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Delta One Zero

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Posts posted by Delta One Zero

  1. I'm terribly sorry if this has been asked and answered before, but I'm having trouble getting the latest version of this mod going when trying to play the campaign (assuming its even compatible with it?)

    I have all the files in their correct places and use the .bat file to run the game, but when trying to start a new campaign I get the following error message:

    Crash in application version: 30899.3048

    data\lib\managers\groupmanager.dsf(-1): No soldier template named "STONE"

    SCRIPT STACK:

    data\lib\managers\groupmanager.dsf(0)

    data\lib\managers\groupmanager.dsf(0)

    data\lib\script_network\gametype\gametypecampaign.dsf(0)

    data\lib\script_network\networkmanager.dsf(0)

    data\lib\setups\setup.dsf(0)

    data\level\level.dsf(0)

    Renderer: threaded

    Physics : threaded

    If anyone has any ideas as to what is wrong and have some solutions that may allow me to use the latest version of the mod I would be greatly appreciative.

    I tried also using a older version of your mod aswell, but I'm guessing there might be some incompatibility with the 1.05 patch for GRAW 2. (I think its the first version you introduced the "new look ghosts" using the mexican sf model I think.)

  2. I'm not sure if the problem is solely to do with this weapon pack (using 1.41) but it seems that whenever I select a grenade launcher mod for any weapon I only ever get one 40mm grenade without exception.

    I can't understand why this would be, and I can't see anything in the weapon_data.xml that could solve this problem as the "ammopack_40mm" shows the ammo value being at "4" but obviously I don't get that many as its 1/0 in-game.

    Anyone have any suggestions?

  3. Delta one zero, yes, use his version 1.41(patch 1.05 compatible) and you can use orig weapons plus new weapons. Versions 1.45/47 were an attempt(after much work) to make Bretts weapons usable for online multiplayer games. 1.41 works fine for sp and lan only gaming. I've always used the language folder route to play his mod, naming it English folder instead of bp weapons and leaving orig context xml and it runs smooth.

    Cirap, to unbundle, if you are on xp is as follows:

    1)copy bretts bundle into to public tools/bundler folder

    2)create datafolder in bundler folder

    3)go to command prompt(start/programs/accessories)

    4)cd\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\public_tools\bundler (paste at end of command prompt opening script) hit enter

    4)bundler extract -r bundle name.bundle data data(paste at end of string--forget off top of head how his bundle was named so I used bundle name as example-just insert correct bundle name in place of bundle name)hit enter--unbundled to data folder you created in bundler folder.

    Thank you very very much TRC, greatly appreciate the assistance :).

  4. Does this mod work properly in the SP Campaign at all? as it seems I'm having major issues.

    Whenever I go to select pretty much any weapon at the briefing screen (first mission, the one from the SP demo.)

    A good number of the selectable guns show that most of the attachments are missing (also I notice that the new weapons aren't present), and further-more I notice that all of the pistols have forward grip attachments which immediately crash the game upon selection (a forward grip on a pistol?)

    Would it be advisable to try a older version of this mod as to be honest I have absolutely no intention of playing with this mod online (or online at all for that matter) I solely wanted to play SP campaign, but it seems I can't do that with this mod.

    I am using the latest patch (1.05, downloaded from fileplanet), and have put all of the files into their correct directories (overwrote the default context.xml from the one within the archive.)

    If needed I can take a few screenshots showing the issue.

  5. I hope at the very least, that the fighter shown in that trailer isn't the only one available.

    Wouldn't (theoretically speaking) the F-22 and F/A 35 JSF still be around in that timeframe? You'd hope that these would be choices of airframes from which to use in any given mission.

    Hopefully it also allows for full customisation of loadout, similar to Over G Fighters (not sure if AC6 has customisable loadouts?)

    I'd hazard to guess this would be a straight fighter/bomber game aswell, which is a shame as it would be nice to have the option to pilot, or in some cases be the gunner of a AH-64D Apache Longbow.

    Edit: Hadn't seen any mention of multiple aircraft in the trailer, probably should've looked for a press release before jumping to conclusions about aircraft choice.

  6. What with me being a huge fan of OFP from day one, I can definitely say I'm seriously enthusiastic about ArmAs, not only because of the multi-gunner pos's (though that has something to do with it ;)) but because it will also likely build greatly upon what was possible in regards to custom content (addons), which in my opinion can only be a good thing.

    As when push comes to shove, and for me at least the addons is what kept me playing OFP, espiecally those which were based around Special Operation units (mostly US, I rarely bothered with unit addons from other countries.)

