CME4WHOIAM
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Everything posted by CME4WHOIAM
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i take it back im the stupid one. he didnt shot till i was close because he couldnt see. i feel like a noob. how do i get it so only he can shot farther thean the rest of the actors.
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where do i save it as. its for my mod. so it is only in my mod not any others why on thrown items is there a chicken and squiral.
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i got him in prone everything works good execpt he is dumb as rocks still he doesnt shot unless u are top of him still. how do i get a sniper to do long range shots. my mission objective 3: assassinate king sniper king sniper should be a good sniper that does long distance shots. anyone know how to get a sniper to shoot far, medium, and short
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i understand it. there is a first time for everything. jack is the only guy on this form that can just do a quote say kiss and and still be cool
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is there away to have a team move foward but anyone on that team who injured stay back?
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cool. want to explain how u did it to me? y jack do that he is a nice guy.
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page 3 about 5 post down (on this fourm) is a question san asked like that or i would say look at map 8 on island thunder they have somethign like that. once i figure it out as well im going to have to figure out how to get the guy to surrender and if he sees u or u get to a certain spot he stops the surrender bit and takes out a gun and makes a last stand.
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1. When you make the objectives i no only 4 objectives show when u load. What happens if you make like 5 or more objectives. Game crash they wont show up? 2. when making a plan how do u know what plan goes first like movment or cover and so on. ill add more questions to this as i go on with my tutorial. in advance you rock thanks for the help
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i did what u said chucky it works but he wont go prone and i have it locked on it
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he wont shot at me unless im like 3 feet away. when did a sniper become fully auto?
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ill try that. in wolfsongs tutorail it says u should use one for a sniper. hopefully it works becuase right now i think its more intresting watching a steamy pile of poo than watch this guy.
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i have my actor (a sniper) plan for. 1. alertness - locked in combat 2. combat Roe - suppress 3. Cover 4. movment roe- all cost 5. stance - locked in prone i have a station for him to. but all he does is lay there and maybe if im lucky scratch himself on the head. how do i get him to look left and right for enemies. (my station and cover zone is right)
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is it possible to teleport 1 actor or team
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
thanks matt. it worked. i thought it was only for like 50 cals or auto nade launchers. -
im doing platoon now with one team with one member in it. Is it possible to just teleport that guy or team?
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umm jack how did u think of that? That would be cool. Hope it works i want to have good ideas like that and become a good scripter
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Absolutely Insane MP Mission Ideas...........
CME4WHOIAM replied to Stalker_Zero's topic in GR - Mission Modding
never heard of down town i have a few more ideas but they are dumb. like inside a big mall with diffrent stores. lol that is a dumb thing -
Absolutely Insane MP Mission Ideas...........
CME4WHOIAM replied to Stalker_Zero's topic in GR - Mission Modding
thanks for liking my idea. i got a good imagination just no where for it to go. MAPS all maps need to be made beach- already said urban- If possible a 3 story urban map. the story is ground level a second floor and the roof of all buildings. All buildings are detailed not just white. All the windows are glassed. That would be a nice urban map i think. Town square in the middle for a central base of hamburger hill. Cars that you can deflat tires if shot windows on cars that will brake. Forest-Like the forest on caves the (big patchs of it) little more dense but it is the -
Ok. anyone have a mission i can download that has enemy or friendly with good plans like them doing things. I want to play it and look at the script see if i can learn anything. I thought since you are good at scripting that may help. Jack said i should look at scripts and read them. me want to be a good scripter like you guys.
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Tank question will use for tutorail too
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
can u rephrase that there viper. Is there a specail tank i need to us or script to use the big gun. thanks alot for all the help viper. You the man. -
Tank question will use for tutorail too
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
me not to mortars yet. what tanks can i use the big guns on so they go BOOM!! -
Tank question will use for tutorail too
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
im using a tank_m1 and a m2 bradly. this is what i got for a plan for tank_m1 1. path 2. speed (1.00) 3. movement reo (all cost) didnt no if needed on tanks 4. destroy target m2 bradly this is what i got for a plan for m2 bradly 1. path 2. speed (1.00) 3. movement reo (all cost) didnt no if needed on tanks 4. destroy target tank_m1 only thing howitzers are good for is air strikes and blow it up in the start -
Tank question will use for tutorail too
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
last question about these tanks hopefully. y dont my tank blow the other tank up? i have it in the plan. better script viper Group: <Default> Comment: player platoon Trigger Event: The simulation is starting. Responses: Set player platoon to (The player-controlled platoon). Group: <Default> Comment: objective 1 complete Trigger Event: All members of break the line have been killed. Responses: Mark Objective 1 complete in the objective list. Group: <Default> Comment: random 2 Trigger Event: The simulation is starting. -
Tank question will use for tutorail too
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
1. 2. i got the men to follow the tank 3. lol just figured something out to fix it. objective 1 is like defend except instead of 36 men running towars the base in small groups or by them selves u have all the men running at you at the same time. forgot the teleport thing i did a dumb thing back to work on my mod -
Tank question will use for tutorail too
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
why is it that a tank a heavy tank can destory people and tanks but cant knock down a stupid small tree and continue? about what u said viper Your original question was one of random death of a vehicle. i no im doing all my tank questions in here so people have a chance to read other questions than mine i dnt want to see my name on the whole page and not anyone elses. this look right so far. the random part Group: <Default> Comment: player platoon Trigger Event: The simulation is starting. Responses: Set player platoon to (The player-controlled platoon). Grou -
Absolutely Insane MP Mission Ideas...........
CME4WHOIAM replied to Stalker_Zero's topic in GR - Mission Modding
no i dont have those maps. u no where i can get them. lol u the only one i no who makes maps. Talking about you making maps. when are u going to undate your map page on your site? Nice screen shots also wish i could do good ones. I got alot of map ideas dont have any programs to make them and im broke so i cant buy any.