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Machine

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About Machine

  • Birthday 08/08/1981

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  • Favourite Ghost Recon Mod.
    Band Of Brothers

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  1. About the AT weapon: If it is a single shot, then an AT soldier should carry multiple units with him. He should, after firing, throw the used weapon away, or carry it with him (the enemy-making-it-a-gl thing considered. ). About the video: Looks nice. I did not like all the shouting though. I think they would be more likely to speak quietly through their radios or show hand signals (if radio communications was listened to) before contact (ok, this thingy was already explained...). The enemy should have seen the ghosts already at the other side of the bridge. Use of cover and body positions were good most of the time, but then there were peple just standing, or not as covered as they could be. I think that things like these need more attention. Realism, baby, realism. There were lots of good things.
  2. I would say: -Excitement -Action -Realism Excitement: I highly enjoyed the feeling of sneaking around the bushes or corners, trying to get a visual of the enemy before they notice you. To get the upper hand so to say. The moments, when the combat hasn't yet begun, and you think through the tactics and issue orders to your men. The exciting feeling provided by rain, night, fog, swamp terrain, etc. Subtle things. Action: The suddenly outbreaking firefights. People taking cover, or boldy atttacking you. Multiple guns going off around you. Being part of it all. The weapon sounds were nice and it was just a pleasure to fire. Realism: The realism is what really immersed me to the game. As I mentioned earlier as exciting things, the realistic environment, weather, etc. were really important. I think that the storyline was exciting and pretty realistic, not naive at all. Every mission was believable and added to the immersion. The levels were all different, pretty realistic, pieces of art. The enemy acted very realistically, trying to survive, trying take your life. There was this desperate battle for survival of the fittest in every encounter. There was no free lunches given away, no mercy. Just cold bullets through your head, if you didn't act, and do so as quickly as you can. The ballistics adn damage system was so realistic, that in battle, you couldn't just stand there bored, spreading away some serial fire. You really had to get some extra adrenalin out from your glands to use cover well, to avoid getting any hits, as a single one could kill you. Just like in real life. I highly liked the voices and voice acting in the game. The one dark, masculine ghost voice, the boyish ghost and the female ghost, the almost drunkard sounding, but authentic russian voice. The character models and animations were very realistic. Conclusion: I was longing for some modern military action, and this game really hit the vein. It was the perfect game for me. It still is, it could just use some technology updating (graphics, physics etc, not space suits for gods sakes) and new missions. I can't play this new graw. It's just a different game. I long to the forest, with the original gr gear and gameplay.
  3. Somebody make a mod with [GR] style models, missions and gameplay, and I'll be back guns blazing. Many others will be too! This setting is too futuristic for me, I need some good ole bush sneaking. The new ghost gear looks too scifi to me, sorta comical even.
  4. Hmm, I might, for example, like such realism that is mentioned here. Not demanding it though, because I know it can be hard to put in yet.
  5. These kind of things should be optional, not left away, so the kiddies and us 'mature thinking' peple would all be happy. EDIT: I think that even the kiddies would eventually turn on the realistic options. I'm just sure that everybody thinks that more realistic is cooler, I poop you not! This is just a concept that the game publishing bussines machinery does not understand in its stressed life of bisk risks and playing for sure, trying to please the big masses with the ole n' good stuff. The old and good stuff was unrealistic because there were not good ways to do the realistic thing, and the realistic thingy should be made, when there is opportunity, the realistic solution is always the next step! Look how physics processing etc. has evolved. Relism is really what sucks the player in, it is the immersion. Educate the player, tell him that this is how the thing really goes, when he asks you looking silly that why is this and this thing like this. When he learns this is the real deal, he is totally like "whoa! This is some cool ####!", trust me! Don't take the players as idiots and go the traditional way! The realistic production is the harder, but brings more fruits and pushes the envelope of things. What really supports my vision is that when you read a review or complaints about a game, it is the parts of the game that lacked realism (with poor playability maybe), that put the game from being a hit, and this is how I have seen it always, and my friends and everybody I know. Lack of realism in a game isn't just about physics. It is poor AI, bad transitions between animations, sound problems, anything that is just not right. [/TOO_LONG_POST]
  6. I'm pretty sure that we'll get the modding tools and some cool expansion packs for GRAW. Then it will be time for even Machine to buy this game. Until then my friends...
  7. Are you sure the tire will pop out like that? I don't think so. And my god it's annoying when theyre sliding on their asses like that! It's ridiculous! Edit: do they do that really? I mean, I don't know. I'm sorry I couldn't be more constructive here. I'm sure there's lots of good in the game. Just a realism fanatic, don't mind me.
