Matt03
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Everything posted by Matt03
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I have a small problem with a helo insertion. When I am alone everythin is fine and the cinematic goes fine. But when I have any AI on my team the game crashes right at the start. Group: <Default> Comment: Insertion Startup Trigger Event: The simulation is starting. Responses: Continue executing responses if (The game mode is Single Player). Begin Cinematic Mode. Place all members of player platoon in Vehicle - Black Hawk. Make Vehicle - Black Hawk visible to the game world. Teleport Vehicle - Black Hawk to Effect - Black Hawk Start Position facing Ins
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I thought DS only had 5 specialist.
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To those that think the M16 is ineffective
Matt03 replied to Aussie_Terry's topic in GR (PC) - General Discussion
Ha that is nothing. Me and a clan mate were doing a firefight for fun on the desert map River Bed. I was on the cliff to the left of insertion and I saw a man all the way at the bottom of the map. I would say it is about 250 meters. Well I was going to be an idiot and shoot him and after unloading a clip and a half on him with my M-60 I finally got him. It was great. That was by far the best shot I ever had not with a sniper rifle. I even had ammo to finish the rest of the mission. -
I was on a mission with two of my clan mates and I ran out of ammo for my M-60. I had also used all my grenades. So to get to the extraction we had to go through two guys. I got one with my last grenade. Then like a mad man I ran all out and got right next to him then he killed me. It didn't help my team but it was suicide.
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I have heard that the release date is around the end of the year or beginning of next year.
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I didn't notice that until you said it but a couple of them look like Millitary Camp retextured. But that is ok because it looks cool.
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That map looks cool. I heard a little about this mod from someone a while back and I think it might be worth a download when it comes out.
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Just give me the M-24 and I will be good to go.
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The stock .env file reads the stock map. Create a new .env and you should have your problem fixed. Just make sure you have the map you want selected in the env editor. If you want the same .env just load the env and change the map then save it as winter.env or something.
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Avatar switching is going from one player to the next. But I think there are ways around this.
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This whole forum should be a good enough petition.
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Well if people don't have 20x zoom on a assault rifle you really wouldn't have to worry about the sniper being worthless. If they just cut out the zoom on the assault rifles that would make the sniper more important. If they increased the viewing distance for the enemies that would make everyone have to be a little more stealthy.
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I think they are making a mistake with releasing the console version first. But maybe they will improve the PC version after they see some of the things wrong with the X-box version. The obvious thing in my mind would be to release the PC version first since we can patch the PC version and then make improvements with the console versions. But as long as it comes out for PC I will be happy.
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I believe a kill registers as actor wounded as well.
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Why not just try the hide object response?
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EDIT: I saw what you were saying Jack.
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This mission is on M01- Caves and I had six zones so the zones were pretty big. The one thing I didn't mention earlier is when you create the plan for the teams to go to the zone first put a path in the zone and the add a zone and patrol it.
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I didn't know if the player switch team members if it would still register the old player or new one. Just wanted to be safe I guess.
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Needs to be in mission forum. Answer. Create a tag (actor ref) Next Actor. Ok now you need to create your loop. <group>You need to create a group i.e. Group - set kits <trigger>actor loop <response> block preserve set actor kit to restrictions_kit_2.kil Then at startup queue loop actors in platoon. You need to use the group and loop over the player's platoon
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Group: <Default> Comment: Startup Trigger Event: The simulation is starting. Responses: Set Player's Platoon to (The player-controlled platoon). Enable the Stealth Group A script blocks. Do not end the game automatically when there are no players left. Set Player Counter to (The number of active actors on Player's Platoon ). Change the maximum spotting distance to 100. Continue executing responses if (The campaign difficulty is set to Hard). Set Stealth Counter to 9. Group: <Default> Comment: Player Fired Weapon Trigger Event: Pl
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If you don't want to d/l something that big you could try Navy Seals 2.0 which has the same one.
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Wouldn't second person view be from the eyes of another character?
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I got a mission I could send you to let you see how I had the enemy on alert and then after a while they went back to normal. I takes a lot of script but it is very cool. It is done for the player's platoon seen but if you wanted you could do it for the dead guys as well.
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If you want a really accurate sniper you will have to edit the atr. Open the sniper's .atr file and find the atribute for weapons and set that to a high number like 20 or so. For the mission if you want to have the sniper stay in position put a defence station with number 1 priority and he should stay in his spot. In his plan combat roe suppress movement at all cost and alertness combat and that should do it for you. Open the .atr with notepad or wordpad.
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I wish you could control your team in game and switch their fire teams. I also wish you could have more than three people on one team. I wish game would be made.