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CME4WHOIAM

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Everything posted by CME4WHOIAM

  1. resident_1 is a platoon resident 1 is a team. I need to get better labels i guess. want me to relable and send script?
  2. i just started so i no im missing things. Ill be working on it today here is my script so far. Group: <Default> Comment: player platoon Trigger Event: The simulation is starting. Responses: Set player platoon to (The player-controlled platoon). Group: <Default> Comment: resident has seen you. Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if (A member of player platoon is being seen by Resident_1). Assign resident sees player platoon to Resident 1 and execute. Prevent
  3. For my 1 of my objectives you need to destory all the tanks on the map. For rec there will be 1 for vet there will be 2 and for eli there will be 3. does this look right Group: <Default> Comment: Elite Tanks destoryed Trigger Event: A member of Company 484 has been killed. Responses: Cancel infinite ammunition setting. Group: <Default> Comment: eli tanks destoryed Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if (The campaign difficulty is set to Hard). Continue executing
  4. I want to have a guy try to blow up a object by placing a demo but i also want him to use a main weapon to fight till he gets to the object. can it be done with an enemy. also does the AI not player control actors understand how to set a clay more and set it off and use a sensor to find things?
  5. cool sonds fun ill try it out later i got to mow the lawn .
  6. I have know clue how many times. i did the TimeElapsed for 1 sec he still doesnt do anything.
  7. what i miss here. He wont do the trigger plan still trigger plan is 1. atlertness (locked in combat) 2. combat Roe (suppress) do i need it if he doesnt have a weapon? 3. Movement roe (all cost) 4. Pace (locked at run) 5. path 6. Voice Group: <Default> Comment: resident has seen you. Trigger Event: The simulation is initializing. Responses: Allow this block to be reactivated. Continue executing responses if (A member of player platoon is being seen by Resident_1). Assign resident sees player platoon to Resident 1 and execute. Prevent this block fr
  8. 1. big out door map with alot of trees alot of enemy troops. With gulis suits that are camoflauged into the surrondings to near profectiong that will kill u in a heart beat. (stealth) 2. Urban fighting with enemy troops working perfect as a team (some dressed like cilivians) . cilivians some nuetral some that help the enemy. (firefight)
  9. My plan is to have a actor who is like a civilain be walking around. When he sees you (player platoon) he will run away yelling and warn the enemy. Just a few problems. I cant get a trigger plan to work to save my life. I dont know how he would warn the enemy.
  10. I want to make an actor on a diffrent company neutral so no one will kill him. I also dont want him to show up on the comnade map as red or green. Is that possible? can i make it so he wont show up on TI if a player is using it.
  11. I dont have that planed it just flies in a circle and never lands. i have it played to land but it doesnt if i try to fix it and it lands it lands like 30 meters away from where it is planed to land and kills my actors.
  12. im TRYING to land them in the middle of the air field on the swamp air field mission. my chopper is landng short of where my path is. i think it is becuase i have them onload alittle too soon that they stand up and cant take the shock of the landing.
  13. i have the same problem but my chopper wont listen to me it does a diffrent path than i set and flies off the map.
  14. that makes sense jack. why did 4 people in the chopper die when i made the landing?
  15. ill try that. My team mate got injured getting out of the chopper.
  16. my chopper lands with one wheel under the ground and the other one in the air still. (it is tilted) how do i get it to do a perfect 3 point landing?
  17. rats. How am i going to show he is a priosoner from a chopper view than?
  18. I want an actor to "surrender" with hads in the air (panic actor) but be able to walk up right with his hands up still. Is it possible
  19. I got my players out of the chopper. Choppers are pretty easy for me because it goes by my plan of trail and error. The bad part of them is with the cameras getting the timing down. 2 more questions 1. Don't you need an insert zone if they skip the cinema? 2. Why once i am droped off and the chopper is leaving does it lag the game to a point of being unplayable. I dont even have any enemies on the map yet.
  20. yes im not sure if desert siege has choppers since i dont have it :'( but island thunder has the black hawk.
  21. i read the chopper tutorail from the other topic on choppers. How do I get the player platton out at the insert zone? I kind of need that info or i cant do the mission. if you shot at the guys from the chopper they will shot back
  22. 1. if i put 6 friendlies in a copper and dont turn off there AI will they shot at the enemies below? 2. If the answer to #1 was yes will the bad guys shot back. 3. Is it normal for the chopper to bounce up in down allittle. My first chopper in the mod. I got the people in it and i got the chopper to go and land perfectly. not that im bragging or anything. I should of checked it sorry for the bad language it should be as i hit s twice on accident. sorry Moderator Edit - Fixed.
  23. little off the topic but. If the black hawks dont shoot in the game why do they have 2 gunners?
  24. i want all the voices ill check the russian translations I got the female voices done.
  25. if so will you post it. If you dont Ill make one for my tutorail
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