Jump to content
Ghost Recon.net Forums

SeekerII

Members
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

0 Neutral

About SeekerII

  • Rank
    Recruit - 3rd Class

Profile Information

  • Gender
    Male
  1. I would also like a standing list. Also Rocky, would you make the top three replays available to us, would like to see how the other teams are working, if no one objects.. ) AKA: Stormlord..
  2. Add =MS= Team 1 =MS=L16 =MS=Stormlord thanks,
  3. there are many of us out there, just keep looking. )
  4. Outstanding, count me as VERY interested also ... ) Seekerii (aka Stormlord)
  5. I'm going to pipe in here and thank everyone who got involved in the development of this project. As a beta tester, the attention to detail and thought into the mission and play is outstanding. Thank you Tinker, Hammer and your development team. The A & O clan, as well as others of the testing team are chopping at the bit waiting for the public release. SeekerII aka Stormlord
  6. beta testing, and I too have to coin the phrase "WOW", the modders have done an OUTSTANDING job on this mod, and we only worked our way thru the first several missions. the maps and detail work is great. Seekerii aka Stormlord
  7. I am running a dedicated GR server on a Dell quad core system running xp64 with 12 Gig of ram. It runs under the 32bit environment, and the only issue i have is not being able to find pkzip or winzip to run under the 64 bit platform so i can capture replays. So, as Hammer mentioned, please post the issues you are having. SeekerII aka Stormlord
  8. Lets not forget that Windows 7 is also involved. We do lots of testing at my work, and i have noticed at times that Win7 sitting at idle consumes 1.5 meg just to keep happy. I don't suppose that the problem system is duel core? If so, you could move your security packages and some other system processes to a dedicated processor. If it were me, I'd bump the memory up to at least 4 Gig, XP can handle most of that, would allocate some more to other system proc's. My 2 cents worth.. Seekerii aka Stormlord
  9. Getting into this late in the game, but you can count me in as a beta tester. As A&O has 4 dedicated servers, if you are in need of a test machine, i can query the membership to allow one for testing. SeekerII aka Stormlord.
  10. Just wanted to put my 2 cents in, this worked great, here's my example: Group: Secret Door Comment: Player thru Secret Door Trigger Event: A member of Player Platoon is within 2 meter(s) of Door Teleport. Responses: Allow this block to be reactivated. Teleport (The actor nearest Door Teleport) to Secret Door - Inside. SeekerII aka Stormlord
  11. thanks you two for your ideas. I'm off to try a few. Seekerii (aka: Stormlord)
  12. Hey Tinker, did you get a chance to test this past weekend? I'd like to know your results. Thanks,
  13. thanks for all the good information .. I did get my mine field to work, and it turned out pretty good. so.. do i dare ask about mp insertion by helicopter.. heehee, lots of posts about helio's not working right, but most are several years old. has there been any improvement and/or understanding of the code? Maybe point me toward a few custom mods to look at.. PS: Thanks for the tip about the weather, want to work that into my mission for sure...
  14. Yes, been pouring over scripts, and centcom had the mine examples i needed. Plus i found a bit more detail about effects that helped. Is there a place or site where modders share some of their scripting? Coming from a programming background, lots of time they have places to store libraries of examples to help others. Long time player, just now getting into the mod creation business. SeekerII (aka Stormlord)
×
×
  • Create New...