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Pvt. Snafu

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    Canada
  • PC Spec
    Best PC of 2005. Haha

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  • Favourite Ghost Recon Mod.
    Heroes Unleashed

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  1. Great read, I see no reason for you to apologize at all for "rambling", this is your thread and you own the sh-- out of it!.. Isn't that why people use forums anyways, to read something, reply, and hopefully learn a thing or two along the way? Still haven't played WL yet but I'm planning on getting it within the week, so this is a wonderful assessment of how far it's come since development and where it's at as a complete game now. I only have one opinion so far about the fact that there isn't a Rules of Engagement command for the AI Ghosts. It is really unsettling to me; I can't fathom how one is supposed to properly execute a stealth operation in SP if your teammates give away your position? It's kinda been a core mechanic of all tactical shooters since Rainbow Six started it all. Won't get into my thoughts on Mitchell at the present time. However I'd love to read your take on why you so strongly dislike him at some point. I'm just greatful to have a good deal of opinions from what I consider to be highly credible sources, cheers!
  2. Dug Summit Strike outta storage.. I'm pretty hard up these days but gonna be hunting for a console soon too.
  3. Flaming Pillar was brutal eh!! Have you wrapped it yet MarkShot? That mission took me over a week on and off attempting to complete. I took 3 fireteams for that one, can't remember which classes but I do remember taking all med-Heavy weaponry with med-long range optics and lots of grenades (frag, stun and launchers). You've gotta bound and suppress like your life depends on it while hopping from cover to cover behind those boulders leading up to the left side entrance on the perimeter of the facility. I kept my secondary fireteam at the Boulder closest to the refinery, peeking around the left side for suppression. Tertiary fireteam peeking out from second closest boulder from the right side for additional support. With a good base of fire from those two hard points I took my primary fireteam to break right along the perimeter wall for cover until they reached the blown out segment on the far right which serves as an entrance to the facility, and the from there I pushed into the northeast corner to neutralize the demo squad. It did seem impossible to me for a while because the player has about a 2 minute window of opportunity to engage the demo squad before the whole refinery blows. It's definitely an exponential increase line difficulty in comparison to the original mission. I think it's because in the HU rendition of the campaign it is mission 17 or 18 as opposed to mission 2.
  4. Yeah man I had a lot of fun!
  5. Right on looking forward to this. Gonna be nice to meet you Havoc and Lightspeed. Any last minute thoughts on running the Not A Game mod by any chance? I know it's pretty late to ask so its understandable if it's not doable for you guys.. That's too bad it's too late for comms where you're at Zee. Never fun trying to play anything multiplayer without a mic..
  6. Yo brotha I can't seem to add you on Discord. Perhaps DM me your email so I can try to add you by email adress instead of discord id!

    1. Pvt. Snafu

      Pvt. Snafu

      Cancel that, I just had to verify my account first haha

  7. If I could pick one from OGR I think it would be Swamp.. I actually love the dense fog on that level and the murky feel.. it's great for staging point plank ambushes: I like to set my fireteams up in at least 2 separate concealed points within very close range of the enemy and set their orders to recon and hold so they all stay prone or take cover, and then do the old assault hotkey and a perfect coordinated ambush takes place. Of course there's always potential for mistakes but I'd say that tactic works more effectively on that level than some other levels. Refinery hands down on Desert Siege.. I've done some oilfield pipefitting for a year and I've seen many different facilities ranging from Refineries, Risers Stations, Processing and Export Plants, Pump Stations, Wells, Pump Jacks, and the list goes on.. within a year I Estimate that I saw a couple hundred just between where I lived at the time and where I worked (a LOT of travel in that industry), anyways coming from this experience I can say that they did a better job creating a believable oil Refinery than most people have.. especially back then when it came out. Criticism of it though I think there would be more pipes and electrical components in a real site, but then, it is supposed to function first and foremost for the purpose of gameplay and oilfield realism isn't what they were 100% trying to capture, lol. Things I like about this map other than just the Refinery scenery itself; the approach to the Refinery entrance has the perfect assortment of boulders to bound and supress until you get to the front doorstep basically. I found this especially important on the HU version, as it is particularly brutal on the approach, and there is an element of urgency in disarming the bomb crew. Also there's just a perfect mix of a bit of open field combat and a fair bit of cqb. Island Thunder is hard for me to say at the moment because I haven't played the campaign in a while.
  8. Quick saves👎 Still a good time overall but I think that Quick saves would be regarded as cheating in the speed run world.
  9. Just finished watching your stone bell playthru, good stuff.. tough break losing a guy but that's better than having Nato casualties. Great series so far, personally I'd like to see the original expansions after the OGR playthru. If you do a HU playthru right away I feel that it would render the Vanilla expansions obsolete, due to the overhaul on enemy AI in HU.
  10. Yeah I'm beginning to see what you mean. Lost 1 soldier in mission 1 and thought it wasn't too tough so far.. and then mission 2 hits you like a surprise Rpg to the face Hahaha. Haven't made it more than 2 minutes yet on my 5th try. Btw, Is that the Navy specialist from CO2 in your sig, Havok?
  11. Yeah I was under the impression that he was quite a great madder back in the day. I've also been trying out his Sabre Team SAS mod and it seems pretty cool as well. Quality skins all around and I like the custom launchers he created, very easy to use.
  12. I've been dabbling in Baja Bravos Canadian Operatives 2(as a Canadian, I just had to check it out).. seems like a pretty awesome mod so far!
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