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2nd Ranger

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Posts posted by 2nd Ranger

  1. I'm sure it's just a token gesture from AOL, I'd imagine the staff are told to try and keep the customer at all costs and the guy thought he was doing his job. However, this time he was being taped for TV so it's all suddenly very different.

    Exactly.

    Of course they are told to try and keep the customers. This guy went a little overboard, but yeah, he thought he was doing his job, and he got fired for it. AOL needed to make someone the scapegoat.

    That said, for the past three months AOL have been billing me £5.00 for a service I haven't used in five years, so I hope they all die in freak yachting accidents.

  2. Codemasters own the rights to the name, and there was some dispute between them and BIS, the developers, so there was a split.

    Codemasters announced they would be making their own [OFP: DR]. So far there has been no evidence that any serious work has been done on this.

    BIS decided to make Armed Assault, which has been described as Operation Flashpoint 1.5.

    BIS are also developing a game currently known as 'Game 2'. As it stands now, this will be the true sequel to OFP in everything but name. You can find out more about that, and the Codemasters [OFP: DR], in the forums in this section.

  3. Stormin,

    If I understand you correctly,... you have played,... or, are now playing,... or, will be very very soon, playing a lot of real GR1 coop games with Alpha Squad and / or Tactical Gamer so that you will know from where we speak?

    Honestly Stormin, if you are indeed serious about your job title...

    [...]

    ...Also I am confused,..., you do recognize how ridiculous the "leader death/ mission ends" fiasco is,.. and you do work with GRIN on coop,... so WHY is it there?

    When he said "I'm with GRIN on the co-op", he meant he supported them, not that he works with them.

  4. I really enjoyed Spartan. As Para said it is a bit of a slow-burner, but there are a few shootout sequences to keep you entertained while you're following the plot. It's nicely paced, well acted and well scripted. Typical David Mamet. There also seemed to be alot of attention to realism in regard to the military side of things, so that is another bonus for the purist types.

    The best film I have seen this year was Brick, starring Joseph Gordon-Levitt (3rd Rock from the Sun). It's a detective story in the style of Dashiell Hammett and the Bogart noirs, set in high school. Check it out if you're looking for somtething different.

  5. I see what you mean, but most of the ones in the article are taken from the zoomed out command view, ergo you can't see much of the excellent detail you see in the official shots.

    Then there is the fact that OFP has always had this mip-mapping thing going on, particularly when you're running on lower detail levels, which I guess is why the trees and other objects look sort of crappy compared to the official shots.

  6. Not the mention the realistically modelled tides - the sea level rised and decreased periodically, just like IRL.

    The tide changed according to the month, but I don't think it happened during the day (don't quote me on that).

    Unfortunately the rivers and lakes on Nogova also had the wave thing going on. If I remember correctly, ArmA will support rivers and lakes etc without the weird tidal effects of the sea.

  7. I agree with you on this point. The real reason why this has a relatively lesser chance of happening is because the publisher does not want a completely non-linear game. Most of the shooters these days are somewhat linear and the emphasis is on stories rather than replayability.

    Yeah, it's a shame, really. Storylines are fine and everything, but I think there is a line that games should not cross. If I want to be engrossed by a plot, I'll watch a movie. These intricate plots come sometimes work in games, but I would rather not have them in military shooters like the GR series.

    In Ghost Recon, you had your basic story about Communist hardliners, and that's why you're there; enough said. I liked how the story was only played out in the briefings. You got little bits and pieces of a greater plot. You don't really need to know anything else because you are just the team on the ground.

    It's kind of like when you're watching a Tom Clancy movie and you see short sequences involving SF, but you don't see their side of things because it isn't integral to the rest of the story. However, in the game you are the soldiers, and it's the now the other side of the story that doesn't concern you, but you still get bits and pieces of what is happening.

    If a publisher was comfortable with that sort of concept, maybe they'd start giving players more freedom, which would lead, as you say, to more replayability. That is why I think it is the publishers' Hollywood plot mentality that is compromising the openness of their games.

  8. That would be great and all, but it can't happen.

    The technology and juice which would be required to make all that possible (while maintaining the graphical status quo) are immediately obvious, so I won't go into that.

    Apart from the hardware limitations, you're talking about completely changing the style of the game.

    If this is incorporated in a GRAW mission pack or sequel then that game will be more in keeping with the spirits of [GR], as far as non-linearity and freedom are concerned. Please tell me what you think and give reasons.

    That's a bit of an exaggeration, don't you think? You make it sound like GR was a totally free-roaming experience. I think people around here give GR more credit than it deserves when talking about linearity.

    The game you're describing would be 'more in keeping with the spirits' of Operation Flashpoint or Soldner, not GR.

    Another thing to consider is the direction of the publisher. It should be obvious by now that alot of publishers, not just Ubi, are gearing toward epic, story-driven games with intricate hollywood plots. GRAW is just another example of this.

    That's cool and everything, but the game you're talking about would have no place in this new publisher's idea of plot immersion. It's difficult to make a game non-linear if the story includes plot twists like the "man on the inside" and people being betrayed, etc.

    For things like that to happen, you need to funnel the player into certain situations. A certain amount of scripting has to be employed to make sure we are going to walk into the right place at the right moment to trigger plot-furthering dialogue or events (embassies exploding and stuff).

    All that stuff looks great on paper, and I have always wanted a game like that too (pretty much found it with OFP), but in my opinion it is unrealistic to hope that you will see your ideas featured in the GR series, at least with the publisher's current idea of what we want in the games we play.

  9. I played Apache/Havoc many years ago. I never really got into it because it was probably too complicated for my age at the time, and I was more into infantry stuff.

    The main thing I remember is your gunner saying stuff like "Son of a ###### dug in like an Alabama tick!" when you blow something up. I spent most of my time tearing up my own airfield and getting shot down. I wasn't a very good pilot.

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