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nyleken

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Everything posted by nyleken

  1. Blacklist is an excellent stealth action game. Maybe not so much an excellent Splinter Cell game but it's a great game nonetheless. The enemy AI is fantastic and some of the best that mainstream gaming has to offer. The part where the goon told the other guy that he was checking something out only to be taken down leading to his friend wondering where he is? That's not just a scripted event, I've actually seen that happen during gameplay. Best part? He was calling out his name! The game also highlights the importance of communicating the AI's intention in a way that is immersive and makes sense. Most stealth games would have the enemy split up and sweep an area as individuals in complete silence. In Blacklist the AI will sweep methodically as a two-man group then has one of them tell the other that they could cover more ground by splitting up.
  2. Honestly firefights in this game are incredibly tedious. The AI is way too eager to bumrush your position. Combine that with their TTK on Extreme and their pinpoint accuracy makes for a very frustrating experience. The Far Cry games have an ai director system that dynamically changes the accuracy of enemies depending on the number of NPCs in the scene, which is something that Wildlands could use to make more enjoyable firefights.
  3. Here's some relatively low-res eye-candy
  4. Still have this issue unfortunately, despite using no less than three different laptops with the game. I've managed to reproduce it reliably with the M249, where the end of the firing sound emits an extremely loud BANG, though maybe that's intentional? I've tried out disabling EAX, which doesn't help. Same thing with the alternate cache. Fairly certain I tried out forcing software, too. Also doesn't help. I'm somehow convinced this is an issue with the audio drivers on all three laptops.
  5. How do we know Apex isn't just Rocky tho. *puts tinfoil hat on*
  6. I can see why it would kill immersion since it's non-diegetic. That said at least the PS2 version made use of it. Action 1 is one of my favorite tracks from the game.
  7. Decided to actually run through a Black Ops mission to the end. Had a blast, except for the part where 2/3rds of my team got wiped out by the warlord ambushing us. Concealment is no joke, I legitimately could not see his squad despite the tracers flying around. I was forced to flank him by using the river bank as cover, which actually worked for once! ###### was advancing due to our low volume of fire, so I didn't see him at first. Fortunately his last remaining teammate exposed himself, and the warlord was right next to him. RESULTS: 4 KIA, infil zone successfully defended, intel retrieved, 2 Ghosts reach exfil zone. Pyrrhic victory. Lesson learned: always secure an area before moving on. Bounding overwatch recommended.
  8. If anything the mission is a little too "scripted". The game's greatest strength is its freedom of choice and this mission actively hampers it.
  9. Not really making good first impressions. I absolutely loathe insta-fail stealth missions in games. This mission is worse in that it also insta-fails you for killing enemies during the stealth phase even though they're going to go guns blazing later on anyways. I mean at least have checkpoints! Having to go through the same damn routine over and over again with an unskippable cutscene because a random Unidad grunt managed to slip through my mines and kill me is not fun. This might be the ONLY mission in the game where I actually had to switch to Arcade difficulty. On the plus side, Michael Ironside! Yay!
  10. When are you going to take that long deserved break? I swear the last version only came out a week ago!
  11. Might be a teaser for a new Splinter Cell game! Plus they got Michael Ironside back, which bodes well. Also, does this mean NVG animations confirmed?
  12. Might bash together some patterns to create a new one.
  13. We could use more vests. I noticed that in the video you can have them equip Siege icons, including female ones. Does that mean we get to switch their gender? Because I'd do anything to switch out Weaver and Midas. The former because he's the very definition of monotone and the latter because I can't distinguish him from Holt.
  14. >Built around a Strong Theme These updates are being called Special Operations. Guessing the theme is milsim? Someone noticed that they added NODS to the ACH helmet, which was previously barebones. A sign of things to come?
  15. I'm actually impressed. I was legitimately expecting them to implement this feature in the next game or so, not as a title update for PVE. Ubisoft has been upping their game lately. I'd honestly say that they have some of the best post-launch support of any triple-A devs out there.
  16. Lemme guess Australian SF? Possibly SASR. I'd say NSW with AOR1 but I'm not good a identifying the intricacies and subtleties of camo patterns. NSW with AOR2.
  17. I was actually planning on hitting him directly with that jump, except the truck didn't go fast enough. Thankfully it managed to work out in the end.
  18. Waiting for the sequel tbh. Wildlands is kind of like an appetizer, a good but not great game that lays down a framework from which future Ghost Recon games can draw from. Ubisoft has a good track record with sequels that improve upon their predecessors so I'm hoping Ubisoft Paris can knock it out of the park with the next game!
  19. I'm using the Chalet map by Hana_JP currently, which I think is probably the perfect map for the sort of mission you're looking for. Trying to figure out how many hostages to put in the map. I was thinking 8-12 would be nice with 1 guard assigned per two hostages. Hell I could look into randomizing this to incentivize replayability. Side-note: Using the command map to place entities is such a PITA. It reminds me way too much of mission editing in ArmA without a 3D editor.
  20. I could but I'd probably tweak each file individually afterwards anyways.
  21. I imagine it'd have to be CQB heavy to make it challenging, especially if the amount of tangos is going to be lower than usual. There's a couple of custom maps that might be perfect for this sort of scenario.
  22. This is mainly a mod to suit my own tastes and to provide a lightweight alternative for my friends. I feel Droopy's mod changed a little too much for my tastes. But you're right, it's quite difficult to make something that's different from what Droopy, Riley or Apex made.
  23. Changing the accuracy might be enough. I think changing all the enemy weapons to full auto only might be overdoing it a bit, I'd probably only restrict it to NPCs like the Ossetian rebels. IMO it's important for there to be a clear difference between an untrained separatist militia versus a professional military with some unfortunate conscripts sprinkled about. Making NPC only kits will help with this immensely.
  24. After playing SWAT 3 recently I've noticed that my most used mod for it is Finn McCool's Enhancements 1.5, a lightweight (only 700kb at induktio!) mod that mainly corrects errors found in the game's texts, enhances the sound, adds AI improvements from other mods, improves on the effects, and rebalances the enemy AI to be less superhuman. So I thought about doing the same thing! The features I plan on implementing are: Renaming weapons/items to their actual real-life name. This includes the grenade, whose in-game model is that of an M26 yet its HUD icon is that of an M67. Fixing typos and/or inconsistencies with the mission briefings and audio if there are any. Adjusting enemy AI accuracy to be less "aimbotty". Biggest problem with this is that it might make the game too easy, especially since I don't plan on removing the fog. Changing the weapon sounds. Easy enough to do but whether the new sounds are better or not is largely subjective. Things that I may consider: Adjusting weapon balance. May have to be implemented due to point #3 in the above. Adding new weapon kits. I have my eyes set on Burner's flashbangs if I go ahead with this. If anyone else has other minor quibbles that they'd like to see changed I'm all ears.
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