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Posts posted by die7

  1. Dears,



    happy to announce and publish new version of  the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow)


    Developer notices and hints:


    1. Mission Hard Landing

    choose up to 3 soldiers for this mission

    Once in the reach of  the F18  remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ;))

    You can also set demo charges on barrels, or jeep to create confusion ;)


    2 Mission Zigic

    choose up to 3 soldiers for this mission

    Safe zones for air strike activation zones are: ALFA, BRAVO, CHARLIE, DELTA, ECHO..once you are in the zone you can call for air-strike by setting  a way point on the map

    this one is my personal favorite!

    Dynamical weather conditions, fog, night fall and many more..



    3. Mission Escape

    choose max 1 soldier for this mission

    Go to X-RAY to call for air-strike (call it with  flare rocket ;))


    4. Mission Jajce

    choose max 1 soldier for this mission

    Be quick by the landing...the guy with rpg is not your friend ;)


    5. Mission Srebrenica

    choose max 1 soldier for this mission

    Call a air-strike, or set a charge by the car garage, don't  run...running is not healthy in this mission ;)


    6. Mission Legija

    choose max 1 soldier for this mission

    do not raise alarm before Legija is not arrived with boat, move slow, have eyes opened and neutralize enemies without too much noise


    7. Mission Karadzic

    choose max 1 soldier for this mission

    use bad weather conditions to move..move slow



    1. I have still 3 missions to produce, they are now in the progress but still will need a lot of the time and energy.
    2. Bug-fixing (yeah there will be one or two)
    3. Quality improvement
    4. final beta release
    5. step 2 and 3
    6. final public release

    I hope this can be done in this year (hope never dies)

    download from here




    P.S know issues or bugs (by design of games at self ...game saves or quick saves  will not work, do not use it..it will kill the game)


    • Like 1
    • Tier 1 Post 3
  2. On 29/01/2021 at 09:36, RussiaGhost said:

    In some mods there are special objects with animation, for example, cases that the player can pick up and open that are on the table in standard cards. This is done, I think, through a model of a technique that teleports to an effect that is set to the height of the table just like these Actors?

    You are probably referring to Phlooks_Placeable_objects, take look to Placeables V1 Guide.pdf you will find all Info's..but indeed some of objects you need to teleport, some of them have fixed Heights

    • Like 1

    7 hours ago, KaiserVlad said:

    Does anyone know how the soldier medals work in the game?

    Yes, well it's simple matter of scripting using Igor.exe (GR editor), one of responses which can be used at end of mission is arAwardDecoration (Actor,Platoon,Team) then you chose proper medal..


    7 hours ago, KaiserVlad said:

    Is there any way one could mod the conditions for achievement or even edit the tab in the soldier section.

    yes, condition can be scripted..for example ..all objective successful, no wounded or lost soldiers > Purple Heart ...or just player survived the mission (Medal of Honor)


    7 hours ago, KaiserVlad said:

    How does the game calculate which soldiers get medals at the end of a mission?

    it does not, this is matter of scriptwriter of the mission


    7 hours ago, KaiserVlad said:

    Is there a way to give medals through altering a campaign save file?

    why would you?

  4. On 22/09/2020 at 02:55, ApexMods said:

    New VRAM budgeting will lead to various changes. So much more to consider now. Characters and equipment gobble up a huge amount of video memory, due to their sheer number in some missions and game types.

    I applied patch to gr.exe now I 4GB RAM  can be used instead of 2GB (this will work just for Windows 10)

    User's system configuration

    CPU: GenuineIntel 2710 MHz Recent Intel

    RAM: 4096 MB

    O/S: Microsoft Windows NT Family 6.2 build 9200

    Take it from here


    • Like 1
  5. 1 hour ago, _LEON_ said:

    Still no reverb

    There is reverb, I can hear it


    1) reverb is implemented and you hear it especially in sound zones 

    for the ppl which are familiar with Igor editor , take look to sound part of each zone you will see presets like: 


     So once you are in and moving in any of them you should hear it

    but also on the movie above sec 33-38 you can hear echo of shots


    • Haha 1
  6. 1. Check Ike.log to confirm eax 2.0 is supported and loaded

    2.did you made also registry entries?

    3. To really feel 3D sound you should use headphones or 5.1 or 7.1 box system ..I prefer headphones 

    a good stereo headphones are sufficient since all sound techniques for virtual surround (eax,atmos,sonic) are even today better on decent stereo headphones as any 7.1 money robbery phones.

    4. Once it’s working you will feel diff (maybe even on laptop)


    • Thanks 1
  7. 8 hours ago, _LEON_ said:

    Wow...is that an airstrike which player can designate where to pour bomb?? Amazing! 

    Yes, you can call for strike , currently on fixed targets, next  step on any :) psst spoileralarm

    • Like 1
  8. 1 hour ago, RussiaGhost said:

    Can he somehow make him fly normally?

    no and yes, it takes a lot of effort


    1 hour ago, RussiaGhost said:

    This is that now in the standard it is not about anything.

    it is like it is


    1 hour ago, RussiaGhost said:

    He cannot even fly over points normally.



    1 hour ago, RussiaGhost said:

    Maybe there is some mod that will do this?



    1 hour ago, RussiaGhost said:

    The last video doesn't look bad.

    thank you ;)

  9. On 28/10/2020 at 21:42, RussiaGhost said:

    In the logs, the animation says that this file was not found. Does anyone have it at all? This is some kind of animation for a helicopter, judging by the file.

    you will get this error in ike.log every-time you destroy some vehicle which has no destruction animation

    17 hours ago, RussiaGhost said:

    standard helicopter from the island of thunder

    standard  bhawk does not have any animation, once destroyed it just continues to fly, but the rotors becoming quiet.

    12 hours ago, wombat50 said:

    main man behind HX5, made several helicopter models

    in HX4/5 there is drag_bhawk-crashed.vcl , this is indeed separated bhawk crashed model, which has animation...but there is no any black-hawk,zodiac,zebra which fly's, get destroyed and you get cinematic destruction animation.

    The only which it has afaik (but it very ugly as model and animation is also more as ugly is drag_apache model you can see it here)


    However you can try to script it and to replace normal bhawk with destroyed one..it has take me just 40 hours :) take look here  (set speed to 0.5 from sec 50-57)




    • Like 1
    • Thanks 1
  10. 4 hours ago, RussiaGhost said:

    need to understand why

    @RussiaGhost I know how to set hostage behavior, this is nobrainer..the issue is following:

    as long on the beginning of the mission hostage has no weapon , once get secured and get the weapon he will not fire, just follow.

    To get hostage to follow and to fire the weapon it was needed to set HostageActorOff before he get the weapon, then to set it again to hostage behavior back, additional plan need to exist with alerts, roe (suppress)



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