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Posts posted by VMI Marine
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I opchecked it yesterday and they worked. Unfortunately I have no server space to U/L these pics to.
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Marines from 2nd Bn 8th Marine Regiment (Task Force Tarawa), the Marine closest to the camera has a 3-color desert cover for his interceptor body armor

More 2/8 Marines on the Hwy 8 bridge over the Euphrates River in An Nas

Force Recon Marines, couldn't tell you if they are I MEF or TFT

Another Force bubba, from I MEF

More 2/8 Marines in An Nas

15th MEU Force Platoon near Umm Qasr > [MODERATOR EDIT: Click on this link for HUGE picture]
1st Bn 2d Marine Reg (Task Force Tarawa), can't remember the name of the town > [MODERATOR EDIT: Click on this link for large picture]
That's what I've found so far. Note that 2/8 Marines wore 3-color desert covers on their flaks, but 1/2 Marines did not. None of the grunts in Task Force Tarawa had desert MOPP suits or the coyote tan flaks.
[MODERATOR EDIT:Please DO NOT post large images as they "blow up" the forum page and cause problems for users on a slow connections.
Images larger than 512 pixels (on one side) should be either resized or the actual LINK posted instead.]
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Unless CFLC has significantly changed the ROE since my unit retrograded, the ROE is not the problem. I never felt constrained by the ROE, even during the security and stability ops we ran in Al Kut. As long as you apply them aggressively, ROE are not as much of a limiting factor as people make them out to be. Personally, I think the Army is generally doing things right over there. Yes, Americans are dying on a daily basis, and I mourn them and sympathize with their families, but combat operations are still ongoing, and no one but the media has said otherwise. Welcome to the world of Low Intensity Conflict, folks.
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I can't believe no one has said Tom Hanks in SPR. One of the best portrayals of a company grade officer I've ever seen.
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The only line unit I know of to use the M14 was the 101st in Iraq. I have never seen it in the hands of a Marine 0311 in a line unit. I think Marine Security Force companies use them. As an aside, the East Coast battalions have purpose-built SAMRs, with a free-floating barrel, Leupold scope, and some other goodies. The West Coast battalions decided to simply mount a 4X32 ACOG on an M16A4. I don't think the East Coast SAMR was used in Iraq, unless 24 or 26 MEU had them. 1st Marine Division was quite happy with their setup, though.
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Kerry Sanders, from NBC, let a Marine from our battalion call home just minutes after he was wounded taking a hospital in An Nasariyah. He also knew about it when Marines from 2/8 found a man who knew where Jessica Lynch was being kept. He sat on that story in the interest of preserving OPSEC. He's done quite a bit for the battalion throughout the war and since we left, which makes him a real Class A fellow in my book.
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A T/O platoon of Marines (T/O meaning full strength) has the following:
Platoon Commander (M16A4)
Platoon Sergeant (M16A4)
Platoon Guide (M16A4)
Platoon Radio Operator (M16A4)
Corpsman (M9 Beretta)
3 Squads, with each squad containing:
Squad Leader (M16A4)
3 Fireteams, with each fireteam containing:
Fireteam Leader (M16A4/M203)
Automatic Rifleman (M249)
Assistant Automatic Rifleman (M16A4)
Rifleman (M16A4)
So, 43 Marines and 1 Navy Corpsman with 25 M16A4s, 9 M249s, 9 M203s, and 1 9mm pistol.
Now, if you want to know how my platoon actually looks, take out the platoon guide and 1 fireteam per squad. Give the 203 to the assistant automatic rifleman, and give one rifleman per squad an M16 Squad Advanced Marksman rifle. Oh, and 1st ad 3rd squads have an extra rifleman in their second fireteam. So, 33 Marines and 1 Doc, with 17 M16s, 6 M249s, 6 M203s, 3 M16 SAMRs, and one 9 mil. And that's a lot more than what I had in Iraq.
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C69, in The March Up by Bing West and MajGen Ray Smith, USMC (ret.), they initially follow a rifle squad from 3rd Bn 7th Marines that has been tasked with securing the Az Zubayr oil pumping station. One of the members of the squad served in the Russian Spetznaz before immigrating to the US and joining the Marine Corps. Another option is the British military, a friend of mine from college was unable to commission in the US Army because he was from St Vincent, in the Grenadine islands. Instead he joined the Royal Marines.
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Dale Dye also plays a part in almost every movie that he consults on. In SPR, he was a colonel on Gen Marshall's staff. In BOB, he played Col Sink, and in Platoon, he played the company commander.
