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Suli

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Posts posted by Suli

  1. theres more to it than a strait post with a few extra featues.

    there are 2 reasons i see it that it was delayed.

    warning both of these are pure speculation

    a) xbox took priority as first release ( larger gross sales, resources, ect )

    when ubi got told that a bad game wont be delivered, but crunch time was running out, they decided to get the money guns out first. preferable for thankgiving.

    B) still tied into the first one. we all cried foul. and ubi noticed wanted "confermation" that it would be a good product that woudnt alienate the fan base. they where told it wouldnt. but more time was needed. and the perfect excuse was there. PC owners say they'd rather wait than get an xbox port. so we can delay it ( they are more die hard and are more inclined to buy a game any time of year, not just christmas ) and more can get put into the xbox release. giving them a solid investment.

    so basicly we asked for it, and we got it.

    out of all the things we ( including "I" ) bitched about im glad delaying it was the one. 2+ extra months will get alot more than a port done. maybe even some extra content. ( for once we may get the extra cokies and icecream as opposed to the xboxers )

  2. 1) placable objects- this can offer variety to the standard maps later on.

    a new tree here, an ammo crate here that needs to be demo'ed.

    2) i always wished there was an easier ( and better looking ) way to script in the daytime.

    3) ability to script a user input, like the space bar ( preferably more and selectable ) so we can use as a form of interaction.

    4) some way to force a few things better, like placing dead bodies and not having them vanish.

    5) really anything that will offer use more control, so we can be more creative in telling the story. and certainly MP and SP compatability.

    6) ok this one is a little on the fantasy side but i would like to be able to "switch" the players model at any given time. so we could do things like have them swap into civilian gear to fit in better. you know sneaky stuff.

  3. just as a note on the run speed.

    it did feel a little ( yes just a little ) faster, this may have also been the effect of OTS view, in first person it didnt feel so much this way. but.... you couldnt hit squat running, at all the ret went very very wide when running. The xbox has anolog control so a lot of people just pushed it full on. For PC it was directly stated that we will have our toggle run/walk method.

  4. well as for buying the xbox version ( i do actually have a console, shiver )

    i asked one simple question that would make or break the pruchase. will there be split screen coop. so ill be getting it.

    as far as modding goes, i discussed that a bit with the fellow from ubi.

    not a direct quote but a good jist.Red storm and Ubi know and understand just how important supporting the modding community is to extending the life of the game. allthough no specifics. it was stated that modders will be supported.

    the maps ( at least to me ) look like there still made in max. and that there using terrain mesh ( like some of the latest custom maps being made ). which is a good thing. when i mentioned it ( so ok we discussed modding more than a little ) he asked whether this was a good thing or bad thing. i mentioned that it is great for the developers as it offers them the best freedom and power to create with. but for modders not so great since im not spending 3500 buck on software to make maps and i sure as hell wasnt putting cracked or hacked anything on my comp.

    Over all the direction was for good mod support ( "opinion" probly not the level of moddability of cryengine but better than gr1 ( with the "enhanced igor" )

    i did my best ( moslty i was hopeing on this one ) to see if there where any tell tail signs of placable objects ( like trees and buldings ) on the maps but i found none. in some spots ( this was still debug ) you could see where the ground texture "creeped" up onto a building fluidly , so my assumtion how ever with no confermation and pure speculation was that a brush editor method was not used. then again the maps were big and i couldnt check every thing.

    as for the pc version it was not being discussed, other than it will have extra goodies.

    my favorite part was how red storm "refused" to deliver a bad game. it was just nice to here that even though ubi owns red storm, the red storm crew was still there own thing.

