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Everything posted by AI BLUEFOX

  1. Great post. Good to see that fellow fans of the original are also getting as much enjoyment out of Wildlands as I am.
  2. Good news is the UI can be toggled off. All the red dots were a big issue for me and I'm glad the Dev team have confirmed today that we'll have that option.
  3. You can already tell that Wildlands has had a graphics downgrade. Compare the reveal trailer to the "We Are Ghosts" trailer. I'm not expecting Wildlands to have much in the vein of OGR. That game was one of a kind in the series. At this point it's better to hope that Ubisoft is competent and actually releases a polished, fun game. I'm not sure we can draw a conclusion that there has been a downgrade. All we can really say is that this trailer, which may not be truly representative of the gameplay graphics we'll get, is different in quality on some images to a previous trailer, which also may not be truly representative of the gameplay graphics we'll get. Indeed, if you are into the whole downgrade conspiracy idea and believe there will be a downgrade, then shouldn't you be congratulating Ubisoft that this trailer is closer to the truth? The images of the cartel leader now look like gameplay images as opposed to cinematographic images. I'm hoping Wildlands will have a lot in the vein of OGR, it has the potential and just needs the gameplay choices to be available. Well, a lot in the vein of OGR except the graphics of course, now that would be a downgrade.
  4. This is my plea and feedback to the Dev team about multiplayer. Just a personal perspective and my own views. We still don't know if there will be PvP multiplayer at all! https://doc.co/yCiCNw
  5. Had a scroll through the comments on the video by YouTube watchers and the two recurring gripes were; Downgrading: it seems to have escaped the attention of some, or they don't understand the implication, that Wildlands isn't being developed for last gen consoles and then being ported to PC It's not a Ghost Recon game: even though the creators of the original are sat there in front of the camera saying it is.
  6. Nope. That Reds movie chimes really closely with me as well, thanks Burner. It is very similar to the first mission on the first!
  7. I'll be honest, the GRAW squad command system, as with GR2/summit strike was O.k for convenience, but lacked setting waypoints, fire arcs etc on a map. You could only send your squad to places you could point to and I'm hoping Wildlands will include the kind of options available in the original. Especially with an open map line of sight commands to where to move would be a limiting factor for me.
  8. I am hoping for a server browser and lobbies that can be customised by the host. I'd like that to be on a non-rental basis, but I'm not overly optimistic that will happen. I think the trouble is with ranking, unlocks etc is that they force an MMS approach from the publisher in an attempt to give every player a uniform experience. If you allow servers and custom settings, you are open to boosting and stacking for XP. Never a problem in the Ghost Recon community on Xbox and I guess not on PC, but then XP and unlocks didn't matter then either. Future Soldier brought the dreaded unlock system into play and with it the inevitable MMS. Although you could host lobbies with everything unlocked, they couldn't be searched and joined which was a huge disappointment for me. I set up a poll on the Ubisoft forums which got an overwhelming response from over 300 votes (8 against) asking for searchable custom lobbies from the console players. However, we dont even know yet if there will be PvP, and if there is whether an unlock system will come with it. Hence the matchmaking system isn't yet on the table for discussion.
  9. OK, if we're back on track ... Will Uplay be used to connect to MP - We don't' know. I was at a Star Players workshop at E3 that discussed Uplay, but not related specifically to Wildlands, just generally. The PC gamers at that workshop gave the feedback that Uplay seemed to offer no purpose in relation to Steam. I don't know if that means anything will happen, but the voice was heard. Will an Internet connection be required for SP - No it won't be, this is not an MMO Direct IP gaming? Dedicated server files - We don't know, this wasn't discussed as far as I recall. Demo recorder or replays - We don't know, I don't recall this topic being discussed either. How do respawns work? One location or a choice such as on a squad leader - We did experience this aspect of the game, I mentioned it in my gameplay blog http://aibluefox.tumblr.com/post/122874009850/ghost-recon-wildlands-play-test, but I did have to edit my original transcript as the mechanism we used was just for the benefit of the play test in Paris and is subject to design decisions. Nothing being hidden as such; the producer was clear that leading fans to believe certain ways of doing things would be in the game was wrong at this point. The Dev team want to make decisions on respawning later in the development lifecycle. How do saves work? Save anywhere, save point, auto save. - Didn't come up during the play test or in discussion. Partly, I guess, because none of us felt like shutting down and going to do something else, LoL! I'm sorry that full answers can't be given and that not much can be said at this point, but I know that the PC guys will be all over the Dev team with these questions when they get a chance.
