THX
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Posts posted by THX
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Okay thanks

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Ahh okay, I thought ppl might be using lighwave or milkshape. Guess I was wrong

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Just wondering, what do you guys use to model with? (ie: lightwave or max)
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983 poly's

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Its not totally done, still needs some work done on the chamber area as well as the back.
So heres my current render of the Shipka submachine gun (bulgaria)

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Sorry dude, I really have no idea what is causing you're problem
.But I suggest you ask at the polycount.com forums. They get lots of visitors, someone must know the solution.
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Well I don't get that kind of problem while using MAX 5... what modifiers are you using (if any)? And do all you're objects get tesselated or just some?
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It is the angle
, I fooled around with the mag size for quite some time, if anything, its too big 
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Thanks for the nice comments

Btw, thanks for pointing out the sights, didnt notice it

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I could make a silenced version, but I need a pic. Do you happen to have one?
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I used MAX to create it and its around 2000 polys (too much...), so im going to be doing some optimization, removing stuff which is not visible.
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Here's the render of my Swedish K (Carl Gustav M45 Submachine Gun).

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Can anyone explain to me how I could 'polygonate' a non-pre made polygone?
Let me explain.. When I create a cube (for example), I can choose how many width, height , length segs I want. How would I do it on a line I just extruded?
I know you can use the cut tool, but I find it very inprecise..
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Maybe he forgot to optimize it?
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Hey thats one really nice AK you have there, I so need to learn how to texture like that

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Thanks

Poly count is about 1400, but I can greatly reduce it, I have a bunch cynlinders inside the ak, which have no real use.
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Please keep in mind, this is only my 3rd model


Mossberg Marriner shotgun
in GR - Weapon Modding
Posted
Okay I need some feedback on this render. I would like some advice on to make reloader thing (what you hold and pull back) better. Its not looking the way it's suppose to