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AO3_Chucky

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Everything posted by AO3_Chucky

  1. when I open IGOR and click on new mission crashes to desk top. I uninstalled ghost recon and reinstalled worked a few time then started again, mostly with riverbed (d04_riverbed), also wilderness any one haveing this problem and got a fix?
  2. Hi I need the list of effects, lost mine, any help their
  3. I just reinstalled ghost recon after 4 yrs. I made a mission, but when installed into mission folder it dosn't show in game? what can be the problem? [Merged with your existing thread on this!]
  4. Been long time. Kind of forgot some thing, but need basic help like installing map in mission to work. I made a mission and installed in mission fold and it dosent show up in game? Any Help!
  5. your other post, things should hot up around here. GR1 has me under the thumb. Be prepared. Be afraid. Tinker what post is it so I dont do again but afraid, in my life I had every thing done to me except run over by a vehicle They have to forgive me I'm old and senile
  6. I have most off there mission collection most likely I have that one also
  7. ...and Tinker has made somebody he knows rather happy! Glad to see your up and running
  8. guess no answer to this qustion Hi, What exacally is it you need to know? Maybe this: Place a waypoint on the map in Igor and label it as Text or Objective 1. In game you will now see a yellow triangle on the command map. Any good? Tinker Sorry didnt word right I read some ones post cant remeber where now, but he said some thing about auto build command map? maybe I missed under stod it. I thought it was done auto to build a map
  9. Edit: Hey, thats some serious modding business. Got it I'll give it my best shot. wont open? is it playabl in Ghost Recon I Didnt notice this "Let us know how you like. Needs only GR/DS/IT "
  10. Edit: Hey, thats some serious modding business. Got it I'll give it my best shot.
  11. Lets see how to help here. You don`t need Allow block to...because you can only kill it once. Otherwise correct, make sure you have a seperate one of these for each How, when destroyed. Each trigger, tank 1-whatever destroyed, decriment counter. it looks ok but objective didn't complete
  12. Lets see how to help here. You don`t need Allow block to...because you can only kill it once. Otherwise correct, make sure you have a seperate one of these for each How, when destroyed. Each trigger, tank 1-whatever destroyed, decriment counter. Ok, understand no block, see the reason
  13. Hey. Group: Hows Check Comment: All down? Trigger: Call Response: Block preserve Continueif (Howitzer counter = 0) Award Jelly and ice-cream. Hope that helped? Tinker p.s. You will be surprised at the search engine results too! Good luck! is this correct? Group: Hows Check Comment: All down? Trigger Event: This block has been called directly from the script. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Howitzers) is equal to 0). Display "Let's Get Jelly and Ice Cream" to all players for 3 second(s). Group: <Default> Comment: How-a Trigger Event: Russian Howitxer-A has been destroyed. Responses: Allow this block to be reactivated. Decrement Howitzers.
  14. Have mission with three howitzer and need all destroyed for objective how would you use a counter for that.
  15. guess no answer to this qustion
  16. I don't know anything about command maps was mention about Igor building command map Dose that come with the new release of Ghost Recon.
  17. this is what I worte. Group: <Default> Comment: Start Counting Trigger Event: Timer-Enemy Count has expired. Responses: Allow this block to be reactivated. Display ("Number of Enemy Left" + "Bottom Edit Box") to all players for 3 second(s). Execute ((The number of active actors on Ghassan al-Bawi) as text). Set Count-Timer to 10. Group: <Default> Comment: Int Trigger Event: The simulation is starting. Responses: Set Chucky's to (The player-controlled platoon). Set susan grey to hostage behavior. Set Counter-Objective Completed to 0. Set Timer-Mission Ends to expire in 1 second(s). Set Count-Timer to 10. It didn't work
  18. OK, thanks. I think I got it. Sorry, guess I don't. all ok except this! "Convert Integer to String" dont know how to do that
  19. Thanks dodger, very helpfull, and i appreciate it, thank you , this modding community rocks, dedmedic. How do you script this "Display ("Number of Enemy Left" + ((The number of active actors on Enemy Company) as text)) to all players."
