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Zapeth

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  1. I read that already so I automatically assumed that you were finished with this project (which is sad but I respect your decision). Thanks for your work up to this point though, its greatly appreciated If you want you can PM me a link to your unreleased 1.2 version so I can try it and figure out what works and what doesn't (assuming you still have it). And I would continue this project myself, however I don't have the slightest knowledge about GR modding (I just reinstalled the game 5 days ago after a 10 year pause) and currently am busy with other things to do. Perhaps once I have some more time I can dig into it but thats only the best case scenario for me. So I was hoping that some other (skilled) members here would be interested in this project and perhaps continue it
  2. I was unsure whether I should open a new thread or revive this one for my question, I decided to do the latter since it still fits in here. So I was wondering if there are still people here that could perhaps further develop this mod so it becomes a fully grown conversion mod from SOAF to GR? Because in its current state it seems to merely serve as an asset basis for other mods to use (as far as I can tell). What I think needs to be done are (probably I'm missing some things): - all the mission specific scripts (assuming most if not all of the script related stuff from SOAF is possible in GR) - NPC placements in the map - changing the hud color from blue to orange (if thats possible) - put all the mission maps into a campaign instead of quick mission levels - assign all the briefing sounds to their missions and put up some mission preview pics - properly implement the training map (currently its also only accessible over quick mission and starting the training map crashes the game) However I'm not a GR modder and perhaps its all not that easy or quick to do. But I think it would be very awesome to be able to play SOAF as an "unofficial third extension pack" in GR instead of having to play it seperatly.
  3. @mexicobob: I'm afraid I don't have the time to go through such a large collection to find two maps (not to mention that I don't really plan on ordering something). @Hammer: thanks, that seems to be the one I was looking for! Do you know if there exists a customized version of this? Because I don't recall the map I have in memory being a test map and having it packed together with test maps for other weapons (and the name doesn't sound right too). But it could also be my bad memory because almost everything else matches. And I think I found the other map as well after browsing through some of the map(packs). It was Killhouse Double from the MLP Mappack 2 (name sounds right and the map also looks very familiar).
  4. Hi guys, I'm trying to find some maps I played a long time ago in GR. Sadly I can't remember their names but I a little bit how they looked like and their missions, I hope someone will be able to tell me the name of these maps are and where to find them The first one was a long range sniper map where you basically spawned on a hill (at least I think it was specifically designed for snipers) and after one minute or so a couple of enemies would keep spawning for a certain amount of time in the distance running towards you and you had to kill as many as possible. It could be that this was a co-op or multiplayer map where you had to battle with the other player to get the most kills but I'm not sure. [edit]Oh and it was a desert map so it could very well be that Desert Siege was required for it to run (which I had installed back then)[/edit] The second one was a really small map fully packed with enemies and you spawned somewhere in the middle of it so basically you had to move very carefully and almost every wrong move could get you killed. I think it was also a night map but it could be that there was a day and a night version. Thats pretty much all I can remember about them, I hope someone can help me here, thanks
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