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H-Hour

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Everything posted by H-Hour

  1. Wow! I did not expect that. This is actually a really great map Phlookian! It definitely needs to be polished off for a final release, but it was done very well, especially the interior of that hangar. Here are my beta comments just after a quick runthrough: 1. You definitely need to fix that bug where you get stuck on the truck in the southeast area of the map. If you can't fix the bug, then I'd recommend just preventing the player from even entering the truck. GR is terrible when it comes to detailed collision detection like it needs to make for the entrance/exit of that vehicle. But a b
  2. Don't hesitate to send me a PM in case I miss the release.
  3. I agree. Real shame. I'll try and release a mission each for December, Outpost, Mosque and (possibly) Farm soon to try and make up for this.
  4. Does anyone know of any missions, playable in Coop, that have been scripted on any of the maps listed below? Each map has the missions I'm aware of listed next to it Mosque - TOML Beta mission WSV - Two missions included with original release Outpost - One mission by Tim Leahy December - None Farm - SR tournament mission If you know of any more missions that are playable in Coop mode, please let me know. Thanks.
  5. It has been a REALLY long time, so pardon me if I'm totally wrong, but if I recall correctly this has to do with the .sht file. I believe you have to delete the .sht file before loading the map, and then Igor generates the file on load. Feel free to ignore me if I'm totally off base.
  6. No, just trying to wrap up a couple of missions that I had almost finished.
  7. Oh, I guess I should have thought of something like that! Thanks so much!
  8. I'm working on a laptop, so I don't have a numpad. Anyone know how I might change the level I'm on in Igor?
  9. Does anyone know where I might be able to find a copy of 3DSM 3/4/5 these days? Both eBay and Amazon.com are just bringing up training books or upgrade versions that still require an earlier version. I've contacted AutoDesk asking the same question, though I doubt they're still going to sell their older versions.
  10. You're right! My bad. There are 3 or 4 kits titled "Not for YOTM", so as I clicked next kit, they didn't change. I assumed there was only the one kit type allowed. But now I've found the other kits.
  11. It seems you wanted to prevent coop play. I understand that many SP missions are bad in coop, but why prevent even a firefight? When I tried I had only kits with grenades and couldn't switch kits.
  12. Thanks for pointing me to Alpha's mod and the Leary mission. I'm glad to see it saw some action and that snow version looks pretty sweet.
  13. Hi, I helped create that Outpost map that El Oso put out a while ago. I created most of it, but unfortunately I did not finish it before I had to go. I've just now gotten back and would like to play on it some. Have any missions been created for that map? Do you know where I might find them?
  14. Are they going to be fighting the Zapatistas? The Urban nature should be an interesting departure from the bulk of GR-1 gameplay.
  15. Thanks for all the kind words guys. Glad you're all enjoying it.
  16. The link above is working now. Let's hope it holds out.
  17. Oooooh, that's bad. In that case I don't have an alternate download right now and the person in charge of my webspace just left for vacation, so I may not be able to put one up for a bit.
  18. I uploaded the file to my webspace. You can get it here.
  19. Yep, Joker. Free to distribute yourself as-is or as a part of other mods or packages.
  20. Thanks so much Oso for your work. I really really really appreciate you taking over this map and the others for me.
  21. Have you tried just rebuilding the door completely? Assuming it's not too complicated, you might try just rebuilding it from scratch. It's fixed a few head-scratchers for me.
  22. Good question. I'm not sure. I know that the 4 missions of mine that were included are playable in SP. It was designed for Coop. So, it should be playable in SP, but you might run into problems with some of the missions since it was tested for Coop. There is no campaign file or specialists.
  23. Glad you were able to get it working Kurtz! Hawkeye, that link you show is from a user account. He's either taken the file down, or things got misplaced in our big TG switch-around that just happened.
  24. Actually, deleyt, TG 3 is designed to be played with Frostbite as well. Not sure what the problem was, Kurtz, but dozens of folks over at TG haven't had any problem similar to yours, and we've been playing the combination for several months now.
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