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Everything posted by Lancer
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Please release them. I can only repeat all that Biro has said above.
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No pink ones this time.
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Visit Alpha Squads site and D/L their Map Grids, I believe its also available in the D/L section here. Best part industry standard mate. If you are set on doing your own you will need either Photoshop or a paint package that will allow you to make a tranparency.
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Snow you know I know where you live
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Look for very old pre IT mods
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Great work as usual mate!
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If there were any maps could they at least be released?
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Very nice sir!
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######! I was really looking forward to this one.
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A superb map El Oso. The lighting is very atmospheric. I've played it a fair few times now on FF and keep getting shot whilst sight seeing. Thanks mate I'm not sure if anyones has mentioned this but their appears to be a texture missing from the ACOG's.
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The 16th came and went
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Excellent work mate, as always
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D has a life?
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Great work Biro
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Anyway to use the Standard Upgrade M24 without IT
Lancer replied to AUS_Cloud_Puncher's topic in GR - General Mod Topics
Are you not thinking of the SR-25? The M24 is in GR. -
Congrats =UE=
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I can only echo what El Oso said. You cannot waste all that work my friend. After all, "build it and they will come"
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12 Weeks and Navy SEALs have to be the ones for my vote.
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It depends how good or bad GR2 will be I suppose. If its great then people will mod it and we'll all move on to it. If it's crap then I assume GR will be kept alive by a dwindling gang of hard core fanatics. I include myself amongst that hard core.
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Snow, that pic is a bit to close to unpaid overtime for me
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The best maps for a SWAT mod are the SOAF ones.
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Nice paint job on that G36KE.
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This one gets weirder Jack. I think the problem lies in one of the sounds allocated to a Room! I deleted all sounds and cleared the script and just played a FF on the map. Hours of endless fun now trying to track which sound it is.
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You may be waiting a while for an answer General. Argyll is in Iraq at the min. You may get lucky when he is next on RnR.
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Going a bit of thread here. I'm totally in favour of getting rid of the 'magic' markers on maps and the HUD but the 'fire direction' part really needs to be retained. Its the only way you have of knowing the direction that fire is coming from.