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THX

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Everything posted by THX

  1. Okay I need some feedback on this render. I would like some advice on to make reloader thing (what you hold and pull back) better. Its not looking the way it's suppose to
  2. Ahh okay, I thought ppl might be using lighwave or milkshape. Guess I was wrong
  3. Just wondering, what do you guys use to model with? (ie: lightwave or max)
  4. Its not totally done, still needs some work done on the chamber area as well as the back. So heres my current render of the Shipka submachine gun (bulgaria)
  5. Sorry dude, I really have no idea what is causing you're problem . But I suggest you ask at the polycount.com forums. They get lots of visitors, someone must know the solution.
  6. Well I don't get that kind of problem while using MAX 5... what modifiers are you using (if any)? And do all you're objects get tesselated or just some?
  7. It is the angle , I fooled around with the mag size for quite some time, if anything, its too big
  8. Thanks for the nice comments Btw, thanks for pointing out the sights, didnt notice it
  9. I could make a silenced version, but I need a pic. Do you happen to have one?
  10. I used MAX to create it and its around 2000 polys (too much...), so im going to be doing some optimization, removing stuff which is not visible.
  11. Here's the render of my Swedish K (Carl Gustav M45 Submachine Gun).
  12. Can anyone explain to me how I could 'polygonate' a non-pre made polygone? Let me explain.. When I create a cube (for example), I can choose how many width, height , length segs I want. How would I do it on a line I just extruded? I know you can use the cut tool, but I find it very inprecise..
  13. Maybe he forgot to optimize it?
  14. THX

    Ak 47

    Hey thats one really nice AK you have there, I so need to learn how to texture like that
  15. THX

    Ak 47

    Thanks Poly count is about 1400, but I can greatly reduce it, I have a bunch cynlinders inside the ak, which have no real use.
  16. THX

    Ak 47

    Please keep in mind, this is only my 3rd model
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