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t3K|Murmel2

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Posts posted by t3K|Murmel2

  1. Right now, my DYNACOMP folder is about 180 MB. We're going to be adding another map or two, along with a few more odds and ends, so it will probably come out to about 200 megs total, I guess. That will probably compress to 50 or 60 megs.

    =====================================================

    the skins are just sweet! never saw sth before in gr

  2. as R6.org is so slow

    actually it is said in the download faq that the is a slow down of bandwith from 6- 10 pm MEZ because of other custumers using gamesweb servers.

    Doch leider mussten wir die Transfer-Bandbreite in der Zeit 18-22 Uhr (MEZ) reduzieren damit die Bandbreite der weiteren Kunden des Serveranbindungsanbieter nicht den Bach runtergeht!

    dl faq

    i really know there are only a few you speaks german here.... :P

  3. thanks

    ok, tried this. but the skeleton still doesnt animate the mesh. i tested to deactivate the skin modifier and my model become horrible deformed. actually i followed piggysons tut step by step. even the "delete this after attaching" letters became deformed *hurrea*...

    there might be a stupid tiny mistake somewhere; i`m feeling like an idiot :wall:

    thanks for any further help!

  4. well, i tried to export some of my models following piggyson`s tutorial. firstly i merged mesh and bones, afterwards applied same texture to all objects. i`ve already attached the bones to the mesh but then i come into trouble. there is said that "delete after attaching" should become deformed- but nothing happens. actually, i don`t even found the so called Com skin modifier...

    what made i wrong? the bones dont will attach to my mesh- it doesnt bcome animated.

    thanks for all help

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