    And I used to quite often spend a good amount of time trying to work on Special Operation-themed missions, though rarely were they completed.

    So in that regard I hope ArmAs greatly enhances the ability to create missions with ease.

    Definitely a must-get, just hope they do release a demo at some stage (they certainly had planned to.)

    This all said, I'll still be playing [GR] for a long long while yet, so many mods I'm looking forward to, and I have a good few installed that I use a bit, though almost never online.

    Unless I host a game myself for a mate or two to join in on. And I doubt there'd be many servers that use the "exact" mods I'm "keen on", though I could be wrong (too lazy to find out, heh.)

  7. Sorry for this confusion here, please keep in mind that I'm no native speaker, so I sometimes mix things up :lol:

    If everything works like I've planned it, the Ranger mod will be done. I thought about it one more time and now I think making a stand-alone version could be easier.

    Delta, thanks for your suggestions, I'll think about those Army SF / Delta Speccies! ;)

    But, as we say in German, that's another building site, I have to concentrate on the Marines now.

    :D

    CC

    Awesome man, and I agree the Marines take priority and OH BOY am I waiting impatiently for the next update :P:lol:

    In the meanwhile I'm playing with your current FR dudes in that Turkmenistan campaign, tis frikken good methinks, and espiecally makes sense considering you often (or at least form what I can tell) see "regular" Marines getting in the thick of it too.

    Of course, still a downer about the MP5 equipped Demo dudes, but I just use Prozac's M4 mod at the same time and give 'em M4's anyway (though never with the Mk.23 SOCOM pistol, not that I dislike it, but its more of a SEAL handgun.)

    Cheers mate! :D

  8. You got it wrong, matey :P

    I had a 75th Ranger Mod in planning before I started with this one. My idea was to release Ranger skins as an add-on to the Marine mod which converts them to Rangers.

    :D

    CC

    So you no longer have any plans to do Rangers at all I take it? pity really, seriously would've been keen on seeing some ultra modern rangers in 3 colour desert/woodland and the newer ACU pattern camo.

    Espiecally considering the overwhelmingly awesome effort you've done with your Force Recon guys, I would've suspected your Rangers would've easily met that level of quality (if not exceeded.)

    Of course the question and/or problem is what would you do for "Specialists"?, other than what would seemingly be obvious in having specially armed and kitted out Rangers with M82's or those M110/SR-25/M4-SPR or whatever, perhaps Rangers with Blackhawk/Eagle gear (if allowed? not sure if Rangers are allowed to use "Gucci" kit.)

    Though I suppose you could just have Army SF or CAG/Delta as the "Specialists".... which would be a pain given that it would require even more work to realistically portrey those units.

    ========

    Either way, seriously looking forward to your updated Force Recon pack, though I wonder if you plan to extend the Demolition experts' arsenal beyond the MP5 series of SMG's (perhaps some M4 + various optics plus Javelin/SMAW or C4 combos.)

  9. Excellent work CC, those Force Recon guys look absolutely awesome.

    A semi-unrelated question for you though, these Rangers you plan to do at a later stage, are they going to be based on current generation camo pattern, or earlier? (Woodland BDUs and 3 colour desert DCUs versus the new ACU pattern.)

    Or do you plan to have all three patterns?

    I for one would like this, always nice to have a bit of choice.

  10. Cool, no worries then.

    Off-topic a little.

    But for me anyway I'm definitely pro-DCU, not that I dislike ACU per se, but I still think that DCU should still be used in Desert environments rather than ACU (at least for SOF), though I'm sure there'd be a number who disagree.

    I guess it really begs the question why was 3 colour DCU considered inferior? or wasn't it a case of that at all? (but rather the pentigon wanting to outfit the Army with a new uniform regardless.)

    Just something that bugs me a little I guess.

  11. Oh no, not ACU! (That camo will NEVER look right in GR!)

    I don't know, many people in the Operation Flashpoint community said the same thing, but now they've all been proven wrong as the ACU soldier addons frikken rock in OFP (espiecally the ones from the Operation FacePlant 1 teaser pack.)

    Sure they are both different games, but if OFP can do it I can't see why GR couldn't.

    My guess is thats its all up to the skills of the texture artist in question, and whatever reference material he has to base his textures off.

  12. Anakin was right next to the lava for quite some time before he fell next to it. Why didn't he burn up then?

    My theory is Lucas tried to rip off South Park The Movie and Anakin farted and set himself on fire (much like Kenny, albeit Anakan doesn't go to hell.... technically), albeit the fact no one ever heard that happening, probably someone in the sound department messed up.

    On a serious note, looking forward to the release of CentCom, even if it may take a while longer to finish and polish up.

