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Posts posted by whoa182
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The modding commmunity will be bringing out some awesome. 1 of the MODS that are an interest to me is a Tactical mod its R6 style gameplay. And they are going for realism.
Doom 3 technology is far ahead of anything we have at the moment and its a great idea for the modding commmunity from different games to take advantage of the best technology available today.
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Im still playing doom3 at the moment im past alpha labs, the graphics just get better and better as the gam progresses. The sound on 5.1 is just amazing!, ive jumped quite a few times and always on the edge of my seat.
You really have to play the game yourself to understand that these graphics are so life like. screenshots dont do the game justice at all.
Also many Professional and amature modders are working on Some potentialy amazing MODS for Doom3.
1 of them that should be good is a Tactical Special ops mod. A little like R6 style. THe potential of this graphics engine is massive. To keep the game alive we need the best modders to do their stuff on the D3 engine.
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Games always look better in motion, no longer can game screenshots capture what a game looks because of new lighting technologies etc..
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GR isnt in the same league as far cry and far cry isnt in the same universe as Doom 3 ! .
Like PC gamer says.. Doom 3 blows away anything ever done before not even far cry can compete
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Ghost Recon 2 will play how the Community wants to play it, all that matters is the Multi-player, all you guys have seen is single player
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a 16+ minute Video of Doom 3 and the making of it, its just amazing stuff. Got loads of in-game footage, shows you how creeepy the game is in terms of SOund and graphics.
http://www.fileplanet.com/files/140000/143505.shtml
Theres the link , its 142mb , definitly worth downloading !
There are some creeepy sounds and stuff in this video.. You will know what im talking about when you hear it

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Joint Operations
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the thing with doom 3 is while most games have been made to be back compatable with old tech doom 3 has been mafe future compatable and even the best gpu's around today can't run it at the the top settings so wether this will mean it won't run on old cards is anyone's guess
Future compatable....
That is what im looking for in games for a while now... Games that will benifit from future upgrades rather than capping the graphics at a certain Look and setting or something... Gives engine more longlivity and wont look worse in a few years.... it will look better
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the alpha is over 2 years old, id say thats pretty much useless to go by.
This game has a option available so in a year or 2 when the hardware exists you can play at even high details. " ULTRA HIGH "
Current technology , even the Nvidia 6800 and x800 cant play Doom 3 on ULTRA settings.
So this engine is gonna last quite a while and look better as it ages ;D
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http://www.gamespot.com/pc/action/doom3/news_6102542.html
also heres a cool review
DOOM 3
THE WORLD-EXCLUSIVE FIRST REVIEW
You've waited years. Now the wait is over. PC Gamer was the only publication in the world to review Doom 3 a split-second after id declared it "Done." We thought we were ready...
Turn out the lights. Get the surround-sound speakers in place. And say goodbye to sanity for the next 20-odd hours. The guys at id Software are famous for delivering a game "when it's done" - and we're here to tell you that Doom 3 is not only done, it's mind-blowing.
The game opens up with your arrival at Mars Research Facility of the massive United Aerospace Corporation. It's the year 2145, and you're a Marine newly assigned to the facility's security detail. For the first 15 minutes,you're not even issued a weapon - the action unfolds in a pace reminiscent of the opening of Half-Life, as you get oriented around the security building and watch some video primers on your new job and new home. In this opening act, you're familiarized with your Personal Digital Assistant, wich will be your invaluable interface throughtout the rest of the game. Using this handy gadget, you can download info from other people's PDAs as you come across them, adding codes, access keys, and emails that contain crucial information you'll need to progress through the 28 maps to follow. Here's what you really spen those first 15 minutes doing: gawking. This is your chance to absorb the full shock of magnificant graphics engine put to stunning use. The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls.
But no sooner do you get oriented with your gear - and with the very cool physics model that lets you rearrange just about any object in the place - then all hell breaks loose. Literally.
The base is hammered by a shockwave of satanic force, and immediatly discover that almost evryone around you has turned into a flesh eating zombie - with a mindless devotion to snacking on you. Worse yet, the base has been invaded by a horde of nightmarish demons. Cut off from your fellow Marines (and stalked by some of their well armed zombie versions!), you've got only a comm link with your still human Sarge to steer you to safety
DOOM AND THEN SOME
For those expecting a "classic" run and gun Doom gameplay, the biggest surprise may be just how substanial this game is. If you try to blaze through any of these 28 missions you WILL be humiliated. Instead the only route to access is a slow and steady one, sticking to shadows, searching every nook and crany for health, ammo, and access keys, and generally advancing as methodicaly as you can.
You've also got to figure out whats happening. As you make your way through the different levels of the base, the pilot is revealed via the PDAs you pick up, and in breif conversations with the few NPCs who werent "turned" by the satanic attack. To make your way through the inevitably sealed-off access doors between levels, you'll have to read through email that progressively reveals a conspiracy of apocalypse proportions - the nefarious scheme of phsycotic Dr. Betruger, UACs cheif scientist, who's perverted a teleportion to open up a portal into hell-like demension. (Oh and if you didnt notice Dr. betruger is also keen on transporting his hellion army to earth.)