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Argyll, I'm impressed with your work. The Marine Corps was actually a complete hodgepodge of uniforms over there. In Task Force Tarawa, all of the grunts had green flak jackets. 2/8 drew 3-color desert covers for the old flak jackets, then cut and sewed them on our interceptors. As far as I know we were the only unit that did this. The TFT grunts also had woodland MOPP suits, and 3-color helmet covers. 1st Marine Division seemed to have a lot more tan flaks and digital helmet covers. Of course, most of the pogues had tan flaks and desert MOPP suits.
I'm still working on putting up some pics of 2/8 and TFT in the Nas. I have the pics, but nowhere to upload them. If someone does a new and improved OIF mod, it would be kind of cool to see TFT or 2/8 represented. After all, we have our own action figure.
Soup, you fellas did a bang-up job over there, although we were a little bitter when we received false reports that you guys had cleared An Nasiriyah. We discovered later that day (the hard way) that you guys bypassed it instead. I'm glad you guys finally got rotated out.
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Para, some outstanding work there. For some reason, the color of those M16s irks me a little. Ruin's pics looked more like the painted M4s that I saw up close and personal. But, who am I to talk, I couldn't even begin to create imagery like yours. BTW, for anyone working on a no-kidding OIF mod, I'm working on getting some pics of Task Force Tarawa to put up, including a picture or two of some guys from the Force platoon.
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ReconSnake, my company commander carried his own personal CAR-15 in Iraq. No one batted an eye. Personally, I'm looking to pick up my own Aimpoint and BUIS for my M16A4, since the Marine Corps only saw fit to supply our company with 8 ACOGs and 14 reflex sights.
You want to talk about going places without the proper equipment, take a look at our EDL sometime, the amount of broken NVGs and other equipment that we have. For that matter, try going into a fight in the desert in a woodland MOPP suit, having to cut desert covers for your flak jackets, and half of your men don't even have desert boots. But the airwingers had plenty of desert boots, coyote tan flak jackets, and desert MOPP suits. And they wonder why the grunts talk ###### about them.
The Marine Corps can be downright retarded with this "do more with less" crap. And whatever ###### decided where to issue the desert gear should be strung up from a yardarm, shot, buried, dug up, and shot again.
Can you tell I'm a little bitter?
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connie, apologies, but there is a slight correction to your post. I tend to be a tad anal when my alma mater comes up. Patton never graduated from VMI, he transferred to West Point after a year. Chesty Puller also dropped out after his first year. Our most famous graduate is George C. Marshall. Many of you probably haven't heard of him, but run a search on his name, he's a helluva guy.
Ruin, you need to go visit these schools and see which one you like the best. That's how I ended up at VMI. The distinction that the two state military schools have is that you are not required to contract, or even enter the military. You can get an ROTC scholarship, which will mean you are contracted for all four years, or you can apply for a contract after your sophomore year. Basically, it's no different from any other ROTC program, except you don't wear ROTC uniforms two days a week, you wear VMI or Citadel uniforms every day (to include nights and weekends). There are also other commissioning routes open to you, such as the Marine Corps PLC program.
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Gents, I've been a longtime SOCNET member. For one thing, if CWO Warrington says it's crap, you can take it to the bank. Tracy is a highly respected and extremely professional member of the community. Several other members of the community have come out against this book, including a close, personal friend of Mr Moore. Also, there is another thread on the board (it may be in the APO forum) indicating that Robin Moore is now aware of the fact that Idema BS'd him and tries to avoid going to book signings where Idema will be present.
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Connie, even though most Marines refer to operational units as "the Fleet," the FMF only consists of units that have been chopped to the Navy. The best examples are the MEUs. An east coast MEU is usually chopped to 6th Fleet. Units that have not chopped to a MEU or MEB are part of the operating forces, and are not in any way subordinate to the CNO.
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I've noticed there are some good WWII mods out there, has anyone considered doing a series of missions to recreate the German assault on Eben Emael. It's a classic example of a special operation, with around 60 German gliderborne engineers reducing a fortress with a garrison of over 650 Belgian troops. There's a good book that details the mission, Spec Ops: Case Studies in Special Operations Warfare: Theory and Practice by William McRaven.
CTD problems
in GR (PC) - Tech Support
Posted
OK fellas, I'm stumped. When attempting to play a mission from DS or IT, the briefing screen pops up just fine. When I hit the next arrow to bring up the team selection screen, I get a CTD.