  20. this looks interesting. Hope you don't mind me stealing your idea
  21. It can be easier to help try to troubleshoot if you also give a small text discussion/description of what is supposed to happen--objs & how they complete & so on. Hope Mr. igor is not driving you to : Naw I walk there LoL It happen when I did first objective rescue rangers message box come up and all then ends to screen to try again or quit So I got frustrated and delete and re wrote it works ok now
  22. I tested mission and when I get to zone to rescue Ranges mission end Group: <Default> Comment: Int Trigger Event: The simulation is starting. Responses: Set Chucky to (The player-controlled platoon). Enable the Demo script blocks. Hide Recon Extraction on the command map for all players. Hide IT-C hide from the game world. Set Counter-Objective Completed to 0. Set Timer-Mission Ends to expire in 1 second(s). Play "Dracular.wav" at volume 1. Group: <Default> Comment: EndMission Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Counter-Objective Completed) is equal to 3). Display "Well Done" and register mission completion. Prevent this block from being reactivated. Group: <Default> Comment: Pick UP Charges Trigger Event: A member of Chucky is within 5 meter(s) of House Zone. Responses: Allow this block to be reactivated. Assign "demolition-01.kit" to (The player-controlled actor). Group: <Default> Comment: Rescue Rangers Trigger Event: A member of Chucky is within 5 meter(s) of Ranger Zone. Responses: Allow this block to be reactivated. Mark Rescue Rangers complete in the objective list. Increment Counter-Objective Completed. Prevent this block from being reactivated. Display "New Objective added, blow house. C4 can be found in a shack at the North East of the map" to all players for 10 second(s). Add Blow House. to the objective list. Assign Rangers Plan to Rangers-b and execute. Assign Rangers Plan to Rangers-a and execute. Display "Get to your chopper" and register mission completion. Group: <Default> Comment: Hide Rangers Trigger Event: An actor in Rangers is within 5 meter(s) of Hide Zone. Responses: Display "Thanks for the help" to all players for 5 second(s). Prevent this block from being reactivated. Hide Rangers from the game world. Prevent this block from being reactivated. Group: <Default> Comment: Death To Rangers Trigger Event: All actors in Rangers have been killed. Responses: Display "Rangers all Killed" and register mission failure. Group: Demo Comment: Set Charges Trigger Event: A demo charge was placed within 5 meter(s) of House Zone. Responses: Display "Timer Set For 15 Secounds" while playing "tmp_expl_third.wav" at volume 0.5. Mark Blow House. complete in the objective list. Set Explosion to expire in 15 second(s). Increment Counter-Objective Completed. Decrement Demo Charges. Prevent this block from being reactivated. Show Recon Extraction on the command map for all players, hightlight = true. Mark Recon Extraction green. Make IT-C hide visible to the game world. Assign IT-C Plan to IT-C hide and execute. Group: Demo Comment: Explosion Trigger Event: Explosion has expired. Responses: Play "a_exmetal.wav" at House Zone with volume 1.5, looping for 0 second(s). Activate EXPLOSION LARGE-A. Activate FIRE_LARGE--A. Activate FIRE_LARGE--B. Activate FIRE_LARGE--C. Activate FIRE_LARGE--D. Activate FIRE_LARGE--E. Activate FIRE_LARGE--F. Activate FIRE_LARGE--G. Activate FIRE_LARGE--H. Activate FIRE_LARGE--I. Set Large Explosion to expire in 2 second(s). Activate EXPLOSION SMALL-B. Activate FIRE_LARGE--J. Activate FIRE_LARGE--K. Group: Demo Comment: Large Ex 1 Trigger Event: Large Explosion has expired. Responses: Activate EXPLOSION LARGE-A. Activate EXPLOSION SMALL-B. Activate FIRE_LARGE--A. Activate FIRE_LARGE--B. Activate FIRE_LARGE--C. Activate FIRE_LARGE--D. Activate FIRE_LARGE--E. Activate FIRE_LARGE--F. Activate FIRE_LARGE--G. Activate FIRE_LARGE--H. Activate FIRE_LARGE--I. Activate FIRE_LARGE--J. Activate FIRE_LARGE--K.
  23. I think I found problem I used actor instead of players actor
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