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Everything posted by Apollo
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Another program of this type is Handy Find and Replace available for free from SilverAge Software.
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A server admin can adjust the kits to various configurations. The no restrictions setting has the largest number. It pairs every primary weapon with every secondary. If you prefer, there is a "balanced kit" option that reduces the number of available kits significantly. The kits available using this setting were well planned out, pairing appropriate weapons and balancing the primary weapon with the secondary weapon. For instance, the sniper rifles with the least zoom are paired with an SMG, but the others are not. In addition, you'll find other kit restriction settings: no projectile
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I've been quoted again and on a different forum even! LOL.
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The references to sounds in the vehicles are hardcoded unfortunately. The DRAG team found that they had to use existing filenames since their helicopters were tagged as tanks in the game. This meant that tank sounds emitted from the choppers. They had no way to prevent this without including a blank version of the file in the mod folders that would override the default file. At the same time, they use the PlaySound3D script response to get the correct sound sequence for the choppers. I modified their sound looping technique slightly in FL-AVA when I was given the ok to use them. It see
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You should reference a face texture in the tags that RUIN pointed out. You should think about inserting <JungleLOD1> tags as xSynergy has stated as well. I don't know for sure that it will crash the game if you don't have them, but I wouldn't doubt it one bit. Just confirming the information you've already been given.
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Name the kit files something completely different from the default .kit file names.
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Because I'm used to my normal 80 to 100 FPS. My hardware is a 2.4 GHz P4 with a GF4 Ti4400. Already did that. The configuration software allowed a maximum setting of 60 FPS when using the 3D glasses. Basically, since it has to render everything twice, this would equate to 120 FPS total from both lenses. But since the renders only appear in one lens at a time, my eyes will only interpret this as 60 fps. I just think that in general, the 3D technology available today is far from mature. Maybe in a couple of years they will be perfected.
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I made a special version of FL-AVA 1.4 specifically for Mac users. If you would like the download link, please email a request to Question@fl-ava.net
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I've tried it... the reticule issue is definitely a problem. Unfortunately, 3D viewing is far from perfected. With my GeForce 4 Ti4400, the maximum refresh rate is 60 FPS. This was not satisfactory and quite frankly gave me a headache after a while. Plus, you won't be able to run in 3D at all without a pretty decent vid card. My only advice is to try before you buy if at all possible. That or make sure you can return them hassle-free.
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Make sure your script blocks are in the right Group. FYI : counters always start at zero and don't need to be set to zero before using them.
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The chanting stops when you free the tribal leaders in the first mission. I admit, it's a little louder than I intended. However, the ingame voiceovers are louder for shock value.
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One method to use is to place the actors in an inaccessible and out of sight area of the map (many maps have these). Then, when you are ready for them to be active, set them as visible and then teleport them to the location. You MUST make actors visible BEFORE teleporting them.
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Set your player platoon reference like el oso suggested. The reason they aren't showing is because you are looking for Player Platoon members. That reference isn't being set to any existing platoon and thus is never activated. This small change will solve the problem.
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Firefight mode?? You mean Team Co-op don't ya? Regardless, I'm very happy to hear that you are happy.
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Ok...we have 2 mirrors so far! Check out the latest at http://www.fl-ava.net
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Wasn't something mentioned about Linux in the original post? Last time I checked, the drivers were available but WITHOUT support. That should have been enough info to deduce that they don't meet nVidia's quality control standards.
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Would someone post the link for those of us who don't want to see signatures?
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Frankly, I don't see Weasel getting out of control. Is the idea of the US dropping it's membership ( and thus eliminating a large contributor to its budget ) so scary and radical that it MUST be driven by insane urges? You see, I believe the US has more to fear from the UN than it does from any dictatorial regime anywhere in the world. This miserable failure as a peace keeper is only a threat to the free and cooperative nations of the world. Whether you like it or not, the US was founded with the understanding that private citizens could own firearms without the approval or knowledge o
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By the way, don't forget to thank Sentinel, my partner in crime, for the lovely weapons. He did a spectacular job and seems to get the short end of the stick when it comes to recognition. Anyway, thanks for the encouragement, everyone. I hope you enjoy the new gametype, the bonus mission, etc.
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File is uploading now. As soon as the mirrors get it posted, you can start downloading.
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Status List: Adjusted combat model making it 100% less likely to kill with a shot to the lower arm or lower leg. DONE Added one complete never released BONUS mission. You are the bomb disposal unit on the Docks at night. DONE SuperGrid command map overlays DONE Moved enemy spawn positions to reduce chance of spontaneous generation in view of the player. DONE Changed objective in mission 7 so that killing prisoners doesn't cause mission failure. DONE Reset default uniform for woodland maps back to originals. DONE Changed default uniforms for jungle maps to the AV Tigerstripe. DONE Removed bino
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I'm so close I can taste it. Works perfectly for the first team that gets in the game. Unfortunately, it doesn't work at all for the second team. I haven't tested a 3 or 4 team scenario yet since I can't get the 2 teams working. It's getting closer. Another missed deadline . Let's say the new target release date is Sunday. I know, I know...this sucks.
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My original attempt wasn't wasted and was on the right track from the start. Found some easily overlooked errors that made huge differences in the way the script behaved. I can't wait to get home from work to finish up and test it again.
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Gametype preparations A through G were dismal failures. The latest may prove to be successful. I call it "Preparation H". Seriously, I'm really putting in the hours on this new gametype. So you guys better play the thing!
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Those models and textures look good. What's your poly count for the model in the first pic of the sniper rifle? What's the poly count for the actual in-game model of the same weapon? Thanks.