CME4WHOIAM
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Everything posted by CME4WHOIAM
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I have them exit the vehicle my problem is where do i start the path doesnt it have to be close to where the actor is. I dont know where the vehicle will be detroyed. It is the mountain map and i have random triggers for the vehicle to travel. question now: how do i no where to start the path
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how is making Neogassimova invisible help him run away? I need him to run away and hide like a little coward that he is. If he dies the mission is complete.
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I want the player platoon to destroy a vehicle with enemy AI in it. I want the guys to jump out. 2 actors of 1 team and 1 actor from the other team. I want the 2 actors to give cover fire for the 1 actor and have him run away. how do i set a path up for the trigger plan because i dont know where the vehicle will be destroyed.
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i have been playing ghost recon for a while a took a screen shot of a map and someone said i retextured it. i later found out that my rsb files arent working right. for intance on m01 caves the tents are all white. I look at the rsb and they should be green all my roads are white and 98% of rocks are white and all the houses are white besides 1 in polling center. i dont no where to get any info on the game from logs or anything. any one hae a clue on whats going on
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fixed the problem but 2 more problems happened 1. I noticed that i forgot to check allied. Why can i fly in a enemy chopper. 2. Why cant u see the choppers in replays?
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use smaller words jack helicopters can go through trees mountains and underground even. is there a reason why?
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mine landed fine just of course ill just have to move the path.
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I have a chopper insert and i have my chopper take off and flies fine i go to land and i get out find and i noticed im about 30 feet away from were my planed drop off point is. Now I wouldnt care really but im droped off into the mountain and cant move. any reason why it is off and/or how to fix the problem?
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need someone to make me skins/ actor
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Character & Skin Modding
link didnt work sorry didnt get back sooner. got a link that6 will work?? -
I was wondering if someone could make me A) children 1 male 1 female that are smaller than the normal actors and look young like children. dressed in normal clothing B) More cilviains in regular cloths. Male and female C)1 Male and 1 female in bathing suits. (for beach resort not some sick minded thing) anyone one up for the challange(s) normal clothing maybe somethign we would where not punk or stuff just normal cloths.
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I want to make a mini campaign that you are a deserter of the army and kidnapp a soilders for another mission is it possible for that soilder to follow you around?
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ive noticed that igor can be dumb. i havent lost a mission besides when i didnt know when the save problem was. also i noticed if you open igor and have a window open and up igor does something illegal and crashes. thats my 2 cents
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umm can two people with 2 diffrent counters like umm Group: <Default> Comment: Bullets left for tb_demo00 g Trigger Event: tb_demo00 g discharged a weapon. Responses: Allow this block to be reactivated. Decrement 100 bullet counter for tb_demo00 g. Continue executing responses if ((The value of 100 bullet counter for tb_demo00 g) is equal to 0). Cancel execution of any plan assigned to Blows up friendly howitzer. Assign Use Side Arm to Blows up friendly howitzer and execute. but have more than one person and counter on it so i dont haver to do a bl
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lol i was planing to do it for each enemy AI. Than i have 2 friendly AI that are unarmed soilders that u can rescue and can pick up weapons and i was going to make a kit for each bullet fired. than i decided i dont think im going to live past 1,000 years old
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this is what san said Startup Counter 'ammo'=360 (30x12) ActorFired Decrement counter 'ammo' Timerelapsed blockpreserve cont. if counter 'ammo' = 0 blockremove assign kit 'no ammo' This will work for single shot, once they go burst/full auto I don't think it will work ! that is my problem
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i have the counter made and this Group: <Default> Comment: Bullets left for tb_demo00 g Trigger Event: tb_demo00 g discharged a weapon. Responses: Allow this block to be reactivated. Decrement 100 bullet counter for tb_demo00 g. Continue executing responses if ((The value of 100 bullet counter for tb_demo00 g) is equal to 0). when he runs out of ammo i want him to a) if he has a side arm pistol switch to that. (i just make a kit with the pistol for primary) b) give him a kit with the same gun he has but with zero bullets is that possible. if not w
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better fire fires between 2 AI teams
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
would there be a number to boost their stats 8 or 9? or somethign else? -
any tips I want a fire fight with a enemy AI team and a friendly AI team both with no player platoon people. any clues on how to make it look like 2 guys on line peaking cornors getting out of the way to reload. Shoot and move. Pretty much basic things not shoot and stand still like idiots.
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and jack to me i named things wierd
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random trigger isnt working i never did it
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
need glasses? there are 2 bradlies and a howitzer unless i changed something and i dont remember the tank nearest the cross road is a howitzer. I think. ok lets say it is a howitzer why wont the trigger work -
random trigger isnt working i never did it
CME4WHOIAM replied to CME4WHOIAM's topic in GR - Mission Modding
pretty arent they? viper if u look i have no plans for eighter one of the bradlys or scripts besides to hide and show them. the howitzer that is good is scripted and is the problem. You think im that much of a noob to do that. (yes i did that with the enemy bradly ) " any other problem besides that? -
Absolutely Insane MP misson ideas 3
CME4WHOIAM replied to Stalker_Zero's topic in GR - Mission Modding
me to. if someone makes the vhicle please make it so the windows will break. remember Stalker_Zero There is a fine line between "hobby" and "mental illness." (i have mental illness) -
ill have to try that san what happens if they change to thier side arm and fire?? will they use thier side arm about the time we would besides using grenades. I really never see them use a side arm.
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Absolutely Insane MP mission ideas......
CME4WHOIAM replied to Stalker_Zero's topic in GR - Character & Skin Modding
how far are you on the mod Stalker_Zero ? also what are the require ments GR/DS/IT?? -
I went through all the female sounds a while ago. There are alot of them i can use. Ill have to go through the male voices see whats up with that. if i used like trigger: platoon dead (platoon) response: counter increment (counter) and when that counter gets up to 4 have it end mission. Wouldnt that take care of the display box for objectives complete?