Jump to content
Ghost Recon.net Forums

oSea_shepherdo

Members
  • Content Count

    18
  • Joined

  • Last visited

Everything posted by oSea_shepherdo

  1. maybe make it so sensors can not see THROUGH entire buildings. Block them after one obstruction, they are ground based and need to penetrate walls, barrels, buildings, rocks , trees, etc. What type of sensor could see through all of that??? sonar would ping off the first obstruction and stop, radar would likewise have reduced effect after one hit, heart beat sensors might be able to sense it but it still would need some sort of sound and with all the other low frequency noise around it would only have very limited effect. Limiting the range or stopping AT the second obstacle would seem to
  2. There is counter intelligence, but it cant be unlocked until sometime like level 28 for the engineer, its the Jammer. Its ridiculously far up the unlock tree, maybe move that down to level 8
  3. Sniper Elite from the Original Xbox is backwards compatible and is the same game with slightly more dull graphics but it plays great. Don't waste $60 on Sniper Elite v2, just get yourself a $2 copy of the original and you will have the same fun but no upgraded graphics.
  4. I like the idea, shoot it Ubi's way: http://forums.ubi.com/forumdisplay.php/365-Ghost-Recon-Future-Soldier-Multiplayer-BETA-Feedback Hahahahaha, shoot it Ubi's way. Thats a good one.
  5. Or only give out kill points for people that are firing into or out of a certain radius of the objectives, not on the other side of the map or into or out of spawn areas.
  6. Co-op and campaign are good, but adversarial multiplayer is what GR has always been about to me. Come Borderlands 2 I will have all the co-op fun I can imagine(i am probably going to by that for both my 360 and my ps3). Most of my core GR buddies are not getting FS because they hate what it has become and that hurts co-op and vs. multiplayer for me. I am still torn though. I want to see the silver lining, but the cloud is just so darn big.
  7. Have to agree with you Mean. I just got done with a little more time on the beta and I have to say that I am even more unimpressed than I was the first time I played it. I got fed up with poor hit detection, random accuracy when firing from cover(it seems like sometimes I will pop up and be aimed right at someones head and all my bullets decide to go somewhere else, and other times its perfect), the ridiculous speed at which people move from cover to cover, and a few other things. Overall I just didn't enjoy myself as much as I have in the past with old GR titles, heck, I enjoy myself p
  8. I dont know if its bullet lag or if its the hit detection is just completely broken. I had several instances where I watched the kill-cam and the guy who shot me wasn't even hitting me, not even close. In one instance one player and I ran past each other and he must have reflexively pulled the trigger, not even facing me, and he killed me. ???? I don't know if its the servers, if we just had a bad connection, or if the game is broken. And as far as hit detection goes, its just kind of all over the map for where a headshot is. no apparent rhyme or reason.
  9. Well said K1NG. Thats what gaming is all about.
  10. Forgot about the Swamp. Awesome. Good times there. Oh, and whats with the stupid gigantic backpack the engineer is carrying. Is that going to be removable? He carries ONE tiny UAV, TWO sensors, ONE camera, and 120 rounds. ###### is in there, the Ghosts laundry??? It should only be on him when he is carrying one of those mini-turrets or ammo packs for the team.
  11. I've played Ghost Recon since the original, COD since COD2, and Battlefield since 1942 and own all of all three series with the exception of the latest COD which i refused to buy. I like them each for what they are. They are three totally different games that are meant to be played differently. Ghost recon was always the middle ground. Mid sized to large maps(with a couple of exceptions), cool guns, tactical gameplay without vehicles. A requirement on communication and achieving objectives as a squad. GR is now moving their bar towards the COD side and alienating their CORE audience. I
  12. hopefully the maps that they gave us in the beta are the two smallest maps they have. I guess that there is still a little hope that there will be some maps for snipers and sneaky assault guys like me. I still want siege! and 8v8.
  13. there seems to be a semi-auto trigger assembly available for almost every weapon so one can change them to single shot. The thing that I don't like is that it is a permanent switch. There is no variable rate of fire triggers that allow you to switch between auto, semi, and three round burst within the match. You are stuck with only ROF per match until you change it in your gun set up.
  14. Bring back Embassy! and don't mess with putting artificial cover points throughout the map, just let us have some old style non gears of war gameplay.
  15. Bring back Embassy! and don't mess with putting artificial cover points throughout the map, just let us have some old style non gears of war gameplay.
  16. this game does not deserve a Sig edition console. I have been on since OGR and this game is not quite GR. more like Gears of Recon. All thats missing is chainsaws and the Locust. I am buying this game and will be playing it regularly because I cant and wont pass up a GR game. I know that when all my GR buddies and I get on together this game will be nothing but fun, but I wish it had more of the old flavor.
  17. not overall pleased with the game. I don't like the controls and the speed is far to fast for Ghost Recon. Its full of short range quickie fire fights and none of the mid to long range shooting was required in old GR games. Instead of having long range lines of fire that a sniper could shut down and funnel an assault into an ambush, There is just too much cover available that has ruined the purpose of crawling and camouflaging properly for the environment. the other thing that I hate is that it has been reduced to 6v6. 8v8 was much better. The game is missing standard siege mode, which i
  18. I have to say I am a little disappointed in this game. I have been playing multiplayer Ghost Recon since the original. It was always a slower moving tactical game that required good positioning, communication and movement. They have sped up the gameplay and, with this cover system, have populated the environment with artificial cover points. In old GR games I would typically move to an area then low crawl looking for a good point to engage from, usually at mid to long range with an assault rifle. In about 2 hours on the beta I have not had an engagement over about 20 yards and mostly from
×
×
  • Create New...