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Sarc

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Everything posted by Sarc

  1. It would be cool if they incorporated some of the elements from OFP. If they can get the large maps, vehicles, aircraft, and other neat features, it would blow my socks off!
  2. Select one of you objects. Go to the Create tab and select Compound Objects from the pull-down menu. Select Boolean and options will appear on the panel. Click on Pick Operand B and select the second object. Use either Subtract A from B or vice versa to get what you want. Try using this tutorial for performing boolean operations if you're still unclear. http://www.cglearn.com/tutorials/max3/07_boolean.html
  3. A very neat vehicle to add. When I saw the topic's title I first thought of this: Then I realized I was in the vehicles forum.
  4. Thanks for the help, El Oso. It's weird how these problems appear then disappear.
  5. How are these files tagged in 3DSM for use as an item? Is a body node required like a vehicle? I've managed to get a pob into the game as an item but it has no bullet collision. I've created it like a sensor and even as a claymore. When I shoot it, it should be destroyed and disappear but it doesn't. Any ideas?
  6. Photoshop has a Replace Color function under Images/Adjustments that should work quite well for altering color. If it's a specific area you want to change, select it then use Replace Color. Use the eyedropper to pick the color you want to alter. Use the eyedropper with the plus sign to select multiple colors. Move the Hue slider to alter the color and tweak it with Saturation and Lightness.
  7. I exported the animations, which are none, with the same settings as normal export with the export animations only option checked. I'm still not sure why it would look for animations. If I'm exporting the animation and there aren't any, would it make a difference that I didn't change the controllers to linear? I think it was the EXPLOSION_SMALL_TYPE1 effect. It never showed properly in the game and taking it out seemed to fix things.
  8. I ended up getting rid of one of the effects and changing the small explosion to type 3. It doesn't crash now but the uninitialized sound is still odd.
  9. I've created a vehicle that does not use animations at all. When I use it in GR, it crashes when the vehicle is destroyed. I've included 3 death effect helpers grouped with the body node. I think I've narrowed it down to EXPLOSION_SMALL_TYPE1 causing the problem. Is there a limit to the number of death effects? The animation it is looking for is the name of the vehicle with a "d0" at the end. I've tried exporting the animations but no animations with a "d0" at the end are created. I've renamed the animation file to the one it is looking for but it still crashes. Why is GR looking for an ani
  10. Not much was said about this contest when it first started. Tactical Gamer is pushing to get this out into the GR community so here's a refresher of the contest.
  11. I agree that objectives are definitely important. Personally, I don't like ones that are kill all bad guys. Something more creative like secure an area is a better way of having a kill all bad guys type of objective. As I got more experienced with Igor scripting and looked at other missions, I generally came up with neat ideas or ways to make current ones more interesting. Another thing to keep in mind for a first time mission scripter is to keep the scope small. Practice the tedious but basic things like objective completion and enemy patrols. As time goes by, it's easier to implement more
  12. I started out with Pain's tutorials. http://www.planetrainbowsix.com/atwar/Pain/index.html He also has his tutorials in video form that are excellent guides for creating a weapon specifically for GR. He begins with creating the skin to modeling to texturing then exporting.
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