The info:
Gateway laptop
Windows XP 5.1
Intel Celeron 1333 MHz
Sound Card: ESS Allegro
Driver ver: 5.12.01.1167
Video Card: Intel 830M Graphics Controller
Driver ver: 6.13.01.3006
DirectX ver: 8.1
System RAM: 254 MB
Video RAM: 32.0 MB
IKE.LOG
***** User's system configuration *****
CPU: GenuineIntel 1330 MHz Pentium III Coppermine
RAM: 254 MB
O/S: Microsoft Windows 2000 5.1 Service Pack 1 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 1024x768 window at 0,0 on monitor Digital Flat Panel (1024x768) attached to Intel® 830M Graphics Controller-0
RSDisplayMgr::CreateGameWindow: Game running on primary display Digital Flat Panel (1024x768) attached to Intel® 830M Graphics Controller-0
HAL (sw vp): Intel® 830M Graphics Controller-0 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device ESS Allegro
driver is es198x.sys
IKECRASH.LOG
GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:00573da9.
Exception handler called in Main Thread.
Error occurred at 7/6/2004 22:26:42.
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Owner.
1 processor(s), type 586.
254 MBytes physical memory.
Read from location 13313cac caused an access violation.
Registers:
EAX=0085b4e4 CS=001b EIP=00573da9 EFLGS=00010213
EBX=13313ca4 SS=0023 ESP=0012f94c EBP=ffffffff
ECX=021fdab8 DS=0023 ESI=00000542 FS=003b
EDX=13313ca4 ES=0023 EDI=016c4e58 GS=0000
Bytes at CS:EIP:
8b 43 08 50 8b 14 b1 8b 4a 10 51 e8 f7 01 18 00
Stack trace:
00573DA9: GhostRecon.exe! <no symbol>, <no file>, <no line>
Module list: names, addresses, sizes, time stamps and file times:
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6396631 bytes - 3da72199 - file date is 10/11/2002 15:08:34
C:\PROGRA~1\NEWDOT~1\NEWDOT~2.DLL, loaded at 0x01920000 - 229376 bytes - 40981ba1 - file date is 6/1/2004 15:21:50
C:\Program Files\Yahoo!\Messenger\idle.dll, loaded at 0x02a60000 - 28672 bytes - 38b59201 - file date is 11/17/2000 12:22:34
C:\WINNT\System32\rsaenh.dll, loaded at 0x0ffd0000 - 133632 bytes - 3ccdcab0 - file date is 8/29/2002 08:00:00
C:\DOCUME~1\Owner\LOCALS~1\Temp\~efa8b6\~df394b.tmp, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 7/6/2004 22:24:30
C:\WINNT\system32\urlmon.dll, loaded at 0x1a400000 - 484352 bytes - 400f1754 - file date is 1/21/2004 17:20:40
C:\WINNT\System32\umdmxfrm.dll, loaded at 0x5b0a0000 - 13312 bytes - 3b7dfeb9 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\serwvdrv.dll, loaded at 0x5cd70000 - 14848 bytes - 3b7dfebb - file date is 8/29/2002 08:00:00
C:\WINNT\system32\WININET.dll, loaded at 0x63000000 - 588288 bytes - 402447cf - file date is 2/6/2004 14:05:06
C:\WINNT\System32\HID.DLL, loaded at 0x688f0000 - 22528 bytes - 3b7dfe68 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\DINPUT8.dll, loaded at 0x6ce10000 - 168960 bytes - 3d6dfa10 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\d3d8thk.dll, loaded at 0x6d990000 - 8192 bytes - 3b7dfe47 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\d3d8.dll, loaded at 0x6d9a0000 - 1180672 bytes - 3d6dfa18 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\SHLWAPI.dll, loaded at 0x70a70000 - 395264 bytes - 400f08cd - file date is 1/21/2004 16:18:42
C:\WINNT\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.10.0_x-ww_f7fb5805\comctl32.dll, loaded at 0x71950000 - 921600 bytes - 3d6df9b6 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\mswsock.dll, loaded at 0x71a50000 - 228352 bytes - 3b7dfe31 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\WS2HELP.dll, loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\WS2_32.dll, loaded at 0x71ab0000 - 75264 bytes - 3b7dfe31 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\WSOCK32.dll, loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\MPR.dll, loaded at 0x71b20000 - 55808 bytes - 3b7dfe31 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\netapi32.dll, loaded at 0x71c20000 - 306176 bytes - 4068d1f4 - file date is 3/29/2004 21:48:36
