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deleyt

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Everything posted by deleyt

  1. Merry Chirstmas GRIN'ers, GR.NET'ers and visitors. EDIT: might aswell give it a personal touch in dutch: vrolijk kerstfeest!
  2. Thanks Dave, but we're trying to patch things up and make it run, rather than adding new material. We seem to have some annoying CTD's at random, so I need to go over the sherman-layout again and see what the problem is...boring stuff that is.
  3. EDIT, Just need a PSP now.... Congrats on a game you can't play Crowie! And no chance for us other europeans either.
  4. Just a few that come to my mind: - Check your IKELOG.TXT for bad faces. - make sure you haven't changed your units setup during creation. Changing from cm to inches back and forth can have a weird effect on geometry sometimes.
  5. You can toss it away Tools. It was a very, very beta version. It would be a shame if that version would make it onto people's computers as it doesn't do justice to the final product, as you can see from the two last videos. The final release will have so much more and will be much more stable.
  6. Saaaweeeet! I love the helicopter-insert and flyby...looking good tinker! The forest seems to work quite well for this. I might have to add some more layers of trees and expand the groundplane a bit to reach the horizon properly at that altitude. Keep up the good work! BTW: can you send me that flyby and insert? Would love to see it HI-RES
  7. Pretty neat. The mirror-effect has a nice impact on the scene and the env-settings work quite well in the first shot. Nice job!
  8. Been experimenting a bit with Windows Movie Maker and it's quite fun. Here's the result (click image below): Movie: 640x480 - .WMF - 14.5 Mb BTW: The forest hasn't been recorded
  9. You can paint skins with Photoshop, if you've got that. Creating a uniform- or skin mod is within your grasp Or how about retexturing maps, vehicles or weapons?....also possible with Photoshop.
  10. Here's a tree I used for WSV with a LOD and an exportfirst. Examine it and compare it to your own trees. Hope this helps. WSV LOD Tree Example
  11. I can't really say what you did right or wrong. You'll have to explain what you did precisely and with care. A small mistyped name or unchecked box can get it broken. So instead, I'll upload the tree LODs I've used for WSV, when I get home from work. You can compare your tree setup with mine and maybe find your problem.
  12. Why try to collect stamps, swapping with people all over the world, spending hours and hours of arranging them, if you can buy a whole set already lined up in neat showcase in the store?? It's called a hobby I guess, and hobbies should be fun.
  13. Sounds good. I've seen some of the movies and screenshots and it does hold a lot of effects. Surely more can be created by a clever programmer. I definatly liked the looks of the Blue Fox game (tankgame). It had pretty much the looks of a realistic combat game (not looking at the tank really, but more or less at the way the engine renders the scene). If you're dedicated and not chickening out at the first glitch , I'll gladly take on this challenge and see how far we can get this thing up and running. I can set up the environments, layout of maps etc. I can also do vehicles if need b
  14. Ahh!....Seen that engine before. It's really good but not too sure if it's fast enough for larger environments?
  15. I'll be more than happy to help out by supplying environments/maps for your engine but I'll have to see what your engine will be capable off. Got something to show us?
  16. Erika Eleniak would be fine
  17. I've still got a COUGAR AS532 laying around that needs to be textured
  18. Happy birthday Rocky. Cake's getting bigger and bigger, trying to hold all those candles....
  19. Tinker volunteert to do some missions and gametypes. Welcome aboard on my choo-choo
  20. Girlfriend decided to do some shopping
  21. I've found some spare time to mod last weekend and this one and behold....Trainride might actually make it to release! There will still be issues, like AI not always following correctly but at least a human player can get everywhere without a problem. Yeah, I know it sucks but it's the best I can do right now. Although as not on a big scale as I intended, it's still big enough to do some small missions on. I'll try to put in at least 2 custom environments, forest at day and city at night, to make the mod a bit more diverse. Probably more info in the next 2-3 weeks. EDIT: If someon
  22. A bit more info would help. What does the crashlog say (please don't post the entire log)? How did you setup your trees and your LODs?
  23. Yes. This is normal. What it does is start the sound as soon as it reaches frame 0 of the animation. So when playing forward, it starts the sound from the start but when playing backwards, the sound is payed at the end of the animation. This actually makes sense because a door was initially made for GR to make a sound when opened, and when it was shut again (falling into the lock).
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