Jump to content
Ghost Recon.net Forums

ShoT

Members
  • Content Count

    113
  • Joined

  • Last visited

Posts posted by ShoT

  1. Yeah I have to agree with you Thumper, GR doesn't care about any textures. CHR skins, GUN skins. I have to disagree with you, it also doesn't care about Rets and sounds, All it cares is about the model, the model is missing, you're screwed, even though I have noticed that now when I try to pick my SA80, there's nothing there for it... GR is really weird like that, weird and unpredictable. :unsure:

  2. You're going at it in an entirely wrong way Croc. What you need to do is go to your mod folder then into kits, and then multiplayer.

    These are all the kits in the Mp2 (Island Thunder) MP Kit folder:

    demolitions-13.kit

    demolitions-14.kit

    demolitions-15.kit

    demolitions-16.kit

    demolitions-17.kit

    demolitions-18.kit

    demolitions-19.kit

    demolitions-20.kit

    heavy-weapons-13.kit

    heavy-weapons-14.kit

    heavy-weapons-15.kit

    heavy-weapons-16.kit

    heavy-weapons-17.kit

    heavy-weapons-18.kit

    heavy-weapons-19.kit

    heavy-weapons-20.kit

    heavy-weapons-21.kit

    heavy-weapons-22.kit

    heavy-weapons-23.kit

    heavy-weapons-24.kit

    mp_demo_primary04.kit

    mp_demo_primary05.kit

    restrictions-05.kit

    restrictions-06.kit

    restrictions-07.kit

    restrictions-08.kit

    rifleman-14.kit

    rifleman-15.kit

    rifleman-16.kit

    rifleman-17.kit

    rifleman-18.kit

    rifleman-19.kit

    rifleman-20.kit

    rifleman-21.kit

    rifleman-22.kit

    rifleman-23.kit

    rifleman-24.kit

    rifleman-25.kit

    sniper-13.kit

    sniper-14.kit

    sniper-15.kit

    sniper-16.kit

    So basically, you want another kit to show up, you put in let's say rifleman-26.kit and your new kit should now show up when you play as a Rifleman in MP.

    Then, you add the name of the kit you just added to No Restrictions.

  3. Lancer :rofl::yes::rofl:

    InGame2.jpg

    InGame1.jpg

    Hmmm.... right now Im kinda confused, for this I used the 32 bit RSB, the one on the bottom of the 3, and for my skins I used the one on top, weird stuff... :unsure:

    Edit: CK, as to the size, I compared it to the AK74, and its a bit shorter, then I compared the specs between the 2 gun, and it turned out it is suppose to be a bit shorter, that's as much close Im going to get to realism with it.

  4. No, please dont CK, if you include an executable, that will make the mod non-mac friendly, and Im on a mac!

    @ Chems

    Yes Chems, by default the light is on the right, but by my rules, there are 2 lights, I didnt really have the time yesterday to take the pics of the sides, but I will today once I get home. Chems, also, Im not really a noob, I've worked with 3DS Max for 2 years, however the last time I used it was half a year ago before I started making this model. Also, for the last 6 months I have been using Maya and Lightwave, which made me a bit rusty.

  5. Yeah dude, I would love for my skins to be in your movie. Well so far I finished the Rifleman and Demo Expert, 2 more to go, then I am going to skin the MP files, cause I want my mod to be mainly MP, then reskin specialists with Urban camo and release it for SP.

  6. Well CK dude, you got me there...

    I mean try doing this, make a new Folder called GROM, put a ModsCont.txt in there, create another folder called Character, then another one called Allied and drop all your files there .(CHR's and .RSB's) and make sure they all have the proper texture assigned, then try playing. Also, make sure GROM has the Highest Priority in GR else everything below, or else everything going to be messed up.

    PS: Are you planning to create heros also?

×
×
  • Create New...