  10. It won't be first person only, Koelshooter, it will definitely be a third person shooter. However, there is a very clear message being given to the production team in Paris from the likes of Rocky, Deosl and Ulukai that the game could and should support first person only as a viable, playable option. The third person fans in that group (like me) are totally behind that as well. We don't know if it will happen, but it won't be for a lack of asking.
  11. Correct, I was arguing that your logical assertion is false, because the result if it is accepted is absurd. The graphics capability of PCs has nothing to do with the reduced amount of developer resource wasted on porting code developed for last gen consoles. Completely irrelevant response; as my point was that the effort could be spent on bettering and testing the net code. Anyhow, you clearly like a debate but as I have no wish to derail this thread then I'll make no further comment or reply to any further responses you may make. I'll just leave it to you, in your own words, in the hope that you might see why people may get confused about what your assertions or points actually mean.
  12. Incidentally the only real logical fallacy above ... 1) Future Soldier net code on PC was poor 2) Ubisoft wish to reveal information on a gradual basis when they have decided features 3) Therefore Ubisoft are trying to hide that the net code for Wildlands will be poor. Come on, 101459, this is a non sequitur. Nowhere was the question "will the net code be poor?" asked and the response given that "we're not talking about the net code right now, we'll decide if it's going to be poor later". As said, I understand the caution and cynicism, but Rocky an apologist? Nothing could be further from the truth. He represented this community with honesty, integrity and was straightforward and clear in what the community would like to see. To address your net code worry specifically, however. There won't be a console port to PC. The game is not being developed for 360/PS3 and is being developed for Xbox One and PS4 which are essentially x86 architecture. Therefore net code issues should be a lot better tested.
  13. Que? Did you miss that it was 101459 quoting Rocky and my post was a fairly short two liner, LoL?
  14. Whilst I understand the cynicism, and let's face it a lot of it is well deserved, you can't read too much into this. As Rocky points out, it is normal business/marketing to have a managed amount of information released into the public domain. Partly as a tease, yes, because the marketing campaign has to maintain momentum, but mainly at this time because the game is still a work in progress. It doesn't run any deeper than balancing aspiration with revelation, and you guys really do know pretty much most of what has been decided so far. There isn't a smoke and mirrors act going on to generate an illusion.
  15. Trouble with written communication! The Mehrabian myth not so much a myth in forums, LOL.
  16. Zealex, it was genuine Socratic irony. Did that really escape you? If you want to pick a fight, then maybe pick it with someone who disagrees with you.
  17. Well, if there aren't female characters, who will make the sandwiches? ... by the way, there was a wink and a smile emoji in there when I posted, just in case anybody didn't get the irony!
  18. There was a breakdown of weapons shown in the trailer done by KryotenX Don't know all the weapons and attachments, but after the universal praise for gunsmith, I'd be gobsmacked if we don't get that level of customisation at least.
  19. Although I'm a third person convert and prefer that, I really hope First Person can be supported! I can't see why it would be difficult to implement, most of the work is done and if you exclude weapon view (as per original) then it is as simple as fixing the camera in one place.
  20. Absolutely, Zeealex. I can't' see any reason not to offer the option. I didn't know until I played Battlefront that you could switch between first and third person views on the D-pad as you play, so I expect the BF in 2016 to follow suit. All you have to worry about then is ensuring that servers are provided where the view can be forced or people with first person preference will be forced into third person to compete.
  21. I think you're right, Rocky. Obviously you guys all mentioned it too, but Ulukai was telling people on the Metro, LoL.
  22. A few guys asked for that, papa. Ulukai asked the whole population of the studio for it when we had a big gathering to say what we thought. We'll see though I guess. I had a go on Battlfront at E3 and it seamlessly switched between first and third; however I'd like to see the GR2/GRAW system where first person could be forced to ensure a level playing field. I prefer third myself, but I really believe first should be properly supported.
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