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Everything posted by The_Edge

  1. Some stores are selling the game today (tuesday).
  2. In the end, we'll all buy the game anyways and prove once and for all how much bandwidth posts like these waste. You're arguing about marketting and the lack of info about a game that's months away. Lame. Just wait.
  3. omg the screenshots have AI standing in the open while getting shot at omfg this game suxx0rz not buying it boycott it now start a petition xbox suxx teh nutz *shakes head* gimme a break guys.
  4. The xbox one is a litte freakish. But just because EB games has the box on their website doesn't mean it's final. There are many boxes that go to (or are developed by) retail stores just because they need art.
  5. Granted I didnt play JO, but man, that game just reeks of shoddiness. A real hokey, half-assed game in terms of graphics and animation.
  6. The word, "scripted," can mean many different things. Sure, it can infer that everything is on a linear path like call of duty and wont offer much in terms of replay value. But then again, it's very unlikely that the gameplay in GR2 will be like that simply because it is a "sequel." The original had "scripted" moments like a jeep always driving to a specific location, enemies guarding a certain point of interest, and that guy at the end of island thunder you have to capture always being on that same walking path. No matter how you play that mission, those moments will always happen. But because they're pretty much insignificant, it doesn't affect replay value. Those are the "scripted" things that I think we'll see in GR2, not the extremely linear call of duty sequences.
  7. PC Titles: GR PC, Desert Siege, Island Thunder, GR Gold pack, GR Platinum Pack. Total number of sales combined: ~500,000 units over the course of 3(?) years. Xbox titles: GR Xbox, Island thunder: Total number of sales combined: 1.2 million units over the course of 1.5 years. You can imagine the numbers for PS2.. I would say that there has been PLENTY of attention given to the PC. But in the end, gaming is a business. People need to eat and live and business decisions need to be made to better the company. If the success of your company was determined by choosing between satisfying your small, niche market or selling to a market you know will definitely keep you afloat, which would you choose? If you went with the former, you'd make people happy, but you'd go out of business because you fail to turn a profit and would be forgotten in time. If you go with the latter, you'd survive long enough to make both the niche market AND the bigger market happy. This makes perfect business sense. If it doesn't to you, then it's probably best that you play the games instead of making them.
  8. I think the medic would be great in multiplayer. You'd have to risk your own life to save a teammate. Sounds like it could present a really tense situation.
  9. ActionTrip is notorious for their seemingly cynical view on games. I wouldn't place any weight on what they say. Go with a website that's credible.
  10. You're worried that the game will turn out to be more like...."counter strike?" What a horrible thing to say. Why would a game developer make a successful game with a successful formula into something totally different? What's that? You don't have an answer? RSE and Ubisoft know that if you want to play an "action oriented" game, you can by all means go and play bf1942, bf:vietnam, CoD, joint operations, etc etc. They're not going to carbon-copy.
  11. Player-driven vehicles in a game like Ghost Recon is a truly rediculous idea. In a market of war games that already have this vehicular combat ability, what could GR possibly have to gain? You would totally break the concept of the game itself which is basically ground infantry combat. Plus, the element of danger is totally thrown out the window if you're in a vehicle. The game plays very different if you're confined to running, and in my opinion would be more enoyable.
  12. Stalker does look good, as a game. When you look at screenshots of a game, you're just marvelling at the artwork, not necessarily at the engine itself. In these shots all I can really see, engine-wise, is the great lighting. Any engine can have great textures
  13. This old news. You mean you all haven't signed up yet? No wonder the servers are empty.
  14. Negligence?! Explain how you feel "neglected." Ghost Recon on PC has two official expansion packs, mod ability, and many user-created mods. Ghost Recon: Island Thunder has the most downloadable content on xbox Live! Ghost Recon: Jungle Storm was just released for the ps2. As for any new games, you'll just have to continue feeling "neglected."
  15. After years of supporting the products RSE puts out and all of the loyalty (yea, that's right), you're going to say something like that? If that were true, the game would downright suck because "they would just be in it for the $ching$"
  16. PC gamers had the game originally + 2 expansion packs + mod capability. Consoles had nothing and now it's their turn. Pipe down
  17. Good grief.. Maybe It was someone's sisters' boyfriend's grandmother's canary.
  18. Ghost Recon: Island Thunder XBOX got better scores than GR PC on Gamespot, as did GR Xbox. If you take all the sites that reviewed all these games and calculate the average, GR PC was reviewed the worst. (http://www.gamerankings.com) 7.9 for GR: IT xbox isn't "poor." As a sidenote, Gamespot is the worst review site around. They love all of EA's games. If a game has alot of hype and a big budget, gamespot will give it a good review regardless of the quality of the game. Use gamerankings instead.
