I'm with that.
Operation Flashpoint's weapon view seems pretty good to me. When you move, you can basically only see the muzzle, and it looks just as if you're holding it with both hands, below shoulder-level. You can fire from the hip, and it actually looks like you're doing so. Again, you can only see the parts of the weapon you'd be able to see in reality.
Then, when you actually want to hit something, you can bring up the iron sights. Unfortunately in that game when you bring up the sights, it basically switches to that view instantaneously. Obviously it would be more realistic if you saw your player bringing the weapon up to his eye, a la CoD (to a degree).
You could again argue that using a slightly modifed OFP system would be detracting from GR's 'uniqueness', but GR has so many other features which set it apart from the rest of the crop. And anyway, GR took the floating reticle + pip system from R6.
; )
I'm against the conventional "hold your weapon at a diagonal angle" FPWV system, yet not totally in favour of the floating ret. I want something in between that will quench my need for realism, but that said, if GR2 still uses the floating ret, it wouldn't particularly bother me.
Nicely said.
Patriot