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whoa182

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Posts posted by whoa182

  1. I thought you might be interested in a video I found..

    Incorporating different technologies and Nanotechnology into future warrior systems. Its a conference held at MIT and is very interesting!

    It basicly explains what they are going to use to create 21st century super soldiers from nanotech.

    3 parts to the talk

    http://mitworld.mit.edu/video/242/

    Press the little play now button :)

    Enjoy!

  2. I really like it, It feels like the most tactical game ive played yet, especially for a ww2 game. If you are having slow loading times turn VSync OFF Also to enable 5.1 surround sound go into bia.ini and enable eax. Save the file and make it " read only " otherwise the game will overwrite the value you put in.

    Anyway, Im still playing through the game, requires a lot of thinking to get past most of it. Definitly one of my fave ww2 games so far!. COD was a bit too much run n gun

    http://img.photobucket.com/albums/v141/who...01-34-46-78.jpg

    http://img.photobucket.com/albums/v141/who...01-35-00-48.jpg

  3. There are plenty of people to bring PC gaming to life and compete with console gaming, the problem is...

    PC gamers usually have easy access to downloading the game and playing it without paying. If PC users were to all buy their games. I beleive PC games might sell more

  4. http://gamesdomain.yahoo.com/review/65306

    Just when we were thinking there was nothing left to do with World War II shooters, along comes this. With tactical depth, a convincing plot, and realistic presentation, Brothers in Arms brings an eight-day stretch from the assault on Normandy in 1945 to dramatic life. It'll bring everything -- including the mud -- to your front room.

    Brothers in Arms follows the fictional story of a paratrooper squad from the 101st Airborne Division, and centers on one sergeant, Matt Baker, in particular. The game opens with a dramatic sequence: Baker's plane, flying over the Normandy coast, is struck by antiaircraft fire and his squad is scattered. After reuniting Baker with his compatriots, a based-on-a-true-story of combat and heroism ensues.

    Only this time, it actually does. Rather than a generic shooter with vaguely wooden-looking rifles, goose-stepping Germans twittering Teutonically, and the odd interlude, Brothers in Arms has the ring of truth about it. Like HBO's Band of Brothers, it portrays a troop of men who feel real in a convincing setting.

    Of course, that would be wasted effort if the game had the sort of awkward interface that's plagued many squad-based shooters. Thankfully, with a quick and easy control scheme that's explained in the opening missions, and a zoomed-back tactical view that's toes the line between informative and cheating, we have no complaints. Your squad members are smart, find appropriate cover, pick sensible targets when left undirected, and don't shoot you in the back of the head.

    Clicking a thumbstick lifts your gun into firing position (firing without your weapon raised is useless in all but the most up-close encounters). Here, you can look down the barrel at the "iron sights" and take aim more carefully. Crosshairs are absent, so you'll have to rely on this view constantly -- it's the only way to hit anything, but slows your movement to walking pace. Run-and-gun tactics aren't likely to succeed.

    So what's the alternative? Often, you're expected to cross fire corridors or advance on a machine gun nest. Brothers in Arms cleverly introduces the concept of suppressing fire -- you, or the soldiers under your command, can direct fire at an enemy unit in order to intimidate them. You don't need to hit them or even be firing directly at them, but if you do it enough, the enemy unit will reduce its rate of fire and accuracy for a while.

    Here's a perfect opportunity for a little knees-bent advancing behavior. Use the tactical view to spot a good flanking route, and while the enemy is suppressed, you can sneak around them for a clear shot. This is important in both single and multiplayer; thanks to the AI troops' excellent use of cover, this maneuver is useful throughout the game.

    Circular icons above the enemy units' heads depict their current state of suppression (you can turn these off, which we'd recommend for dedicated realism fans). It's possible -- although by no means easy -- to solely rely on the shouts of your squad members and observing enemy behavior. This removes almost all on-screen interface elements, leaving nothing to get between you and Brothers in Arms' outstanding sense of immersion.

