Matt03
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Everything posted by Matt03
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I knew I saw it but I just couldn't find it.
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I thought I saw something that would do this but I think I might have been seeing things.
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I have seen it all now. That machine is a monster.
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I don't think anyone in a chopper would want trees or mountains getting in the way.
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A call is different from a loop. But they work with the same basic principles. I don't think in this case you need a call because all you should do is have the block preserve on the 30 sec trigger and use the loop. I see no need for the timer.
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They slow down at about 2 m\sec I think so slow them down long before the drop point. Just have to work at it.
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That is weird. Maybe your block that activates the timer goes off twice but from what you said with the 30 elapsed it shouldn't. Make sure you don't have the timer go off twice.
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Have to do one counter for each actor. If you have 40 enemy actors that would be 40 blocks not related to anything in the mission. That is a lot but if you want to do it go for it.
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I have seen the AI throw grenades a foot in front of themselves but that ain't what you want.
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How bout some bunkers like in Vietcong.
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If you wanted to do something like I thik you are trying to do you would have to use the actorfired response for each actor. That wouldn't be fun. Maybe one or two guys but not everyone.
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Was it the missions that made him insane or was he insane before then. .
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3 mend in each I believe. I have had a few problems doing this. Sometimes they lay down like they want to go to sleep. You might have success using the vehicleloadplatoon response. You might have to use enter vehicle in a plan.
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Then you would need to create new sounds. Have fun.
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They run out when they die.
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I'll get the rush with the final polished product.
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This is a nice civil disscusion guys. I have to agree with bkriley. If someone stole the program then they don't have the right to say something but it doesn't make it right if someone steals their material. I personally find it disgusting when I see stolen material in a mod. Especially when that material is from a mod that is highly used and there is no reason for the mod maker to be using it. I personally saw this in a mod. It was so obvious that the weapons used in that mod where from Earl's Standard Upgrade. And if anyone says he had permission I didn't see anything anywhere
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You would probably have to edit the texture and that would get rid of all of the messages. I think it would be a good thing. That is why they have the displaymessagebox response.
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Don't seem to do anything. At least that I can see.
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ammo limited is the response you talk about. It might work. I am currently looking into if it effects the way they fight.
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This is hardly the right place for this disscusion so can we move past this outbreak and get back on topic. If you have ever done anything for the GR community. If it was one mission or one weapon, no matter how good or how bad it was. I want to thank you for the time, effort, and the general love of the game that you put into your mod or whatever it was you did. Thank you.
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I understand that and I am sorry. But I just felt like I had to have my voice heard. As do a lot of people about the topic.
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I figured I would post in here because this is the correct forum and I don't think many come in here. This is about closing a topic everytime someone says something about DA. I know that most of the time it becomes a bitter argument about who is right and who is wrong. But I think if people where given the oppurtunity to say what they feel about mod theives then the topic would close very quickly. Most people on this forum have plenty to say and most want to say something. I feel that every time one of these topics are closed or deleted then it is like saying that the theives win. Th
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I think the original settings in the kit for the enemies gave them 2 clips. Sometimes maybe 3.
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My secret is to call in superman. That way I can still enjoy it when everything is ready. But I can do that because if I didn't it would never get done.