
5Kurz
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5Kurz last won the day on December 17 2020
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Sam Fisher character rigging?
5Kurz replied to gameragodzilla's topic in GR - Character & Skin Modding
"Under the Editable Mesh modifier in the Edit Geometry sub-category there is an Attach List button. Click the button" [[There is a screen print showing the dialogue box] (from: https://web.archive.org/web/20040208143252/http://piggyson.com/gr/index.html -
Restoring default skill point system to Heroes Unleashed
5Kurz replied to Jeffy775's topic in GR - General Mod Topics
I was asking myself the same question (my GR needs to be reinstalled before I can check myself). If you edit the Desert Siege campaign ..\mp1\missions\campaign.xml you will see: <Campaign> <ExtraStatPoints>4</ExtraStatPoints> <Mission> <Filename>d01_beach.mis</Filename> <Hero>d_lindy_cohen.atr</Hero> </Mission> (Same in P2: A Cold Day in Hell, but not origmiss, [but that seems to follow a different format/dir structure, so that value may be set elsewhere]) You could try making the same change to a HU campaign, and see whether that helps. -
Anyone can/has already made a SPAS-12 model?
5Kurz replied to gameragodzilla's topic in GR - Weapon Modding
The link is an archived copy of Piggyson's tutorial - Piggyson is Joseph Drust, who (IIRC) worked on OGR characters at RSE, so I can't think of a better source for what you are wanting to do. It's a shame that this, and El Oso's tutorials were not archived here, I suspect a lot of knowledge may have been lost. -
Thanks Eisenhauer. I remembered the airstrike in P2 (replayed the end of the mission a number of times to watch) and went to my copy to find the model, and can't find one. When I looked at the .mis file in Igor, it looks like the SU-25 is a dynamic map object, so,naturally, can't be used in a different map. Am still curious about Chernaya Noch - "Dark Nights", and whether it was released, and if a SU-25 was ever completed.
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Anyone can/has already made a SPAS-12 model?
5Kurz replied to gameragodzilla's topic in GR - Weapon Modding
Same here (thanks Pz), expect I'm only looking at vehicles. I did look for web archived Piggyson and El Oso tutorials (after seeing many references in this forum), best I could find is this: https://web.archive.org/web/20040402043846/http://www.piggyson.com/gr/index.html I don't think the referenced files were archived, they may well be available here, or someone has them. -
Is Chernaya Noch - "Dark Nights" available to download, or does any one have a copy? Failing that, does any one have the SU-25 referred to here? Thanks,
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You're most welcome, glad it worked for you. Better, is that you could tune it to suit yourself. Now you can apply this to any mission file: o As always, work on a [renamed] copy o Change the mission name [as it appears in GR] select Edit > Mission ... and amend the Mission Name field o Confirm that there is a Company tagged as Allied (otherwise add under Misc [left-middle], double-click on Company to add, then check the Allied box o Add the Cinematic_Reset timer [under Tags...] o Add the two blocks o Test, and post if there are any problems. (Word of warning, this may well get you hooked and start you working on your own mod...)
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Just tried it, downloads fine for me - is there someone else who can help with this?
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First step is to try the attached mission. It is the GR first mission with a little extra code that changes how you see the death animation. If you are not familiar, copy the file into the same location as m01_caves.mis (on my pc the path is C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\Mods\Origmiss\Mission ), run GR, select Quick Mission, and select M01 - Iron Dragon OneDay v1 Give it a try and let me know what you think. m01_caves_OneDay_v1.mis
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I may have a solution, but you would have to use Igor (GR Game Editor) to add a small amount of code to the mission (.MIS) file .
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How (if possible) to change font size in box messages ?
5Kurz replied to Acehole's topic in GR - General Mod Topics
I tried five Objectives, and GR stopped working when launching the mission. Went back to four Objectives and created another Objective [under Tags, the only way I can see to create extra objectives, noting you cannot add descriptive text there], then wrote the script to remove one of the original four [thinking a limitation maybe only having a maximum of four 'live' objectives], and replace with the extra 'Tag created' Objective. As soon as the script called that extra Objective, GR stopped working. Combining multiple requirements to satisfy one Objective is straightforward to code (can assist if there is a need); which means you could get quite creative (say, like having to achieve those requirements in a given order). -
Give this a try: https://appuals.com/how-to-fix-the-comdlg32-ocx-missing-error-on-windows/
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Downloaded that file plugins.zip (containing Max2Obj.dle and Obj2Max.dli) and it now works (maybe the first file was corrupted in the download, but it wouldn't open), thanks pz3. Hope to give this process a go soon(ish); am most interested in vehicles, so any hints/tips in that area would be most welcome!
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I just tried that and it said that the files doesn't exist. Sorry to be a pain, but can you put the file in the same location as the other videos ? (https://www.dropbox.com/sh/58345qdyma0znbi/AAAgpNmiPFJ9UGnGEM6a_Pkxa?dl=0) Many thanks.
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Hi pz3, Ref. Video '12 - Sending to max (1080p).mp4' (from dropbox) 3DBuzz (where, in the video, you download the .Obj plugin from) is no more, what .Obj plugin would you recommend in its place? Thanks
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