Gear is an absolute premium. All the old Doom weapons are back, but preciously rationed, and with an ever windling supply of ammo for each. The shotgun is your basic in close sledge hammer, while the assault rifle is your best down hallway exchanges with armed zombie marines. The chaingun provides a heavy punch for those hectic occasions when you need to yell "LETS ROCKKKK!" The plasma rifle was my personal fav, dealin streams of fiery blue death, although it runs out of ammo quickly. The rocket launcher scores devastating hits at a distance, while the stock pistol is suitable for minor enemies and desperate last stands. (And as for the BFG 9000 - you'll have to wait a bit before you get to arm it, but the wait is well worth it.)
But theres no need to worry that Doom 3 is as slow as spliner cell - hardly a minute goes by without a furious exchange of hostiles with some manner demonic beastie, imps, Hellknights, and Archviles are all back to shock and awe you with viscerally jarring attacks, and the endless stream of zombies and scuttling nasties gives you plenty to chew on (and chew up). The gallery of grotesquerie is the product of almost limitless imagination for horors - spiders that make your flesh crawl, infant "cherubs" mutated with fly wings, and other unamable terrors that blight the corridors of the possessed base
TO LAUNCH A THOUSAND PC PURCHASES
Early in the game, you're tasked with sprinting outside the mars Facility ( with rapidly depleting air canisters) in search of the next airlock. It was here that i really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible.
Each girder, door, and window adds tangible substance to each scene, and even th \e effect of your flashlight shinging into a drakened corner looks ridiculosly real - as the light floods through a room , swinging back andforth, shadows are cast perfectly; dust particles gently drift into the cone of the flash light , eerily visible. And these are just the basics of the enviroment: just wait until you enter the depths of hell, and dive into some of the later mass melees,\. Doom 3, with all due awareness of hyperbole, is the best looking game you've ever seen.
Not surprising you'll need a monster system to render these monsters in all their intracetly textured glory. But the ability to play Doom 3 with all its visual magic maxed out is really a good excuse to trade up. A P4 3GHzwith a Georce 5950- class card will see u through okay. One of our test systems had a geforce 6800 ultra and ran flawlessly at 1024x 768 with high detail. (A higher level of quality and resolution is available , but the PC to run it well isnt)nning with a geforce4 MX card and 512 Mb RAM, the texture detail was great, although the game was choppier in spots.
Bottom line: If Far Cry didnt convince you, then Doom 3 should - the time to upgrade to a next generation 3D chip , or even an all new rig, is now.
SOUND, FURY...AND SCARES
While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out ll th lights, close the curtains, crank up the voulume, and let yourself be scared s***less.
And you will be jolted right out of your seat. I'm not going to spoil any of the socks here, but there were at least four occasions where i lunged back in y chair. Lead designer Tim wiltis is inside your head like a phycologist - and just when hes let you think you can lower your guard, he sticks the psychic shiv right into your nervous system.
Even when the scares arent heart stopping , theres a constant, simmering anxiety at each and every step. You basically subjecting yourself to a 20 hour cariac episode. At times, death brought sweet, momentery respite from the fear drenched mayhem.
The zombie plagued space station is creepy enough , but about mid way through the game you make a teleporteraided detour to hell. The whole feel of the game changes utterly - if you thought you were in desperate straits before, you now find yourself in a balls shriveling nightmare netherworld. (With no weapons!)
It's all leading up to a knees knocking climatic spelunk into the archealogical ruins beneath mars base where you enter a final showdown against evildoers amid the remnants of a fallen martian civilization. As the massive fright lifter descends so agonizingly slowly into the darkness, you may find yourself as I did, cursing out loud at the grim hold this game has on you.
Does Doom 3 have any missteps maybe just one; its attemps at humor feel way out of place. there are a few lame running gagas: PDA spam and an uber-nerdy string of emails between members of a roleplaying club. (The spam gag actually becomes a puzzle that requires you jump out of the game and use you web browser to find a code. Huh?) In one appalling instance, you even even become privy in a tounge-in-cheek directive by arcvillian Dr. Betruger, advising hellions on the proper way to prepare virgin sacrifices. These limp jokes server only to dump me out of the games carefully calibrated dread machine.
But no matter: The rest is all dynamite. Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new hieghts and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it- Dan Morris
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The Ghost recon Community decides on the gameplay.
MULTIPLAYER atleast...
If the community wants to play Stealthy then they will do that
If the community wants to play Quake style they will do that
You fail to recognize that its how you play the game that makes the Multiplayer experience how it is. You guys are really tactical. I believe this game will provide everything and more than GR1 did.
wake up...
