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CME4WHOIAM

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Posts posted by CME4WHOIAM

  1. Group: <Default>

    Comment:

    objective 4 complete

    Trigger Event:

    A member of Team A is within 0 meter(s) of HQ zone.

    Responses:

    Mark Objective 4 complete in the objective list.

    Increment objectives counter.

    Prevent this block from being reactivated.

    Group: <Default>

    Comment:

    un peace keeper dies

    Trigger Event:

    A member of Team A has been killed.

    Responses:

    Display "A Un peace keeper has died" and register mission failure.

    Group: <Default>

    Comment:

    no players left

    Trigger Event:

    All players have died or left the game.

    Responses:

    Display "No players left" and register mission failure.

    Group: <Default>

    Comment:

    all bad guys dead

    Trigger Event:

    All actors in Bad guys have been killed.

    Responses:

    Display "No more rebel forces" and register mission completion.

    Group: <Default>

    Comment:

    objective 1 complete

    Trigger Event:

    All members of Train Station have been killed.

    Responses:

    Mark Objective 1 complete in the objective list.

    Increment objectives counter.

    Group: <Default>

    Comment:

    objective 2 complete

    Trigger Event:

    All members of Train Tracks have been killed.

    Responses:

    Mark Objective 2 complete in the objective list.

    Increment objectives counter.

    Group: <Default>

    Comment:

    objective 3 complete

    Trigger Event:

    All members of HQ have been killed.

    Responses:

    Mark Objective 3 complete in the objective list.

    Increment objectives counter.

    Group: <Default>

    Comment:

    done with mission

    Trigger Event:

    1 second(s) elapsed.

    Responses:

    Allow this block to be reactivated.

    Continue executing responses if ((The value of objectives counter) is equal to 4).

    Set objectives counter to 4.

    Display "All objectives have been met" and register mission completion.

    Prevent this block from being reactivated.

    Group: <Default>

    Comment:

    07:skip cinema

    Trigger Event:

    The player has requested to skip the current cinematic.

    Responses:

    Set cinema skip to true.

    Fade to black.

    Enable the skip cinema group script blocks.

    Group: <Default>

    Comment:

    01:

    Trigger Event:

    The simulation is starting.

    Responses:

    Continue executing responses if (The game mode is Single Player).

    Make all members of ghost undetectable.

    Begin Cinematic Mode.

    Make UN visible to the game world.

    Play "breath_run_m " at volume 1.

    Enable the A book script blocks.

    Turn off platoon AI for ghost.

    Hide Bad guys from the game world.

    Hide Friendly from the game world.

    Group: <Default>

    Comment:

    ghost platoon

    Trigger Event:

    The simulation is starting.

    Responses:

    Set ghost to (The player-controlled platoon).

    Group: <Default>

    Comment:

    00:

    Trigger Event:

    The simulation is starting.

    Responses:

    Begin Cinematic Mode.

    Place the camera at Camera A, facing Camera target A.

    Group: <Default>

    Comment:

    03

    Trigger Event:

    The simulation is starting.

    Responses:

    End Cinematic Mode.

    Make all members of ghost detectable.

    Turn on platoon AI for ghost.

    Make Bad guys visible to the game world.

    Make Friendly visible to the game world.

    Set Timer for cinema to expire in 10 second(s).

  2. Creating a counter

    1. Click on script and go to edit.

    2. Click on tags.

    3. Click the down arrow on types select counters4. Name the counter something that you will remember what it is for. Ex: Objectives complete.

    5. Click the add button.

    for each objective you make you have a script to say objective complete

    6 Script objectives put counter increment after each objective complete

    set your counter to 4 and have it end the mission with complete

    right people who helped me with it

  3. ill ask two more question tonight about cinema i will work on that part till it get it done than i will work on my 2nd mod. i will only ask more than two questions if

    a. i dont understand question 1 still

    b. If my script has an error and i dont no how to fix it.

    you have a little dude running around in your head too telling you to burn things?

  4. i dont like that i will use this message board only but ill cut down my questions alot i mean im just rushing because scholl going to start in like 4 days so i want to get as much done now once school starts i wont be on as much.

    no hard feelings?

  5. my cinema so far? is it right

    Group: <Default>

    Comment:

    objective 4 complete

    Trigger Event:

    A member of Team A is within 0 meter(s) of HQ zone.

    Responses:

    Mark Objective 4 complete in the objective list.

    Increment objectives counter.

    Prevent this block from being reactivated.

    Group: <Default>

    Comment:

    un peace keeper dies

    Trigger Event:

    A member of Team A has been killed.

    Responses:

    Display "A Un peace keeper has died" and register mission failure.

    Group: <Default>

    Comment:

    no players left

    Trigger Event:

    All players have died or left the game.

    Responses:

    Display "No players left" and register mission failure.

    Group: <Default>

    Comment:

    all bad guys dead

    Trigger Event:

    All actors in Bad guys have been killed.

    Responses:

    Display "No more rebel forces" and register mission completion.

    Group: <Default>

    Comment:

    objective 1 complete

    Trigger Event:

    All members of Train Station have been killed.

    Responses:

    Mark Objective 1 complete in the objective list.

    Increment objectives counter.

    Group: <Default>

    Comment:

    objective 2 complete

    Trigger Event:

    All members of Train Tracks have been killed.

    Responses:

    Mark Objective 2 complete in the objective list.

    Increment objectives counter.

    Group: <Default>

    Comment:

    objective 3 complete

    Trigger Event:

    All members of HQ have been killed.

    Responses:

    Mark Objective 3 complete in the objective list.

    Increment objectives counter.

    Group: <Default>

    Comment:

    done with mission

    Trigger Event:

    1 second(s) elapsed.

    Responses:

    Allow this block to be reactivated.

    Continue executing responses if ((The value of objectives counter) is equal to 4).

    Set objectives counter to 4.

    Display "All objectives have been met" and register mission completion.

    Prevent this block from being reactivated.

    Group: <Default>

    Comment:

    testing for cinema

    Trigger Event:

    The simulation is starting.

    Responses:

    Begin Cinematic Mode.

    Place the camera at Camera A, facing Camera target A.

    End Cinematic Mode.

    Group: <Default>

    Comment:

    07:skip cinema

    Trigger Event:

    The player has requested to skip the current cinematic.

    Responses:

    Set cinema skip to true.

    Fade to black.

    Enable the skip cinema group script blocks.

    Group: <Default>

    Comment:

    01:

    Trigger Event:

    The simulation is starting.

    Responses:

    Continue executing responses if (The game mode is Single Player).

    Make all members of ghost undetectable.

    Begin Cinematic Mode.

    Make UN visible to the game world.

    Enable the A book script blocks.

    Turn off platoon AI for ghost.

    Hide Bad guys from the game world.

    Hide Friendly from the game world.

    Group: <Default>

    Comment:

    ghost platoon

    Trigger Event:

    The simulation is starting.

    Responses:

    Set ghost to (The player-controlled platoon).

  6. i just learned counters and proximity ghost.

    for the cinema i want a sniper shooting a enemy in the woods from the woods. what IT mission would best help me on that. I learned how to skip the movie with the flag fade out and group enabler from plantaion

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