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RichardG

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RichardG last won the day on October 28 2020

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About RichardG

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  1. i discovered that when you go prone the game moves the camera position forwards to match the position of the head while lying down, but the model pivots at the waist while the camera pivots on the spot so the model will only line up if your looking straight ahead, you could still adjust this value to get the camera in the correct location for the mod but it will take some doing to get it to change position with mouse input to stay lined up with the model. iv'e tried but i was never 100% lined up and the game crashed frequently due to the calculations. i believe the script is called "fb" or "fo
  2. cool!!, what happens when he goes prone?, have your tried it with all weapon types? such as the anti tank rocket. i encountered an issue working on the first person view; when firing a rocket the back blast could injure or kill the player sometimes, so that is something to test for. also try it out in a building with stairs and tight hallways, there is always a risk of the camera going places it shouldn't. install some mods which add new player models, some have accessories on their heads that block the view also weapons holstered on the back can block the camera when in different stances.
  3. Hey Leon, so how i went about finding the memory locations is like this; i used a program called 'cheat engine' to view the decompiled code of the game while it is running and loaded into memory, then search for any change in the values of the memory addresses after i switch to the game and perform an action. so far i figured out; pressing f1/f2 to change the camera modes in game gave me the memory address for showing the model and changing the camera type values are 0,1,2, removing the code just shows the model pressing the stance up and down key gave me the address of the y coordi
  4. Hi, the link for the 64bit version for the most recently uploaded trainer is broken, could you please contact RichardG and let him know so that he can upload a fixed link? I really love Ghost Recon and need this fix. I have an older version of the trainer but because the camera is fixed on only one side of the character It makes it difficult to peak left sides. 

    P.S

    Please don't use dropbox again, dropbox is ######.

     

    -Major Trump

  5. Dude how can I install or activate your 1st person/third person mod for Original Ghost Recon. 

    I downloaded it but don't know where to go from there

    1. MajorTrump

      MajorTrump

      Don't know if you figured it out but to use it first start the game then alt+tab out and start the trainer then alt+tab back into the game and if you're using the latest trainer then you press O for tp and i for FP once you're INGAME IE during a mission or if your using an older version, same rules apply. Only real difference is the button, the button that activates tp is the key next to backspace, 2 button right of 0(not numpad)

  6. thanks for telling me about Harntrox's work, I'll definitely check it out, however i would still like to tinker with my original idea of making the AI take cover like they do when a grenade is thrown at them. its a simple and yet game changing edit that would make things a little bit more interesting. i imagine in Harntrox's work the AI still walk around waiting for you to engage them. all I'm after is a way to make them hide so that it doesn't turn into a game of "shoot the moving/ stationary targets from across the map" i want to find them, hunt them, get shot when I'm not moving
  7. i was playing firefight coop with a few friends on game ranger recently and it just started to bug me that the AI just stand around or casually walk around till they happen to spot a player and try and shoot them. i thought to myself; if i was charged to guard an area as these enemy AI are supposed to be, i would not be casually walking around waiting for someone to shoot me like an idiot. i would find some cover near by, make it look like the place is unguarded and cap anyone who strolled in, due to the fact they didn't see me and thought it was clear. but how would i get the AI to
  8. i tried to implement that feature before but i could not locate the base address that held the zoom value, therefore i cant write any code to respond to it. but if u want to turn the mod off and restore the original view when your zooming in , you could just press "]" or "o" till i figure something out. made a trainer that merges the FPWV and TPWV, they don't work well together so the controls are slightly complex, but necessary to make it work; "u" turns on 3rd person "i" turns on first person "o" turns both off press "o" before u switch between them or the camera mig
  9. i was watching the videos you guys posted earlier in the thread and noticed that you were having trouble clearing right corners because of the camera angle. so i tweaked the third person mod to enable side switching. its held together with duct tape so don't expect anything much from it. the "I" button toggles the model and moves the camera back, the "G" button kills the left/right offset scripts to center the view, the "A" button activates the left side view and the "D" button activates the right side view also the camera is moved back farther like in SEO's videos so
  10. the trainers only work with ghost recon patched to version 1.4, sorry if i didn't make that clear. I made this trainer with a program called cheatengine.exe , it shows you the De-compiled game code (in assembly language) as it is running and enables you to find addresses using data values and delete, edit and insert your own code. i took a few months to find the sections of code required to make these trainers, and i changed some values and inserted some code too. if u like you can run the trainer only and De-compile it using the cheatengine.exe then you can see all of my code in the memo
  11. @Rocky i gave russiaghost the source code and some advice via private messages and he altered the TPWV and FPWV mod to his liking, he named the file "3rd_person.EXE", seo then got the altered file from him and used it to make the videos posted on this page, he renamed the file TPWV2.exe, and made a bat file which launched ghost recon and then ran TPWV.exe for convenience. i liked the changes he made and i asked him to put a link here so persons viewing the videos would be able to download it. you know the rest...
  12. @Seo can you post a link to TPWV2.exe i dont think anyone but you has it. also thanks for keeping the thread alive with your awesome posts. @Jose21crisis if its similar then i guess it could work as well but you would need to make a trainer to respond to Rogue spear, cause this trainer only responds to Ghostrecon.exe
  13. another awesome looking video, is that a custom camera angle? i don't remember making anything looking like that. could you post a link to all the trainers you use in your videos. also, do you play on "army of ghost" server and game ranger?
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