this better? (I realize there's still no cocking lever and the front piece is screwed up)

    I also changed it, using your pics, so the magazine is a 30 round one.

    MP5K-8.jpg

  2. I feel clueless now :wacko: . . . so that's what's wrong with it. If there's anything else, tell me. Does anyone have suggestions on how to fix the front piece, hopefully with out adding another 500 polys?

    sup - I dunno, just fool around with it, model random stuff. Thats what I'm doing.

  3. It would be great to get full sized pics, if you would do that.

    I PM'd you my email.

    Tell me if there are others, but the two errors I see are the shape of the front piece, which the handgrip is part of, and the absence of the cocking lever for the bolt. I was thinking that I still needed to fix those two parts, but couldn't find any reference pics for the cocking lever, and couldn't figure out how to fix the front piece.

    Thank you for your feedback.

    Here's another model I started today - Ruger Mark II : (1204 polys, which is a lot, but seems amazingly low considering how complex the model is.)

    MKII-2.jpg

    MKII-3.jpg

    MKII-4.jpg

  4. Prozac - can you even still buy max 4 / 5? If so, for how much $?

    Here is my quick attempt at lowering the polys - now down to 1578. Thats probably as low as i can get it w/ out re-doing the entire thing focusing on a low poly count.

    MP5Klowpoly-2.jpg

    MP5Klowpoly-1.jpg

    looks kind of bad though. . .

  5. I was able to get the poly count down to 2975 by making as many of the cylinders as possible 8 sided. If I did it over, there's probably another 500 or so polys I could get rid of, especially in the handgrip(462 polys). Also I could make the handgrip/receiver piece a lot less complex, as it is 556 polys just by itself. There's also another 353 polys in the screw heads and the sling attachment. and 152 just for the magazine.

    Thanks for the compliment anyway. :)

  6. Thanks for your reply. I was afraid that might be the case, but thats OK because I seriously doubt I'd ever spend that much on a program that was basically for a hobby. I've downloaded Gmax and am using it though. I have "renders" posted in the "show me your weapons!" thread of an MP5K I'm working on.

  7. Here's an MP5K that I started today (3137 polys). However, it was made in Gmax, so the "renders" are just the perspective view with lights added, then doing "print screen" and cutting out the actual image from the screen capture.

    MP5K-4.jpg

    MP5K-3.jpg

    MP5K-2.jpg

    MP5K-1.jpg

    I just now realized that the piece at the end of the barrel doesn't go down far enough.

    Here's another angle, with the front piece fixed:

    MP5K-7.jpg

    those AT-4's look awesome, as do your models, Cobra6.

  8. Is it still possible to buy 3ds max 5? I'm wondering because I heard something at some point that when a new version of max came out, the previous version was made unavailable, or something like that. Also, I looked it up on Amazon.com and it says,"This item is currently not available." with no indication of when it would be available. Just curious. . . . :huh:

  9. I have an idea that I think would work. Here is what I think I would do-

    -change the .mis files for a mod so that the maps use different .xml's for the specialists

    -have different .xml's: unlocked_heroes_night, rain, etc

    -make different camos for the different xmls

    the idea would be that for the night missions the specialists would have black camo, rain camo (maybe) for rain missions and urban camo for urban maps, with the maps using differnet xmls that have the same specialists, but with different camo.

    Would anyone be interested in a mod like this, or does no one actually play with the original characters anymore?

    Just an idea. . . . . .

  10. I have the demo for 3dsmax 5, but its 30-day trial period has run out, and I want to register so I can use the program without time limits. However, when I try to register, it asks for the serial number for the program I currently have, but the CD came with a book (3ds max 5 Bible), and there is no serial number on the CD itself. So, my question is, how do I register so I can use the program without a time limit? :wall::wall::(:(

  11. I have a model I made in max 5 that is completely done and ready to be exported. However, I've had trouble with the tool to convert the exported model to one with the muzzle flash points, brass ejection point etc. will someone who I can trust not to steal my work (it's crappy anyway) do what is necessary to have the model ready to be used in a GR mod?

    Smith & Wesson .357

    sw_render.jpg

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