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Everything posted by nyleken

  1. Narco Road sounds meh tbh. Interested in Fallen Ghosts, though! That's pretty standard fare, nowadays. Besides, we've known there'd be two DLC packs for quite a while now. Now we just have the luxury of knowing what you get for buying the Season Pass.
  2. We doing wishlists? Rules of engagement for the AI team Better tutorial for helicopters More plate carriers Fix the Crye shirt so that it's Multicam textures are consistent with the ones for the Crye pants Actual night vision goggles An actual HK416.
  3. 553m for me. Being stuck with an ACOG sucks. I genuinely love how the MSR looks from an aesthetic perspective so I used that for most of the open beta (also because its stats outshine the other two sniper rifles available.) I'm sure Rocky has plenty of screenshots to share. Right? RIGHT?
  4. I agree with Rocky here. I've only used fast travel maybe twice. Unlike other Ubisoft sandbox games, Wildlands actually has a level of visual fidelity that makes the world stunning to look at. Walking in the night during a thunderstorm is down right atmospheric. I wish the game had a photo mode for these moments, to be honest.
  5. There seems to be some inconsistency when it comes to enemy resilience. Generally speaking, guys in white shirts usually get taken down in 1-2 shots with an AR but I've had a few instances where it takes upwards of 4 to take them down. I wouldn't mind so much if it wasn't for the fact that the game already has enemies with visible body armor that you'd already expect to take more punishment. Speaking of body armor, props to Ubisoft Paris for making enemies in a 5/5 difficulty province look paramilitary compared to the white shirt guys. Gives a bit of diversity to the cartel's forces. Another nitpick: Extreme difficulty is fun and all but the game is clearly not balanced around it. Doing any type of CQB, especially in the network station ops, is a pain and the problem is exacerbated by the presence of a timer. One last nitpick: it seems the helo QRFs are a little too accurate with their miniguns. I've taken one down and it still managed to fire at me accurately while it was doing a hard landing.
  6. The AI Ghosts are ridiculously overpowered when you tell them to fire at will. Midas took out Bookhart after he revived me while barrels exploded around him.
  7. Oh definitely. I've actually gotten flanked by a goon and was taken down. (though to be honest he actually glitched his way inside. Remember that church in Culta? Yeah, apparently the AI can vault over and phase through one of the walls.)
  8. You know how the minimap has this thing where it shows the general vicinity of an enemy but not the exact location unless you spotted him? They removed that for Extreme. Otherwise it's the same.
  9. Apparently the game is too hard on regular difficulty for this guy:
  10. This is the one by John McTiernan, right? He directed the first Die Hard. I actually kind of dig it. Liked how the narration led me on by making me believe she was talking about the Santa Blanca before realizing she was talking about the Ghosts.
  11. I find it funny that the US seems to be assisting a far-left rebel group in Bolivia. This is at odds with previous American foreign policy in South America, which usually saw the support of right-wing dictatorships and CIA-backed coups against socialist governments. I have this feeling that there'll be a conflict between Bowman and Pac Katari. Can't trust a CIA spook, after all.
  12. They stated they were adding two big expansions for the game that come with the season pass. How big? We don't know. I could see them adding in cross-border raids into Peru. The Ghosts are black ops units anyways so them conducting illegal incursions into Peru makes sense.
  13. It actually bothers me that there's action music in the PC version that's only utilized in the menus. Putting on my tinfoil hat here but is it possible that they planned to include it during missions but scrapped it before release only to implement it in the PS2 version? That's only way I can reconcile the fact that there's action music in the origmiss folder.
  14. Bit late on the topic but I'm surprised XLink Kai is still kicking around. Remembered using it to play Halo 2 on the ol' Xbox.
  15. Well, perhaps not to that extreme but I'd totally be fine with a first person Ghost Recon with VR support. I've watched some gameplay of RE7 with PSVR and being able to lean around corners with the headset on made me think of Ghost Recon's leaning.
  16. We'll likely see some quality of life features implemented post-launch and of course the usual bug fixes. Not sure about how they'll go about doing DLC. They're planning on making two expansions that are included with the season pass and we have little to no details about them (but that's expected). Far Cry Primal did get a survival mode of sorts in a content update so the possibility of there being a tactical realism game mode implemented post-launch may actually become a reality. Provided they balance the game around it, of course. Honestly, I think cosmetics might be their cashcow if they wanted to fund continued development of the game. It doesn't actually affect gameplay so it's kind of safe. I might actually even pay for them if it expands the pitifully small selection of vests and plate carriers. (Like, seriously, the only Crye products we get are the Multicam variants, shirt, and pants. You'd think the Ghosts would have access to JPCs, AVSs and CAGEs being a Tier 1 unit and all. Did JSOC decide to cut their budget? Might explain the 20-round PMAG they get.)
  17. Agreed. Always found it a little odd to have action music soundtracks in the game and yet it only gets utilized in the menus.
  18. Welcome to Ghostrecon.net. Come for the discussions on Ghost Recon, stay for the opportunity to expand your vocabulary. Oh, and the mods are a cool thing too I guess.
  19. I can already see this thread devolving into a slapfight. So, in summation: Hatred of game devs is not a good idea. Conflating honest, constructive criticism with "hatred" is also not a good idea. Apologism is counter-productive. Being passionate and putting hard work into something does not necessarily result in something good. Don't really have much to add but I'd like to emphasize that constructive criticism is always, ALWAYS a good thing. I wouldn't get caught up in the negativity too much, either. The community manager for Wildlands doesn't seem too perturbed by it, anyways.
  20. I'm really confused by the reinforcement mechanic. I have no idea what conditions trigger it other than maybe going loud. Yet, that produces pretty inconsistent results. Sometimes the AI calls for backup, sometimes not. Is it like MGSV where only larger outposts have access to a command post that can communicate with regional headquarters to send in QRFs from adjacent outposts (yes, that's a thing)? Or is it dependent on the proximity of AI patrols nearby?
  21. Wonder if they got John McTiernan to direct this. He directed the live action trailer with the cat, IIRC.
  22. Now that I think about it, I may have been too harsh initially. I'm still disappointed by some of the design decisions made but they aren't a sign of laziness either. They put effort into them.
  23. My favorite moment so far is having an enemy QRF die because they crashed into a dumpster. No input on my end, they died because of their own incompetence.
  24. Well, they are French after all. All kidding aside, I think Ubisoft stopped caring around 2002 when Splinter Cell was released.
  25. Don't really think that Ubisoft is going to delay it. At this point it's probably going to be patched extensively post-launch and so the best time to pick it up is probably going to be a year after launch. That's also assuming the game is still alive at that point. Apparently the game has been in development for four years. I'm not exactly keen on the development process but I genuinely do wonder what they've been doing for the past four years.
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