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ShoT

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Posts posted by ShoT

  1. I know guys, Im not telling anyone to lower the poly count. I am just noting what some modelers are doing. Yeah I know there's 2 different models for both... Yeah 3rd person models rely heavily on texture, and it's all good.

  2. As to Poly's, let's say you look at the barrel, and you create a 12 side cylinder for it, so it looks nice and smooth, now this can be accomplished by creating a 6 side cylinder, with half the poly count, and meshsmooth applied, plus add a good texture, and you won't even be able to see the difference.

    Alot of people nowadays waste alot of poly's on small details because of a new game engine and how it will handle it good. There's no need for that much detail on these little parts. Let's say the forearm has holes in it (AMP-DSR-1), so the modeler just goes off and creates 10 sided cylinder's for each of them, and in that gun, there's alot of them. Now like before, this can be accomplished with 6 sided cylinders at 1/3 the poly count.

    A good example of this would be playing CS at my office. The default Glock model is ~200 Poly's, so that the game can still be played on old 8mb GFX Cards. Now the comp at my office had a 16Mb GFX Card set to OpenGL, getting me like 35-45 FPS. I downloaded a Glock skin, which had around 1200 Poly's, so first round, 16 players, was pretty damn unplayable, with 10 FPS. So now you take a new engine, let's say UT2K3, it's weapons are 1500 for 3rd person, twice for first, so you put in a 10k Poly weapon model, and trust me, when 16 or more people are running around with that same gun, it's going to slow down even new GFX Cards. Just my $5.

  3. Yes, that render kind of sucks, but if you'll do one close up, then you will see the US 9mm M9 Millitary engraved on the slider, if you look closely you will notice that's what it says, or at least that's what it looks like it says.

  4. Yup, ummm... Ok, the gun is around 1400 Poly's :ph34r: , which is why I said it's never going to make it to GR. The gun was a part of a UT2K3 Mod me and a bunch of people were doing, but the group split up. So I got this left, and a USP Expert. The silencer is just eye candy I added to the render, and its not that high poly. 1 of the reasons I don't like making weapons/characters for GR is because you get limited by GR's performance, so you have to work with boundaries. The UT2K3 mod's poly boundaries were 3000 Poly's for 1St Person, and half of that for 3Rd, so I wasn't in any way challenged. And it's pretty annoying to be modeling a gun with many details, which have to be textured instead of made 3d, because of a poly limit, and sometimes those details make the gun itself.

  5. Sorry to have kept you waiting guys, there was a problem with my phone line so my DSL service got disconnected, and I was hosting the images on my comp. My DSL is still not back, should be here by Friday... that's what they say, okay, here it is again:

    ShoT's Entry

    Poly's: 592

    Texture Size: 512x512

    MP5A4Model.jpgMP5A4TexModel.jpg

    MP5KA4Tex.jpg

  6. Yo Thumps bro, I dont really care about the name, I mean if the guy wants to get known its all good, ill give him props too, bu if not, the pics will do, also, your mod rules bro. :ph34r:

    Better Idea, I could create a website, like a modders resource site, that has all the pics and everything, nice way to make money too, have like memberships for unlimited pic access for like $10 a year...

  7. So far, I have noticed the following through my experience:

    1. GR Has problems with capitals, especially with capitals in a .gun filename, for example BerretaSD.GUN

    2. Always check your .gun file by comparing it to another

    3. XML Parse Error means you are probobally missing an "end" tag in your .gun file, like it happened to me today. For Example:

    <ZoomSettings>

    <Zoom>1</Zoom>

    <Zoom>1.5</Zoom>

    <MuzzleFlashScale>0.01</MuzzleFlashScale>

    <TracerFrequency>0</TracerFrequency>

    </GunFile>

    Now that may seem ordinary to you, but this is how it is supposed to be

    <ZoomSettings>

    <Zoom>1</Zoom>

    <Zoom>1.5</Zoom>

    </ZoomSettings>

    <MuzzleFlashScale>0.01</MuzzleFlashScale>

    <TracerFrequency>0</TracerFrequency>

    </GunFile>

    Also, always know that when you already imported a model into GR and it works fine, you got the Token right and everything, then when you try importing the new gun, and it says "!find key!" on the old one, its probobally the new guns fault, try removing it and see.

    IMPORTANT NOTE: Always back your mod up, especially when youre attempting new things, and it was working good before.

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