C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10
C:\WINNT\System32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/29/2002 08:00:00
C:\WINNT\System32\wdmaud.drv, loaded at 0x72d20000 - 22016 bytes - 3b7dfe2a - file date is 8/29/2002 08:00:00
C:\WINNT\System32\cryptnet.dll, loaded at 0x73d50000 - 53248 bytes - 3b7dfe24 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\KsUser.dll, loaded at 0x73ee0000 - 4096 bytes - 3b7dfe24 - file date is 8/17/2001 23:36:18
C:\WINNT\System32\DSOUND.dll, loaded at 0x73f10000 - 338944 bytes - 3b7dfe23 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\userenv.dll, loaded at 0x75a70000 - 667136 bytes - 3d6dfa1a - file date is 8/29/2002 08:00:00
C:\WINNT\system32\Apphelp.dll, loaded at 0x75f40000 - 115712 bytes - 3d6dfa1b - file date is 8/29/2002 08:00:00
C:\WINNT\system32\MSASN1.dll, loaded at 0x762a0000 - 51712 bytes - 4068d1f4 - file date is 3/29/2004 21:48:36
C:\WINNT\system32\CRYPT32.dll, loaded at 0x762c0000 - 544256 bytes - 3d8f9151 - file date is 9/23/2002 15:10:26
C:\WINNT\System32\SETUPAPI.dll, loaded at 0x76670000 - 932864 bytes - 3d6dfa1e - file date is 8/29/2002 08:00:00
C:\WINNT\System32\WINMM.dll, loaded at 0x76b40000 - 171520 bytes - 3d6dfa20 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\WINTRUST.dll, loaded at 0x76c30000 - 166912 bytes - 3b7dfe12 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\IMAGEHLP.dll, loaded at 0x76c90000 - 126976 bytes - 3d6dfa21 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\rtutils.dll, loaded at 0x76e80000 - 39936 bytes - 3b7dfe11 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\rasman.dll, loaded at 0x76e90000 - 55808 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\TAPI32.dll, loaded at 0x76eb0000 - 165376 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\Rasapi32.dll, loaded at 0x76ee0000 - 217088 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\DNSAPI.dll, loaded at 0x76f20000 - 139264 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\WLDAP32.dll, loaded at 0x76f60000 - 168448 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\secur32.dll, loaded at 0x76f90000 - 52224 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\winrnr.dll, loaded at 0x76fb0000 - 14848 bytes - 3b7dfe11 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\rasadhlp.dll, loaded at 0x76fc0000 - 6144 bytes - 3b7dfe11 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\OLEAUT32.dll, loaded at 0x77120000 - 569344 bytes - 3d6dfa22 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\ole32.dll, loaded at 0x771b0000 - 1183744 bytes - 4049346b - file date is 3/5/2004 22:16:12
C:\WINNT\system32\comctl32.dll, loaded at 0x77340000 - 557056 bytes - 3d6dfa2a - file date is 8/29/2002 08:00:00
C:\WINNT\system32\SHELL32.dll, loaded at 0x773d0000 - 8240640 bytes - 3ee79483 - file date is 6/11/2003 14:43:48
C:\WINNT\System32\midimap.dll, loaded at 0x77bd0000 - 17920 bytes - 3b7dfe0f - file date is 8/29/2002 08:00:00
C:\WINNT\System32\MSACM32.dll, loaded at 0x77be0000 - 67072 bytes - 3b7dfe0f - file date is 8/29/2002 08:00:00
C:\WINNT\system32\VERSION.dll, loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 8/29/2002 08:00:00
C:\WINNT\system32\MSVCRT.dll, loaded at 0x77c10000 - 323072 bytes - 3d6dfa27 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\USER32.dll, loaded at 0x77d40000 - 560128 bytes - 3f731c7d - file date is 9/25/2003 12:49:02
C:\WINNT\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 558080 bytes - 3d6dfa28 - file date is 8/29/2002 08:00:00
C:\WINNT\system32\kernel32.dll, loaded at 0x77e60000 - 930304 bytes - 3d6dfa28 - file date is 8/29/2002 08:00:00
C:\WINNT\System32\ntdll.dll, loaded at 0x77f50000 - 654336 bytes - 3eb1b41a - file date is 5/1/2003 17:56:12
C:\WINNT\system32\RPCRT4.dll, loaded at 0x78000000 - 535552 bytes - 4049346b - file date is 3/5/2004 22:16:12
C:\WINNT\system32\GDI32.dll, loaded at 0x7e090000 - 257536 bytes - 4068d1f4 - file date is 3/29/2004 21:48:36