    Though one thing that I'm wondering, what with Centcom being based on Army SF in Afghanistan and Iraq (espiecally the Iraq part) will there ever be a patch at a later stage introducing ACU camo gear for the SF guys? or are you setting this all prior to the introduction of ACU?

    No biggy if it never gets included as I prefer tri-colour DCU's anyway.

  13. Thanks for that guys.

    Looks like sticking with the 7900 GTX's is the best bet then.

    Although I'm sure Alienware would've ordered in a 7950 if I asked (as a replacement), though it likely would've delayed my order significantly as I think the deals with that card would initially start in the US/Europe, and I live in New Zealand.

    And I'm none to keen on a huge delay, espiecally seeing as I had to wait a further 7-10 days due to Alienware NZ not having any blue cases in stock (7-10 days or there-abouts.)

    Yeah I could've gone with the green cases but they're fugly :rofl:

    Cheers.

  14. Now from what I've been reading on recent benchmarks, this game runs pretty poorly on SLi configerations. Either the Geforce 7900 GT SLi or 7900 GTX SLi.

    My question is, Is anyone aware of there being any word from GRIN about possibly resolving (if possible) this issue, or if any of the recent patches have done so?

    I'm asking this as I'm about to get a new pc with dual 7900 GTX's, but I've recently learnt that Alienware (the company I'm getting the comp from) are going to start selling the Geforce 7950 GX2 with Area-51 7500 Rigs.

    My comp AFAIK isn't fully built yet, so if I need to I'll see if they can change the card to the 7950.

    But from looking at numorous benchmarks, the 7900 GTX SLi config performs a lot better in MOST games bar GRAW for the PC.

    Where-as the Geforce 7950 is reported to get between 67 and 82.9 FPS, versus the 7900 GTX's 26 to 32.4 FPS, not looking good for me really.

    Its a tough decision (poorer performance in a multitude of games, versus "great?" performance in this title alone.)

    Thanks in advance to anyone who replies with advise, or info.

  15. I'm for the most part pro-1st person view weapons in GR, though I'd much prefer it if it came with a fully 3D iron sight mode aswell, similar to whats in Call Of Duty, or Vietcong.

    I just find it to be more immersive with Iron Sights, provided your using a weapon that doesn't already have attached optics that is, in which case realistic optic views dependant upon optics used ie: Aimpoint, ACOG, Reflex, Eotech HOLOsight etc.

    I was none too impressed with the optic views in GR2, they all looked the same, even though though most of the time the optic devices/scopes used were different, little bit iffy IMHO. (VBS1 is a good example of near-perfect optic views.)

  16. Do you have a friend who has a Live! account? Does said friend have a broadband connection? If so, take a memory card over and download it to his XBox and install it on yours later. If not, maybe you can connect to his connection and grab the content that way.

    Unfortunitely no, so obviously I'm out of luck, but then again you never know, I've seen downloadable maps for Splinter Cell occasionally get included on a DVD with the Official Australian Xbox mag.

    Still, not keeping my hopes up.

  17. Its a shame they couldn't release some sort of content upgrade pack sort of thing with some of the "Official Xbox" Mags that are floating around, as obviously not everyone can get access to Xbox Live (lack of a credit card and/or no ADSL in vacinity.)

    I myself fall under the former, absolutely no access to a credit card so couldn't even sign myself up to Xbox Live even if I wanted to (well it would be nice if microsoft offered "pre-paid cards" but AFAIK they haven't and probably never will.)

    So obviously I can't really benefit from the contents of these DLC's sad really, some of the stuff looks pretty mint, particulary the new weapons (hate the ACU's in general, US Army is making a huge mistake with regards to them IMHO.)

  18. @ Delta One Zero there are other servers about if ur interested.

    I know of a few Dedicated servers in Europe, but haven't really got around to trying them out, I'd probably lag badly on them anyway, seeing as how I live in New Zealand and only have 256kbit ADSL (soon to be 2mbit.)

    But if you could suggest any more I'd greatly appreciate it.

    Cheers.

  19. G'day fellas, figured I'd have to eventually get around to dropping in, recently got my hands on the full registered copy of Fraps (just the other day), so I'm looking forward to spending some time making vids (once i find somewhere to host 'em + a divx encoder or whatever) + make .jpg screenies of VBS1 in action.

    I've had the software for awhile now, and used to play on a regular basis on the now "dead" official (Australian) VBS1 server (bloody sad state of affairs that), have all the addon packs too, just waiting on more to be released (rather impatiently I might add, espiecally in regards to ADF2.... damn I want that F18).

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