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deleyt

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Everything posted by deleyt

  1. Never had any problems with ICQ. You have to be a bit cautious with any of these programs I guess and need to know if files/data that is received is bogus or legit.
  2. Here's another fine example of a Paypal-scam I received today: You can identify those fake messages by roling over the link and looking at where it's taking you. In this case it hooks up with http://paypal.comindexloginhtmladsfasdhjkq...54/1/index.html which is clearly NOT a PayPal site. There are a couple of other variations roaming around aswell, so be carefull not to fall for them. DON'T EVER ENTER YOUR BANKACCOUNT- OR CARDINFORMATION THROUGH EMAILS. ALWAYS GO TO THE ORIGINAL WEBSITE AND TAKE CARE OF YOUR BUSINESS THERE. IF YOU'RE NOT SURE IF THE MESSAGE IS LEGIT, REPORT IT
  3. Congrats to the 47th, Alpha and RAW for claiming the full score there. Nice job!
  4. Cool stuff guys! I like the "egyptian" room...lots of attention to the textures there.
  5. yup, noticed it before. RSE forgot to tag the texture as 2-sided (or make 2 sides of the sign) and also to put a pole underneath it There are a couple more errors like that. One for instance is a piece of untagged floor on Polling Centre where you can get stuck. It's slightly north of the 2 store building in the SW.
  6. ^has a name I wouldn't like to pronounce in TeamSpeak^
  7. A lot of these resellers make up their own releasedates based on rumours or guesses. They sell a product without actually knowing the official release and in the end they always win: - If the product comes out sooner or the promoted date, the customer is satisfied and gets his product shipped. - If the game releases later then they blame the producer and claim it's not their fault. The customer then has no legal grounds to retract the order. Either way the reseller wins and always sells his product. It's not for nothing that all those resellers have different releasedates.
  8. That's quite a texture-pack you put together there Valdez. I'll try it soon and see how it looks. The screens look promising.
  9. Looking good!..seems like the helmet came out just fine.
  10. We had our first snow in The Netherlands about 4 weeks back...it only lasted for 7 hours though
  11. Congrats RAW...It's a tough mission to complete....good job!
  12. Very nice Swartz! What's the polycount?
  13. long legged, scarsely dressed, blond nurse
  14. To place the sunlight right: Place a sun-lightsource on the map on groundlevel somewhere near the middle of your map. Then manouvre your viewpoint in such a way the your sun-lightsource and the sun in the skybox line up (sun-lightsource in in middle of your skybox-sun) Then turn the sun-lightsource in such a way that you look onto the front of your flashlight. if all should go well...you have made your sun-lightsource pretty close to the direction your skybox-sun is pointing at. Colour of your sun: Very easy. Depends on what time of day your sun is in: Early morning (+/- 8:00): sun i
  15. That is correct. This sand-texture is your detail-texture. To make your base-texture: Go in 3DSM and open your map. Go to the top viewport and zoom in on your terrain to fill the complete viewport. Apply a basematerial to it (plain) Then save the render of the top-viewport and open it in PhotoShop. You can colour the map there to make your map have distinct colour on some spots. Save your basetexture. So that leaves you with 2 textures: 1 basetexture 1 detailtexture Then use Dr Jeckyl's tut on applying a composite texture to your surface-mesh. It's pretty straightforward wit
  16. I have made this texture for a desert-surface but I 'm not using it in WSV so you can have it, if you like it. It's a 512x512, 4 sides, seamless texture, so you can repeat it as often as you want. Also, the texture is featureless, meaning that repetition is kept to a minimum. EDIT: make sure you apply the texture with the shadowside away from the sun or it will look weird. The filesize is 522 Kb. You can scale it down to any size you want, to reduce filesize. Click on the picture to save the .RSB (this picture is a .jpg)
  17. I'm pleased to announce that we have yet another gimmick to be added to the mod: OGRE_H is gonna supply us with some brilliant skins for the ghosts that will match up with the map's colour-scheme and environment. You can see his prior work HERE and HERE
  18. Which is perfectly fine....the best things start with an idea. I think your initial idea could work but it would need some adjustments here and there to make it run in GR (hence the discussion).
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