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Neonetik

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Everything posted by Neonetik

  1. Yeah, my friend and I had a go the other day. After a lot of fiddling, we managed to get MP working with each other. Fun stuff. I do want to ask about something though. I was looking at the Weapon info PDF in the XTRAS folder, trying to see the main differences between all the guns and stuff, and I saw a gun that apparently had a 32.0 zoom called the HK417 16” (and a few other variants of it), but despite searching through all soldier weapon kits for it in game, wanting to try it out, I couldn't seem to find it. Am I missing something here, or is this document just out of date, and that g
  2. Cheers for the answer! wombat50 also gave a great detailed answer in another thread I posted, regarding the workings of coop in the mod. I did have one other point to ask, which I guess I'll just copy paste here from there, in hopes for as much detail as possible. When I figured out how this stuff works, I saw something in the Operators Manuel that caught my eye. "When playing multiplayer missions, the server may abort launching a game if a player is not equipped with the demo charges or antitank weapons required to complete the mission. This also happens when any of the AI backup c
  3. Interesting. I took a look, and that's certainly pretty close to what I was hoping for! I did actually have a look through that manual before, but had some trouble finding a simple confirmation of a few things, considering that it didn't seem to explain what changes would occur from selecting the same mission in COOP vs single player, with the briefing and all. You've helped clear it up a bit. Thank you! Sadly, upon getting this to work, and going back into the operators manual, I did find this unfortunate little bit of news. "When playing multiplayer missions, the server may abort l
  4. Hey y'all. Pretty new to the Heroes Unleashed mod here. Maybe a weird question, but I'm a little confused about the multiplayer potential with this mod. I wanted to play through the main 300 or so missions in coop with a friend of mine, but it seems like this isn't possible. Would it be accurate to say that this is the case, and that no such coop type game mode exists? I did see a "coop" option, but it had a ton of different settings, and it seemed like none of them gave access to the first mission of the game or whatever in the traditional way, with selecting soldiers/starting in the same sta
  5. Hey y'all. Pretty new to the mod here. Maybe a weird question, but I'm a little confused about the multiplayer potential with this mod. I wanted to play through the main 300 or so missions in coop with a friend of mine, but it seems like this isn't possible. Would it be accurate to say that this is the case, and that no such coop type game mode exists? I did see a "coop" option, but it had a ton of different settings, and it seemed like none of them gave access to the first mission of the game or whatever in the traditional way, with selecting soldiers/starting in the same starting point. I ma
  6. From what I can tell, that particular thing is not something customizable, least not with the mod as is. That's alright though. No biggie. I'm mostly curious about the other stuff.
  7. Darn. Well, that's that question answered. Cheers. Now I just have to wait and see if anyone can answer the main question of my post.
  8. Thanks, but I'm specifically asking about INDIVIDUAL soldiers here, as I stated. I'm well aware of how to command teams, and have read the manual previously. I was trying to see if Heroes Unleashed allowed me to command individual soldier actions.
  9. Just started playing the mod, beat like 3 missions, and I just wanted ask something. Each soldier has like 350 kits or whatever, but it honestly feels like, in a game like this, anything without a scope that can magnify is just straight up inferior. Enemies notice you from so far away and basically instakill with one shot. Like, seriously. It feels like the only options from the kit selection worth picking are the first 10, because at least that primary weapon actually lets you zoom in an exceptional distance, and lets you be able to reliably aim and fire at targets, unlike everything
  10. Just started playing the mod, beat like 3 missions, and I just wanted ask something. Each soldier has like 350 kits or whatever, but it honestly feels like, in a game like this, anything without a scope that can magnify is just straight up inferior. Enemies notice you from so far away and basically instakill with one shot. Like, seriously. It feels like the only options from the kit selection worth picking are the first 10, because at least that primary weapon actually lets you zoom in an exceptional distance, and lets you be able to reliably aim and fire at targets, unlike everything
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