  8. The car tire fell off when it was shot a few times with a handgun. Not very realistic.
  9. I think that the need to spend horrible amounts of money to upgrade your PC is simply awful. I don't know if I can get GR:AW in a long time, because it demands so state-of-the-art hardware. It is known that the newest hardware is drastically more expensive than a bit older hardware. With the newest gear, a slight jump in efficiency brings hundreds of euros/dollars to the price. With consoles, it's nice to buy the relatively cheap hardware and then every game has to be suited for it. Solutions: -PC hardware prices should lower significantly. -Consoles should have keyboard and mouse so that I could play on a "desktop console" like I do on PC. -There could be static component packages/upgrades awailable to PC with competetive prices compared to console prices. A new game would be made to suit such a component level. I can't just go and spend 1000 bucks (euros here) on a new PC every time I buy a new game!
  10. I personally could play on a couch or on a comfortable armchair and have a keyboard on my lap and mouse on the side (an optical mouse can be controlled well even on the surface of a sofa). Or the keyboard and the mouse on a table in front of me. What I'm saying is that I would be a potential console buyer if there were these controls and games suchs as ghost recon (pc versions) on consoles. Blink blink. But at the moment, NO NO. Ok, I have to admit that this posting is originated from the fact that I'm now in the verge of buying new parts to my computer and this process will cost me very much. So, I'm a bit jealous to the console audience, yes, because for example here in Finland an Xbox 360 costs only about 400 euros. If I get a new processor, more memory, new video card, maybe the physX card, it will cost me very much! And, I don't even know what kind of motherboard I will need for the physX etc, so it is all a bit annoying!! And, besides all, you always have to get new hardware after 5 years, so this costly event will repeat itself in the future again and again (and I will always be hitting my head on the wall then. ). So please and gods of gamedev hear my cries and prayers... Done some editing to this long, boring and horridly written post so please excuse me.
  11. I'm strongly in the opinion that there should be a keyboard and a mouse controller always as an option to use with any console. I mean, with PC, you can play with a keyboard and a mouse, or with a joystick, so why should one be limited on the controls with a console? With cheaper and static hardware, the console might even take PC's place on the gaming stage. Listen to me dev people!
  12. I wouldn't like to choose from these good options, but would like to have them all and more. Had to choose jungo though, because the tropical environment is just so fascinating. (and it's good to sneak around there )
  13. I do not agree. Such things should be available but the level of realism should be adjustable.
  14. This article gave me a general idea of the Ubisoft's new direction, going awey from simulation titles to the larger console market. It also points out how sims generally are being developed by smaller companies. http://www.simhq.com/_technology/technology_054a.html In this light any consideration towards the pc sim fans will be an act of generosity from Ubi. Personally, I'm mad because a strikingly good brand for a simulation was misused. The very name "Ghost Recon" implies to crawl-in-the-shade think-before-act action. It would of been better, if Ubi would of given the title away for a smaller company to develop, as they themselves have no interest in marketing for such target audience. Ubi could of developed their own modern combat run n' gun game with a different name. For exaple: "Medal Of Shame: Runnin' N' Gunnin -Modern Style!" This is just my opinion. Grin has their orders and they know it. It's not their fault. Don't blame them at least. It's just the situation. The field of business. Money talks and whatever walks. How could we, a handful of pc fans resist masses of impatient console consumers (guerrilla style? ). Sorry for my poor english. .
  15. The footage looked horrible. I like war SIMULATIONS, not games. Games, especially shoot-em-up are for lil' kids and airheads. UBI is not catering anything for the intellectual portion of gamers. I think that UBI really thinks all gamers are idiots. I'm looking forward to [OFP: DR]. Now, I'm not saying I'm Einstein, but I just happen to like realism. Nothing pleases me more in a game. Besides, I am a bit irritated because I think that us PC GR1 fans are being totally ignored and given false promises long enough. I feel I must speak out straight and mercilessly even though there are technically many wonderful aspects in the game. Why did the enemy not hit the player even though the enemy was at times more covered than the player? The player totally got away with running through the battlefield MOH-style even though he should of been gunned down into pieces. The grenade particle effects were from the previous century. Where was the team play? Is this game about running around lone-wolf style? The end scene: In GR1, the distant enemy soldier would've got prone and shot the player in the brain with few well aimed rounds. And because of that, the player should of moved in more cautiously the next time, maybe setting a flank, and ordering some teammates to come in from an other direction. But boo hoo, nothing can come so hard in this lolli pop world of bright colors, crayons and candy we are being stuffed with... *needs UBI to change diaper*
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