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porschefan8

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About porschefan8

  • Birthday 03/08/1990

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    numerous

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  • Favourite Ghost Recon Mod.
    Navy Seals v2
  • Favourite website
    www.ghostrecon.net

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  1. Prozac - here's my attempt at that shotgun: (1360 polys)
  2. I finished the Ruger Mark II model! (I think) Prozac - I'll give that shotgun a try! Its 1709 polys, even after going overboard way too much on the grip plates.
  3. I feel clueless now . . . so that's what's wrong with it. If there's anything else, tell me. Does anyone have suggestions on how to fix the front piece, hopefully with out adding another 500 polys? sup - I dunno, just fool around with it, model random stuff. Thats what I'm doing.
  4. It would be great to get full sized pics, if you would do that. I PM'd you my email. Tell me if there are others, but the two errors I see are the shape of the front piece, which the handgrip is part of, and the absence of the cocking lever for the bolt. I was thinking that I still needed to fix those two parts, but couldn't find any reference pics for the cocking lever, and couldn't figure out how to fix the front piece. Thank you for your feedback. Here's another model I started today - Ruger Mark II : (1204 polys, which is a lot, but seems amazingly low considering how complex the model is.)
  5. I can't wait for the map to be released. Night and day versions look awesome Are you planning on having any missions come with the map?
  6. Prozac - can you even still buy max 4 / 5? If so, for how much $? Here is my quick attempt at lowering the polys - now down to 1578. Thats probably as low as i can get it w/ out re-doing the entire thing focusing on a low poly count. looks kind of bad though. . .
  7. I was able to get the poly count down to 2975 by making as many of the cylinders as possible 8 sided. If I did it over, there's probably another 500 or so polys I could get rid of, especially in the handgrip(462 polys). Also I could make the handgrip/receiver piece a lot less complex, as it is 556 polys just by itself. There's also another 353 polys in the screw heads and the sling attachment. and 152 just for the magazine. Thanks for the compliment anyway.
  8. Thanks for your reply. I was afraid that might be the case, but thats OK because I seriously doubt I'd ever spend that much on a program that was basically for a hobby. I've downloaded Gmax and am using it though. I have "renders" posted in the "show me your weapons!" thread of an MP5K I'm working on.
  9. Here's an MP5K that I started today (3137 polys). However, it was made in Gmax, so the "renders" are just the perspective view with lights added, then doing "print screen" and cutting out the actual image from the screen capture. I just now realized that the piece at the end of the barrel doesn't go down far enough. Here's another angle, with the front piece fixed: those AT-4's look awesome, as do your models, Cobra6.
  10. Is it still possible to buy 3ds max 5? I'm wondering because I heard something at some point that when a new version of max came out, the previous version was made unavailable, or something like that. Also, I looked it up on Amazon.com and it says,"This item is currently not available." with no indication of when it would be available. Just curious. . . .
  11. I could make a mod that does that for you if you wanted me to.
  12. Yes, but mostly I just have a moderate to severe obsession/interest in porsches.
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