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Everything posted by AO3_Chucky
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when I open IGOR and click on new mission crashes to desk top. I uninstalled ghost recon and reinstalled worked a few time then started again, mostly with riverbed (d04_riverbed), also wilderness any one haveing this problem and got a fix?
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Hi I need the list of effects, lost mine, any help their
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[help installing map in mission to work]
AO3_Chucky replied to AO3_Chucky's topic in GR - Mission Modding
I just reinstalled ghost recon after 4 yrs. I made a mission, but when installed into mission folder it dosn't show in game? what can be the problem? [Merged with your existing thread on this!] -
Been long time. Kind of forgot some thing, but need basic help like installing map in mission to work. I made a mission and installed in mission fold and it dosent show up in game? Any Help!
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your other post, things should hot up around here. GR1 has me under the thumb. Be prepared. Be afraid. Tinker what post is it so I dont do again but afraid, in my life I had every thing done to me except run over by a vehicle They have to forgive me I'm old and senile
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I have most off there mission collection most likely I have that one also
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...and Tinker has made somebody he knows rather happy! Glad to see your up and running
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guess no answer to this qustion Hi, What exacally is it you need to know? Maybe this: Place a waypoint on the map in Igor and label it as Text or Objective 1. In game you will now see a yellow triangle on the command map. Any good? Tinker Sorry didnt word right I read some ones post cant remeber where now, but he said some thing about auto build command map? maybe I missed under stod it. I thought it was done auto to build a map
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Edit: Hey, thats some serious modding business. Got it I'll give it my best shot. wont open? is it playabl in Ghost Recon I Didnt notice this "Let us know how you like. Needs only GR/DS/IT "
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Edit: Hey, thats some serious modding business. Got it I'll give it my best shot.
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Lets see how to help here. You don`t need Allow block to...because you can only kill it once. Otherwise correct, make sure you have a seperate one of these for each How, when destroyed. Each trigger, tank 1-whatever destroyed, decriment counter. it looks ok but objective didn't complete
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Lets see how to help here. You don`t need Allow block to...because you can only kill it once. Otherwise correct, make sure you have a seperate one of these for each How, when destroyed. Each trigger, tank 1-whatever destroyed, decriment counter. Ok, understand no block, see the reason
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Hey. Group: Hows Check Comment: All down? Trigger: Call Response: Block preserve Continueif (Howitzer counter = 0) Award Jelly and ice-cream. Hope that helped? Tinker p.s. You will be surprised at the search engine results too! Good luck! is this correct? Group: Hows Check Comment: All down? Trigger Event: This block has been called directly from the script. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Howitzers) is equal to 0). Display "Let's Get Jelly and Ice Cream" to all players for 3 second(s). Group: <Default> Comment: How-a Trigger Event: Russian Howitxer-A has been destroyed. Responses: Allow this block to be reactivated. Decrement Howitzers.
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Have mission with three howitzer and need all destroyed for objective how would you use a counter for that.
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guess no answer to this qustion
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I don't know anything about command maps was mention about Igor building command map Dose that come with the new release of Ghost Recon.
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this is what I worte. Group: <Default> Comment: Start Counting Trigger Event: Timer-Enemy Count has expired. Responses: Allow this block to be reactivated. Display ("Number of Enemy Left" + "Bottom Edit Box") to all players for 3 second(s). Execute ((The number of active actors on Ghassan al-Bawi) as text). Set Count-Timer to 10. Group: <Default> Comment: Int Trigger Event: The simulation is starting. Responses: Set Chucky's to (The player-controlled platoon). Set susan grey to hostage behavior. Set Counter-Objective Completed to 0. Set Timer-Mission Ends to expire in 1 second(s). Set Count-Timer to 10. It didn't work
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OK, thanks. I think I got it. Sorry, guess I don't. all ok except this! "Convert Integer to String" dont know how to do that
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OK, thanks. I think I got it.
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Thanks dodger, very helpfull, and i appreciate it, thank you , this modding community rocks, dedmedic. How do you script this "Display ("Number of Enemy Left" + ((The number of active actors on Enemy Company) as text)) to all players."
