CME4WHOIAM
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Everything posted by CME4WHOIAM
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it does it during my movie if i press any key did i do somethign run im not sure Group: <Default> Comment: player platoon Trigger Event: The simulation is starting. Responses: Set player platoon to player platoon. Group: <Default> Comment: looks messy down there Trigger Event: All members of gunners have been killed. Responses: Play "<tmp_insert_d6_03.wav>" at Friendly Base with volume 1, looping for 0 second(s). Group: <Default> Comment: hide vet runners Trigger Event: The simulation is starting. Responses: Allow t
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1. my truck doesnt blow up. i have it planed to but it doesnt. 2. i want an actor to commit suicide in the drivers seat of the truck but he falls out. any way for him to stay in there.
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This is seams to be the thing that all newbies have a problem with. But it's really quite simple. You create a fixed weapon and a actor as usual. Then you create a plan for the actor and set him to hold and cover. Set the cover arc by holding down SHIFT and modify it so it's under 90 degrees. Then create a defense station where the cover arc is. This should also be under 90 degrees but larger then the cover arc. Now this should work. The reason that you can't have a arc that's larger then 90 degrees is the turning of the fixed weapon. It's limited, and if you set a arc larger then the
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sorry i use movie instead of cinema dont no why sorry for the confusing. i was going to use a truck. trigger: you can use diffrent ones response: 1. destroyvehicle (vehicle_xyz) if i do an damage effect is there away to injure the guy. if not right on top maybe the outer edge of the damage effect?
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is there away to script an actor to be injured to start with? also how do i kill a guy in the driver seat of a truck with out him bailing. i want them in my movie for my mission. a truck is going to go BOOM!
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i need awa to reduce lag with having alot of people any tips? anyhting but less people
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i want to hide alot of actors and i want them to be shown a few feet away from the site distances that u can see them like you go 10 feet and you can see them and if i get to far away (5 feet on the other side) they will hide again. and i want that to happen for the whole game. is it possible what is a shadow bug you cant see me
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Wave 1 is running out of players show Wave 2
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
sigh i have 54 actors on elite. ill try to work out with lag and all that mayb i can get more in. how dare you call it a tree dont worry chcuk you have 16 men on your side along with the six you pick and to are maning 50 cals. -
Wave 1 is running out of players show Wave 2
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
Unless you're going for the "oh s**t! There's a hundred guys coming!" thats what i want. it is a bonzai mission. bonzai is the japanesse charge with banetts (knives cant spell) i want 100-200 men chargeing at me. lol. good stress reliver. ill push the limit to what ever my computer will let me. -
Wave 1 is running out of players show Wave 2
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
I did something right? 1st time for everything i guess with hiding and scripting is there away i can get a like 100-200 enemies or more on the map with out lagging out. (for single player) -
Wave 1 is running out of players show Wave 2
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
ok i shall take your advice. would my way work right. i never did it before. for runners 2 witch is better to hide by scripting or checking the box for each actor? you are always on jack you need to sleep or are you like me and have a sleeping disorder. -
i am doing a "bonzai attack" in my mod and was wondering how to script something. I have both waves done. i have the counter made. i want when X number of players in runners is still alive to show the second wave of runners. i think this is right so far Group: <Default> Comment: wave 2 comes Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of wave 1 counter) is equal to (The number of active actors on Runners)). Make Runners 2 visible to the game world. Display "Here come
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i didnt get the guy working. i changed what he looked liked and it worked. all my other mod guys worked too. wonder what was up with that dude
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o. i might no the problem but what caused it i dont no. ill go test it
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if u cant get it try to ask jack he would know
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<ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>0</ArmorLevel> <ActorName>recon tank</ActorName> <ClassName>demolitions</ClassName> <ModelFace>head.rsb</ModelFace> <BlinkFaceName>head.rsb</BlinkFaceName> <DesertModelFace/> <DesertBlinkFace/> <JungleModelFace/> <JungleBlinkFace/> <KitPath>demolitions</KitPath> <ModelName>rs_south_tank.chr</ModelName> <LOD2>rs_south_tank.chr</LOD2> <LOD3>rs_south_tank.chr</L
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umm i have no clue what u are talking about but my sniper head head.rsb lod 1-3 ica_us_sniper.chr worked fine my tank guy head head.rsb lod 1-3 ica_us_demolition.chr no legs hope i gave the right info
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i used the actor editor and for some reason my guys dont have legs. what did i do wrong? how do i fix it. i did a sniper he had legs i tries a demo guy and he doesnt. i did the same thign but diffrent bodies
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1. I have a friendly truck filled with guys. i set there path and speed and the truck went fine. I have a enemy to destroy the truck with an AT4. problem 1: The enemy fires the rocket way to soon. How do i make him wait till the truck is in range. Question 2. If i give an AI enemy that i cant control a sensor or demo charge will he know what to do with it. question 3. how do i get a player platoon guy (someone i can control) to shot a AT4 rocket or use a granade luancher with out me control him when he does it.
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if i make him with a gulli suit on and the company he is in only has snipers without the gulli suit will he still wear his
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isnt panic actor the one where they go on there knees with there hand up. or did i miss something. not sure if this would work but i would think (dont no if this will work jack could probaly make it better) but change there plan to make them run and find the fastest way out of the zone. and once they are out of the zone switch back to there origanal plan. so that way not all will be hit and some can surrender. i read it wrong. lol jack was right
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the sniper is smart all i got to do now is to make him more camoflauge better. thanks all.
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ok this just made the game alot harder ill try the stats jack do you make maps?
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can u have set SpottingDistance for just 1 actor i set all his stats to 255. he is the best sniper on thier side i want you to have to use stelth to kill him just because im a noob at scripting doesnt mean im a noob at playing the game. im a noob at both :'(
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i uped his stats alot he still has bad aim and doesnt shot me from far far. i want him to be able to shot me and kill me from so far away if i zoom in with a sa80 i cant see him. what would you recomend settign it to?