This is all advertisment, they have to make it sound like world war 10 !.
They dont want to say that you will ecounter 1 enemy per 10 miles and u get to shoot 1 bullet at him.
i believe ghost recon 2 is going to be amazing
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I think it will be a lot better than Ghost recon 1 .
except for the cheap reticule blob on the screen lol
yes yes i know sum of u like that cheap yellow thing and the reload image.
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https://www.novaworld.com/NWCommunities/top...ic_ID=503659599
Hey i play a new game called Joint operations because it provided good gameplay but i think more things could be added such as
TKOTH ( team king of the hill ) AAS ( advance and secure ) / LAST MAN STANDING.
meaning you have an objective other than kill but you only get 1 life.
the Majority of Novalogic fans believe that
There is no Community for dead is dead types and they believe there is not really a community that likes no respawns and believe that its a dumb idea...
wow , they all must be quake players?>
https://www.novaworld.com/NWCommunities/top...ic_ID=503659599
heres the discussion! lol
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nah im Whoa182 in the Beta aswell, have u seen the team purple thread? , its the biggest thread ever to be on novaworld lmao
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Im sure military and sf get taught hand to hand combat... hhhhmmm
Also i think rse made the right decision to let players pick up weapons, if you dont think so that is wrong because it doesnt take much intelligence and effort to pick up a weapon. to not have the feature would actually make less realism.
Like some 1 just said. If you have a guy Down shot and he was the 1 holding the AT4 in real life. wouldnt the other guy is it instead
i mean after all there is a tank infront of you n all 
like you guys say.... you want realism, so don contradict urselfs
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Well i'll probably be involved in a Expansion pack beta testing. it will have more weapons, Possibly sa80. More vehicles, loads more maps. new game types new animations.
What nova are trying to do is balance the game as much as possible so they dont wanna give 1 team a huge advantage over the other team.
as you prob know you can go British, us, german, russia etc... they might have each country to have his/her own weapon selection the in the game.
Theres also a lot more features that are not in the demo you played
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Well im in the beta testing and ive been playing all the maps for about 3months now and the new patches improve the game alot with fixes for many things.
I dont usually go in 100 player server, like we were in earlier. Im usually a more slower paced gamer, around 25 v 25 is good.
most of them do run around like headless chicken yea. But believe me , When playing in a team situation with your friends on team speak , it can be real fun and tactical.
oh and Volcano is 1 of the worst maps on the game... out of about 30 maps!
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Heres a screenshot i did, its turned out to be an amazing game and im asking nova to put in " LAST MAN STANDING " so thats 0 respawns. Its a very tactical game, and i think the Ghost recon Community would kick-ass in JO, because you are really skillful players. i know cos ive been apart of the GR community since the beggining.
But JO takes a bit more skills to Shoot the guns and Snipe. Also its harder for a small group to work in chaotic situations.
Its all fun, mabey you guys should give it a go, Its been polished and improved since the beta demo, and there are still more Patches being Beta tested for the Ful version.
If its not your type of game then... well nm. But for me its the best Fun and tactical team play i have ever played. e

http://www.geocities.com/madkow1001/
heres some screenshots of me and my team!
try and find the other 6 TP members in 1 of the pics ! =/ -
Embassy for sure. Vilnius is very atmospheric but too dark and drab. I'ts also a bit of a roundabout wheras embassy draw everyone to the center.
Is it even possible to do the more subdued colours of European forests like Village or Stronghold? FC colours seem to be too bright for that.
It seems we are all excited about this. Why don't you start a poll and list all the GR maps and see which get requested the most?
Yes. you can produce almost any colour you see in the [Ghost Recon] with the Crytek engine and it will look far better. Far cry was meant to look all bright because of where the game setting took place. Trust me Crytek engine doesnt have to look all that bright and colorful.
I would go for embassy because it would be a lot more popular and it was 1 of my favourite maps.
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I just had a little look around on the tank map, its nice. I would like like to see 1 of the GR maps created that is Urban setting and mabey 1 of the maps in GR that has a lot of foilage. mabey village.
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Very nice. i want to play this :'(
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Far cry isnt all that far out sci-fi . 21st century people!!! we can geneticly modify any animal we want. we could prob make a dog have two heads ! or 8 legs !.
get with the times . the only reason we dont go to extremems is because its not right to do it
about this tank map... Do i have to register on the site to download it?
is it single player or just multi?
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jammo isnt the 3rd person view default? thats another issue with it but 3rd person just isnt ghost recon
I hope the 3rd person isnt defualt. Its most likely to be a option inthe menu option screen tho, It will be selected at 3rd person , but you can just put it at 1st person and it will stay at that rather than changing it all the time in-game.
that wont be to much of a problem then
PunkBuster
in GR2 PC - [Cancelled]
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we need a good anti cheat program with GR2 .
Cheaters is what ruined GR for me and i moved to AA cos it felt more fair. not 100% but its better than nothing