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Duke

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  1. So Rocky ... is the party at your house?
  2. Sounds great CC. Awesome, really looking forward to the mod.
  3. Unfortunately true. I put the link so folks could see the front page. Maybe some of our Army-type might have access and fill us in.
  4. I was at Schofield Barracks yesterday. Imagine my surprise to see "'Ghost Recon' New Game Lets You See Future Gear in Action" on the latest Army Times. http://www.armytimes.com/story.php?f=1-ARM...per04172006.php Just 3 more weeks till GRAW:PC.
  5. I wish that were possible, but the GR engine doesn't allow it. Which is why I had to come up with the OPFOR mini-mods to change the AI enemies. It sucks that the server has to go down so that the OPFOR mod can be activated, but it's the only way to go about it. Unfortunately I'm not familiar with MP but I definitely know its possible, but a drawn out process, in SP. I worked with Jack57 on Brothers in Arms where the player was a rebel in Panama fighting against the Ghosts. With the YOTM team's approval, its basically replacing the standard soldier CHRs with the VC CHRs, creating new ATRs, providing the proper kits (AK-47s, SKS, RPGs, etc), and slapping the respective RSBs in the right place. If this was done as a separate mod, you could actually play VC against your OPFOR Allied troops. To be honest, I did a little "unofficial" experiment and it works though its only eye candy right now since the VC still speak in English (but that could be updated too). To save time I copied the VC CHRs and renamed them using the YOTM CHR names (that way I didn't have to redo any of the standard ATRs). The soldiers did show up in the VC skins but because the CHR used "default" heads, every now & then you'd get a VC with a grunt cover, etc and naturally they all had non-Viet names. IMO, it would be best to have the VC CHRs select a specific head, rather than default, to make sure you don't get any round eyes.
  6. Who knows in a patch but anyone familiar with the GR1 or Rainbow Six / Rogue Spear series knows there is usually an expansion in the works. I agree. If memory serves me right, it was the dedicated modders who added the flying helos. And what about some of those modder-created maps & campaigns? A lot of good stuff out there. Of course, it was RSE's forethought to include IGOR so the game didn't go stale.
  7. I did 24 years ... mainly surface, flying, & subs mostly in the Caribbean, CENTAM, SOAM, SEAsia & the PAC. To all those concerned, I'm sure "gulf01" meant excellent work to the mod team. I don't wish to claim credit as I wasn't involved in this project; but I agree excellent work guys.
  8. Not to highjack the thread, the original H&D was really buggy but there were definitely some maps & missions that would have been great for GR1. HD2 fixed alot of the H&D problems but as in any game, including our beloved GR1, some things could have been better. Blending the two views does have its good or bad points depending on your viewpoint (no pun intended). The FPWV gives you the more realistic LOS but OTS does give you that life-saving advantage for peeking around corners.
  9. Hidden & Dangerous II (HD2) had FPW & OTS views but the weapon was normally at the carry in the far lower right corner of the screen in the FPW view. The weapon was not in your face until you brought it up to fire using your iron-sights or scope. In fact, there was an on-screen crosshair which allowed you to fire most weapons (not sniper rifles) from the hip in an emergency. Anyway, the soldier would lower the weapon back to the carry after a short delay if you were no longer firing. HD2 gameplay and the missions were quite good & challenging. Unfortunately the game was not mod friendly so once you played the mission you basically were left at trying different ways to complete the mission at the four different levels. The thing I liked about it was the weapon & uniform selection process was similar to Rainbow Six/Rogue Spear. Pick & choose rather having to rely on ready-made weapons kits. I could never figure out why GR1 decided on the kit system. It just didn't make sense I had to choose whether to take a pistol, extra ammo, or grenades as my secondaries. Glad I didn't have that limitation in real-life.
  10. Kudos to the mod team. RL has limited my time with the mod but I haven't had any probs with any of the skins or missions that I've tried so far. [bTW, try the Cuban beach house mission (ARVN 10) with VC OPFOR & you have proof Charlie DOES surf. Or they at least have surfboards.] I've read the replies and I've worked on many mod projects during the past 3 years (mainly with Sixpence & Jack57) so I know the time & trouble spent even putting a "simple" skin mod together. Anyway, here are a couple thoughts: - I think many folks thought they'd be able to play as ARVN, ANZACs, etc. against the NVA / VC in YOTM. Considering the many different skin mods, folks like to try out new camo & weps. - Activating an Allied OPFOR skin should convert the player to VC or NVA. Sure its eye candy but its also a mind set. You are now the "enemy" or rather the local VC freedom fighter fighting for his homeland against the round eye aggressors (blah, blah, blah). Something just isn't right about wearing OD green and shooting your former allies. And no I'm not a VC sympathizer. Actually I'm a Vietnam-era vet which I'm sure is pre-history for many of you.
  11. You could always check out ESIII:Morrowind. Look for the GOTY Edition since it already includes both the Bloodmoon & Tribunal expansions. The graphics are circa 2002 but there is a lot of good gameplay there and that's before third-party mods. Don't know if you get Computer Games magazine (www.cgonline.com) in the UK but they gave writeups in this month's edition (April 2006) on about 20 various Morrowind mods in their Mods & Ends section. Hope the info helps. Aloha.
  12. First off, it's difficult to say whether it is directly a Windows issue? Each has its own idiosyncracies but depending on your response to the following questions, we can determine whether its more hardware or software-related. Okay, time to put those VA-paid college computer courses to work. BTW, please don't get offended by the questions but it is important from my point-of-view since I don't know how much you've done. - Going through the motions: What happened? Were there any screens? Error messages? Was this system working before you inserted the diskette? - OS: Which version are you using? (W98SE, ME, XP Home, XP Pro) - OS changes: You asked about BIOS, did you do any changes to your system? - Image: When you say "image" ... do you mean a bootable image like from Norton Ghost? Not image as in JPG, BMP? - FDD: Again, you stated that the PC went through the motions so I will assume the FDD is spinning and that all the connections have been checked inside (no loose cables?). - FDD Explore: Does your system actually show the FDD (A drive?) as being present? - FDD Device Manager: Is the device working properly? - FDD Driver: Are you able to update the driver via device manager? - Boot disk: Are you sure you used a boot disk and not a data disk? It strikes me a diskette would be too small for a Ghost image (though admittedly I haven't worked with Ghost) but I know a standard Windows boot disk only has the necessary start-up files to get the system back up (i.e., no graphics). - Readable diskette: Can you read files off the boot disk on the other PC? - Working Boot disk: Did you try to boot the other PC with your boot disk to ensure the boot process works? If your FDD is "present" and supposedly working properly, the cables tight, and the boot disk can be read / works on another PC; then there is a strong possibility that the FDD is the culprit. A year of non-use and dust bunnies. But seriously, the FDD may not be totally dead but as I mentioned in my previous reply, a misaligned head can also cause reading problems. Considering the time & frustration, it just may be time like Logos stated to purchase a new FDD. If you consider a purchase, might I recommend an external USB-powered FDD. If you purchase off-the-shelf, you'll notice most PCs these days do not have an FDD. I don't know how long you intend to keep your diskettes but the bennies are you can move the external FDD from system to system without having to open up the case. I hope the info helped. Aloha.
  13. Iggy, did a quick websearch and they are $110 from the manufacturer. http://medusa-usa.com/
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