    Normandy's a pretty place, even when there's a war on. It looks good in Brothers in Arms, too. Although it's not a flashy game, the soldiers are well animated, the backgrounds are convincing, and weapon effects are realistic. Spaced out over the course of eight days, the game's levels darken and lighten appropriately with the time of day; it's a small touch, but one that encourages connection with Sgt. Baker and his squad.

    Sound also deserves a mention. In proper Saving Private Ryan tradition, Brothers in Arms is absolutely stunning. Positional audio is constantly used to great effect, weapon sounds are so convincing you'll find it hard not brace yourself from the recoil of an MG-42, and the sounds of larger weapons like anti-aircraft guns and mortars are perfect. This game will show off a capable sound system to its full potential.

    For once, Brothers in Arms pulls no punches with its violence and language. Here's a World War II game that isn't afraid of its subject matter: Realistic, obscenity-strewn dialogue and blood-spattered corpses are everywhere. Somehow, this approach is less offensive than all the EA-sanitized shooters out there -- it's a cliche, but war is hell, and we do those who died in Normandy a disservice when we pretend otherwise.

    Multiplayer is also a cut above your average World War II first-person shooter. Four players on Xbox Live (and two on split-screen) can battle each other over ten objective-based maps. You'll generally have a few good men under your command in this mode too, and just like Ghost Recon, you can step into the shoes of one of your fellow men after dying.

    In the overcrowded world of Second World War shooters, Brothers in Arms stands out. It's not just its uncompromising realism or its emotive theme, it's the whole package -- great looks, fantastic sound, and a gameplay and plot structure that promotes bonding with the men under your command. Wrap that up with a slick control method and, for once, some tactical depth, and you're left with a very special recipe.

    Some screens at the website too

  5. 24865901.jpg

    REVOLUTIONARY night-vision system developed for the Dutch military makes night-time video images look as clear and colourful as those shot in broad daylight.

    The idea was to improve on the fuzzy grey or green pictures that are the hallmark of today's night-vision systems. Although these monochrome images are an improvement on unaided night vision, their lack of colour can make them hard to interpret.

    Full-colour night vision would help emergency services and the military better assess their surroundings, says Alex Toet of the TNO research lab in Soesterberg, the Netherlands, who led the team that developed the system. He says it will make it easier to judge distances, enhancing "situational awareness".

    Cointinue reading here : http://www.newscientist.com/channel/mech-tech/mg18524865.900

  6. ohwell. Only spreading the msg. I hated JO too for months, But my friends kept saying to get the MOD ( not that I even wanted to ) But It suprised me on the changes. More realistic than Ghost recon now.

    Its prob in between GR and AA in terms of realism.

  7. Hey Most squads are now using REALITY MOD for Joint Operations.

    its totally saved the game. No longer is it a RUN n GUN style game with this mod on there. Its very realistic. No more gunning from the hip accuratly. You dont get a reticule haha :rofl: And makes for some pretty intense firefights.

    Slower running speed so its not like Unreal and quake. the movement feels better.

    EVERYTHING is better abotu the game now. I never played it for months, When I got this mod I couldnt stop playing it :o=

    http://www.brutal-arts.com

    PLease try it out, its amazing

  8. I dont think that Graphics is replacing Gameplay at all. Graphics just move forward and advance now, the majority of people expect to use their computer hardware to the max. Most of the core graphics capabilities are done before the gameplay and level design take place. So no i doubt that it affects gameplay, it certainly add's to it imo.

    for me graphics and gameplay are important and the work better together rather than just gameplay and no graphics.

    I believe the majority of people expect the next game to look better than the previous.

    There are also still plenty of ways improve gameplay..

    - Voice recognition, being able to talk to AI in the game

    - Gameplay being more dynamic

    - Even graphics improve gameplay ( Doom 3 )

    and there is obviously more, that you can probably think of

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