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Everything posted by Jack Wachter
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Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
I try. Pretty sure I've gotten past "attempts" according to the thread title at this point. I am taking requests btw, just finished some prototypes for @EzyzBasta. I say again, I am taking requests. PM me if interested. EDIT: Adjustments made to the desert and jungle skins. -
Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Anyone want some blue jeans? Scaling a bit big but already adjusted my base file. And my personal fave picture from this bunch for reasons~ -
CENTCOM: Violence of Action v1.0.5b If anyone wants a custom skin for this, shoot me a PM and I'll get something made for you. Currently, there are 3 custom skins in here with a fourth one planned: Jack Wachter (features a dark navy blue coat for all environments because reasons) T. Ditch (features British DPM camo) SKIP (based on Air Force CCTs, this one became the main reason that I ended up setting up files for custom ball caps and boonie hats) Now I wait to see just how full my inbox will get if people decide to take this offer for a skin.
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Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
@SKIP, got those ball caps done. -
Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Unfortunately, can't combine balaclavas with the boonie hat or ball cap heads due to a separate ear portion of the texture that appears prominently on the actual models. Though I am working on the ball caps now, just need to separate different components of the hat before applying camo. -
SP character overhaul. The regular SF soldiers are still the base, but lots of other skins mixed in. Here's an example of what's possible without any specialists (Delta rifleman, SFG Sniper with armor, SEAL pointman, SEAL radioman).
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GR Unpopular Opinion thread
Jack Wachter replied to shakealeg1212's topic in GR (PC) - General Discussion
Honestly, I don't put OGR on the pedestal that some others seem to put it on. It's fun and I enjoy it, but it's numerous limitations prevent me from placing it at the top of realistic tactical shooters. It's streamlined nature does make it quick to get into and easy to sit down for a few quick games, but it only covers a small scope of what's possible. Something like ARMA 3, while clunky, has a ton more options in mission types and more in-depth mechanics. The AI in OGR is fun to play against, but it really comes down to good mission making and script writing to show true intelligence. Th -
Just a little thing I recorded (took numerous attempts, not something that you're likely to pull off in the moment).
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Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Did some work on the boonie hats, good times. Changed my skin to use a Dark Navy Blue boonie hat for woodland/transitional (originally black) and Desert Tiger Stripe for desert/arid (originally tan). Also should be able to add the balaclavas to the boonie hat face textures easily (perhaps useful for winter boonie hat setups). -
Wachter's ARMA 3 Content
Jack Wachter replied to Jack Wachter's topic in Arma 3 - General Discussion
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Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Improved the AOR 1 camo from above. Still need to actually go play with the hats at some point. -
Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Some prototypes for @SKIP -
Here's the next update, complete with Javelin. Oh, and some new characters to play with. Kit restrictions added and adjusted to provide more gameplay options. It also has the adjusted damage settings that increase survivability. Let me know how it feels so that I can fine tune it. CENTCOM: Violence of Action v1.0.4b
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Wait is there a way to do medical stuff in GR that I'm not aware of? Definitely interested. Main reason I want to look at it is because realistic wounding and medical treatment can drastically change the pace of the fight. I don't like how easy it is to rack up a body count. Initial testing suggests that new settings may work well. Definitely a power discrepancy between longer barrel and shorter barrel weapons. Some enemies will take a lot of bullets, sometimes die quickly. Needs more testing, but I like it. Be prepared to pump guys full of bullets, especially if you bring a weaker weapon
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New update going to have some new skins (including those from Blood Oil, so something to look forward to). May mix in different skins to randomly appear in SP for the regular Ghosts (still be primarily Special Forces). One thing I'm not the biggest fan of in GR is how easy kills occur. I'd prefer to have a medical system in place to better represent wounding and add another element to the fight, but going to experiment with making everything more survivable (headshots still incredibly lethal though). Should extend fights and make tactics matter somewhat more rather than shooting your way
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Wachter's ARMA 3 Content
Jack Wachter replied to Jack Wachter's topic in Arma 3 - General Discussion
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Wachter's Attempts at Skinning
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Decided to make a new set of skins for me. Currently in my CENTCOM project for MP. Got to love some of those pistol animations. -
The last one here uses a screenshot posted by T. Ditch on my Discord. @wombat50, I definitely took inspiration from you for how I formatted it and even the font choice based on what you made for Cloak-and-Dagger.
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Name changed to that for now. And don't worry, there's going to be a Javelin in the next update.
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I could, though I eventually want to look at expanding the content significantly. Will have a well-developed version of this before I do that though. How does "CENTCOM: Violence of Action" sound? And here is v1.0.3b.
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That enemy AK is definitely powerful. As for the size, I do want to work on a HU-integrated version at some point. Perhaps I make this as good as I can before doing that and essentially make 2 versions. AI updates coming in version 1.0.3b. AI stat values adjusted and made sure that all kits used by the enemy now have full auto only (this will make the experience consistent across the original missions and expansions). Still need a name for this, welp.
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GIVING PLAYER HEALTH LIKE A NORMAL FPS
Jack Wachter replied to ghost1456's topic in GR - General Mod Topics
I don't think you can increase "health" in a direct "add HP" sort of way. My understanding of this file is the following: Increasing the UNARMORED factor values will increase the chance of wounding vs killing. HU has it setup so that limb shots (sometimes multiple) will wound a lot more often than kill while the head is basically an instant kill. The ARMORED factor controls what can penetrate and do damage (higher numbers = more resistance). As far as I'm aware, any rounds that get through will do less damage than if the armor value was less or none. There is NO weakening armor mecha -
Thanks for the feedback! The enemy is definitely pretty ruthless. Do they feel like a fair sort of smarter? One thing I didn't like about CENTCOM is how they seemed to AK snipe a lot of the time (may have just been I usually played on Elite until learning it loses some of its simulation qualities). As for CQB, I included flashbangs to help with that. The fog adjustments definitely can mess with balance some, but seems like it works fine. As for the sounds, I could still fine tune it some, but it's mostly fine. Most of the suppressed sounds I like except for the M4 sound (the one from Fros
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Pretty sure that feature was removed. The read me (IIRC it’s called the operator’s manual or something like that) should have more info about it. I’ll check later when I get home and see what I find. EDIT, looked in the Operators Manual and found this: "Participation in campaign missions no longer results in additional combat points for individual soldiers, and no extra combat points are given out in quick missions anymore, either. All soldier stats are completely reworked for improved character abilities and AI behavior, so the combat point system would no longer have any effect."