  19. I second that. Hold up a gun to your eye as if you're aiming through it. Can you see it clearly? Is the iron sight THAT tiny? no. So are those screenshots fun and realistic? no.
  20. Total people *probably* STILL ACTIVELY playing GR: Maybe 1000-2000, and I think that's generous. That will result in a very paltry return on ubi's investment (making another expansion). It would be incredibly silly to make an expansion for the pc because of the tiny market. The game itself is 2+ years old. Do you understand now?
  21. Stalker will never see the light of day on a console. Neither will Far Cry. The game looks great, but there is no AI in the game. They've never released any real gameplay footage because, well, there isn't any. They are able to do beautiful environments quite simply of the game's design: exploration. There won't be much AI. If anything, it'll be like "pac man" AI; the enemies will just see you, shoot, and run towards you. Because of the simplistic AI, the memory budget for graphics and effects will be large, hence the nice environments. Remember, PCs have a huge memory heap (512+ megs) compared to consoles (64 megs on xbox, less on ps2). Games will always look better on pcs because of that. Both of those engines, remember, were built for games that run on pc (stalker, far cry).
  22. I still disagree, and you're really not presenting a strong argument Using the Half Life 2 engine for consoles would also require some doing considering all the sweet directx9 features. Xbox and PS2 have no such capability. HL2 is supposedly coming to the xbox, but I'm sure it'll look vastly different from a directx9 pc. HL2 on the ps2 is just not possible because of the memory constraints. Upgrading the current engine is probably the most technically and financially sound idea. If RSE used another engine, they would either have to spend a rediculous sum of money for it, or pay half that and then owe a percentage of royalties from the license. Anyways, is the current GR engine so user-unfriendly to modders? I don't know much about IGOR, but using 3dsmax to model and texture a map in its entirety is, imo, the best way to create. I hate 3rd party map editors. They're so limiting.
  23. UT2004 will have this. HL2 and UT2004 use the same lip synching package/solution. heh! ok.. The Unreal Engine typically used the subpar Karma Physics engine and not havok. I can't find any info on what H&D2 used, but i'd bet they used havok. Impossible. The Halflife 2 engine caters only to games that will have very tight, small spaces. You couldn't do 400mx400m open areas in Half Life 2 w/o chopping it up into seperate maps (like Half life already does). You may retort and say "well that e3 map with the dune buggy was big." Yep. It looked like it was big, but there was *nothing* in that map other than the flying Hunter Killer aircraft attacking the player. Put more intelligent AI in that map and watch your computer drop to its knees. The HL2 engine would be better suited for a Rainbow Six game.
  24. I still dont believe there are enough *active* GR players that warrant another expansion and make it possible for Ubi to make a profit. "Profit" meaning earning back the cost of the product cycle plus more.. There are ~700 people playing on ubi.com which isn't very much. Granted that says nothing about private games on LAN or whatever. Doesn't really matter how you look at it, I doubt an expansion from Ubi is going to happen for pc players. Why not a largescale community mod?
  25. I also voted no. Assuming there is a GR2, and RSE could only work on one project, which is just a better idea: A sequel, or just some expansion that would be based on a very dated, non-competitive engine and would never be as popular? The pc market just can't compete with the console. Sure, the games are better by far and they're moddable, but there are just more people with consoles than pcs..let alone pcs powerful enough to run todays games. Take a look at the playstaion 2 for instance: the hardware is inferior to gamecube and xbox, but it is the console with the widest user-base. That's why you see way more PSX2 games on the shelf compared to xbox and gc. It's less of a financial risk to developers if they made a game for PSX2 than any other platform because it's more likely to sell. Your poll is pretty meaningless unless it takes on a much larger forum. Even if you get 20,000 "yes's," it's still not enough to turn a profit. Plus, dont whine that console games are getting more attention than pc. The game started on pc, with 2 expansion packs and alot of user-created mods, but consoles have had NO ghost recon until about a year ago. It is the consoles' turn. Ubi is spreading the love. The downloadable content on the xbox is just desert siege maps.
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