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this looks interesting. Hope you don't mind me stealing your idea
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It can be easier to help try to troubleshoot if you also give a small text discussion/description of what is supposed to happen--objs & how they complete & so on. Hope Mr. igor is not driving you to : Naw I walk there LoL It happen when I did first objective rescue rangers message box come up and all then ends to screen to try again or quit So I got frustrated and delete and re wrote it works ok now
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never mind I deleted the mission
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I tested mission and when I get to zone to rescue Ranges mission end Group: <Default> Comment: Int Trigger Event: The simulation is starting. Responses: Set Chucky to (The player-controlled platoon). Enable the Demo script blocks. Hide Recon Extraction on the command map for all players. Hide IT-C hide from the game world. Set Counter-Objective Completed to 0. Set Timer-Mission Ends to expire in 1 second(s). Play "Dracular.wav" at volume 1. Group: <Default> Comment: EndMission Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Counter-Objective Completed) is equal to 3). Display "Well Done" and register mission completion. Prevent this block from being reactivated. Group: <Default> Comment: Pick UP Charges Trigger Event: A member of Chucky is within 5 meter(s) of House Zone. Responses: Allow this block to be reactivated. Assign "demolition-01.kit" to (The player-controlled actor). Group: <Default> Comment: Rescue Rangers Trigger Event: A member of Chucky is within 5 meter(s) of Ranger Zone. Responses: Allow this block to be reactivated. Mark Rescue Rangers complete in the objective list. Increment Counter-Objective Completed. Prevent this block from being reactivated. Display "New Objective added, blow house. C4 can be found in a shack at the North East of the map" to all players for 10 second(s). Add Blow House. to the objective list. Assign Rangers Plan to Rangers-b and execute. Assign Rangers Plan to Rangers-a and execute. Display "Get to your chopper" and register mission completion. Group: <Default> Comment: Hide Rangers Trigger Event: An actor in Rangers is within 5 meter(s) of Hide Zone. Responses: Display "Thanks for the help" to all players for 5 second(s). Prevent this block from being reactivated. Hide Rangers from the game world. Prevent this block from being reactivated. Group: <Default> Comment: Death To Rangers Trigger Event: All actors in Rangers have been killed. Responses: Display "Rangers all Killed" and register mission failure. Group: Demo Comment: Set Charges Trigger Event: A demo charge was placed within 5 meter(s) of House Zone. Responses: Display "Timer Set For 15 Secounds" while playing "tmp_expl_third.wav" at volume 0.5. Mark Blow House. complete in the objective list. Set Explosion to expire in 15 second(s). Increment Counter-Objective Completed. Decrement Demo Charges. Prevent this block from being reactivated. Show Recon Extraction on the command map for all players, hightlight = true. Mark Recon Extraction green. Make IT-C hide visible to the game world. Assign IT-C Plan to IT-C hide and execute. Group: Demo Comment: Explosion Trigger Event: Explosion has expired. Responses: Play "a_exmetal.wav" at House Zone with volume 1.5, looping for 0 second(s). Activate EXPLOSION LARGE-A. Activate FIRE_LARGE--A. Activate FIRE_LARGE--B. Activate FIRE_LARGE--C. Activate FIRE_LARGE--D. Activate FIRE_LARGE--E. Activate FIRE_LARGE--F. Activate FIRE_LARGE--G. Activate FIRE_LARGE--H. Activate FIRE_LARGE--I. Set Large Explosion to expire in 2 second(s). Activate EXPLOSION SMALL-B. Activate FIRE_LARGE--J. Activate FIRE_LARGE--K. Group: Demo Comment: Large Ex 1 Trigger Event: Large Explosion has expired. Responses: Activate EXPLOSION LARGE-A. Activate EXPLOSION SMALL-B. Activate FIRE_LARGE--A. Activate FIRE_LARGE--B. Activate FIRE_LARGE--C. Activate FIRE_LARGE--D. Activate FIRE_LARGE--E. Activate FIRE_LARGE--F. Activate FIRE_LARGE--G. Activate FIRE_LARGE--H. Activate FIRE_LARGE--I. Activate FIRE_LARGE--J. Activate FIRE_LARGE--K.
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I think I found problem I used actor instead of players actor
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