  5. yes i went to the san fran preview.

    i was there all day and talked to them about it most of the time so there is some good info. ( for xbox )

    yes the ,main part of the day was MP. the xboxers played a little run and gun but those that did the bset played the more thought out style. we viewed a lot of maps and all the finished maps were very nice. the water effects are some of the best ive seen. you arent stoped by small hils and rocks anymore ( you have much more freedom of movement. )

    basicly MP plays the same but with new tools and flashier graphics. the grass is pretty nice and "sways" with the wind you can also hide in it. over all the level design is very well thought out, its not thick schrubs for the sake of thick shrubs.

    there was actually a lot of detail there ( it was a debug version so some things may change ) you just had to be there "all day" i spent half the time talking and the other half watching closly, at every thing from movements guns ret, speed, flow, map design models ect...

    but with out sitting down for at least a number of hours typing every thing out, its easier to let it flow.

    i can only tell you that no image or video ive seen reflected the game right, it is much better. that was another reason i didnt run back down to my car to get the camera. well i guess you could have seen the other maps but that was post thought.

    we played (viewed) MP multiple game types, SP the first mission, and lone wolf SP.

    i spent about 7 hours there so i got a lot of abservation and questions in. just ask if i know it ill tell, if i dont ill lie (just kidding i wont lie )

  6. theres basicly a lot of stuff to talk about. or to tell.

    this new xbox version plays like the pc version we all love.

    the xbox version is being made first for ease of development, but it looks like the pc version is not going to be a "strait" port it feels as if the xbox version was a strait port.

    i really dont know how to fit it all in a post so ill prob leave a lot out.

    the maps are really nice, i took a camera but left it in the car (oops)

    the models are really ###### awsome.

    that first video is bs and should just be removed from the net. it does not represent that mission in the slightest. that mission in reality was very good and was nothing odd if you are a hx,jack57,chavez,monkey fan. it was a gr mission ( there where a few new things the engine can do but thats just gravy )

    seriously that video needs to go, Red storm you really need to remake that video showing the actual game play.

    you can know walk on rocks, and fall.

    lone wolf is awsome and is more like behemoth than cat and mouse. its not goofy space warrior it still plays like ghost just with a few extra toys, there really should be a way ( server side ) for every one to play all the standard game types in MP as the lone wolf soldier.

    there are some things i didnt like, but im also a PC gamer and expect every thing to be just what i want. and thats not going to happen. ( then again an xbox is chump change to a pc and not many xboxers go out and drop 600 bucks on new gear so they can really make your game shine.)

    lots of good stuff the game is worth it all xbox players loved it. the pc gamers liked it ( that says a lot it was an xbox game )

    there is some really cool stuff planned for the pc gammer crowd.

    ect.

  7. Well even though im a "nay sayer" i have to say a few thing to the GR community, well at least the folks who hang out here.

    Well my compliments to the maturity of the gr community here, as i have been reading and watching, i have noticed devs posting, and the folks here dont bombard them with negative posts or insults. Just respectfull comments.

    When they post it seems people treat them like another visitor, and with the usual convo's.

    any ways, coming from the maddness that is the far cry forums it nice to see how comunication is supposed to be done.

    And on another note, as more info comes to light including these models and map shots, GR2 is begining to spark a little interest. Good work so far.

  8. well guys, you can also look at it this way. if croc were to send me all the assets at this moment, it would still be another 2 + months in scripting. So as much as i am and have been very excited to get my grubby hands on this stuff, i would have to support him on this one.. it would be a wise move, as is it can be a very sweet mod. but croc has a vision in his mind that he wants fufilled to it upmost. cant blame a guy for wanting to give you his best.

  9. "Yeh, I just read that the SDK delay has already caused groups of Far Cry modders to cancel all modding and threaten to abandon the game altogether and seek out a more mod-friendly game. That's maybe out of date though, I read that in a magazine. "

    yes some major mods went on strike. sdk is out now thats all over.

    however most mods have droped or are dropping, not because of sdk ( like many of them say) but because most mods (tc's especially) drop when the people working realize its to much work ect..

    by years end expect at least 75% + of the original mods out there to drop for this reason. its just like with GR lots of people "want" to mod say there gonna make something and never finish once the relization of the work involved kicks in. Many of the FC mods are saying they are going to half life ect.. but i have little faith in one man teams saying there going to create "64 bit" tc with 20km high detail maps ect..

    on the note of GR2 modding. with the modders here i hope they do support modding, it may be a reason to get the game, otherwise :whistle:

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