Matt03
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Posts posted by Matt03
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Why not use platoon seen by platoon and use the player's platoon ref?
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I just went over to the Hitman: Contracts site and it is one of the best game sites I have seen.Hitman: Contracts
In case you haven't seen it. The next installment will be the best yet. Or at least we hope it will.
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Just thinkin about it staham would be perfect, he is big, bald and can actually act!

He can kick some A and take names too.
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Contracts comes out in march I think, and edios is already working on getting a movie. Gamespot had the news mid last year.
cool.
A movie would be a must see, depending on who they got to play hitman
Coolness. They should use Jason Statham (think that's his name). The guy from the movie The Transporter.
My thoughts exactly.
@The_Slink, I thought that was an embassy.
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When I first started I played through most missions no matter what. No cheats. Didn't know them until I started making missions.
Now I usually don't take a lot of losses that well. But I still will take one or two unless I am deep into the campaign and lose a very good soldier.
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doesn't matter if you quote pictures, the browser still only has to load it once..
I know but it is annoying when you have to go through pcitures two or three times especially when those pictures are very large.
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Some people don't understand the concept of things like requirements. Most mods today would say that DS and It are required but some might not even need them if you don't have DS. I doubt that there are many mods out there that absolutely must have DS. Most of the needs for weapons mods aren't much. But if missions or maps are involved and they use things from DS then that is the only time something is required. A mod with skins probably shouldn't require DS unless they use any models or textures from DS. If you just have to worry about missions then you could just change things in Igor like the actors and kits to IT stuff.
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Sounds like it could be an LOD problem with your atr. If you need to change all three LOD's to your basic skin.
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Bascially I would use a narrow zone for the trip wire. Then just use a proximity to enable the disarming. But if the player were to go into the zone before it was disabled then boom.
If you need to know the scripting then basically you can use flags to check if the wire has been disarmed. Or a quick trick would be to place your triped wire responses in a block with a group name all for itself and then when the wire is disarmed disable the group. Just be sure to enable the group at startup.
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The hotel? Which one is that?
I sort of like the Jacuzzi Job. Not a stealth mission but it is fun trying to do it stealth like.
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Why do people quote pictures.
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I think the next rage might be stealth games. There are already a lot out there but I see more in the future.
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You could change the campaign file too.
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Doesn't Navy Seals have an E3?
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I believe you should be able to do it.
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Don't forget the platoon reference for the player's platoon.
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Got to love the brave ones that shoot at the tank with 5.56mm rounds. But there is a thin line between bravery and stupidity.
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They will use nades every now and then. Destroying tanks is another thing. Snipers with pistols are the only ones I know will pull out there secondary weapons. But the won't use them.
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This post should probably be in the map or mission forum.
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I have seen them lean before.
There are other things that I have seen them do. If you put them to recon they move pretty good. They will cover each other. I have even seen the remember where enemies where when I set them to recon and at all cost. One would cover while the other moved and then the other would cover that same area while the other guy moved up.
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I you have a few people with support weapons shooting non stop then I would say most computers will slow down. Maybe it is lag in the traditional MP sense or maybe it is just lag for your computer. It just depends on how fast your machine can process whatever it does for each bullet fired. But I would say that once you have hundreds of rounds being fired in just a few seconds then most computers will slow down.
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You can't turn their AI off and then back on and get the out of captive?
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Frick is probably the result of some of the boys at RSE who got really annoyed with scripting.
Loop actors, teams, platoons. . .
in GR - Mission Modding
Posted
It can be used for many things.
You can assign kits to all the actors in a team and assign plans to teams in a platoon.
Basically if you need to do the same thing with a lot of different teams, actors, or platoons, then you can use the loop.
It can also be used to assign a team ref for the fire teams on the player's platoon.
Basically to use it you will use lets say loop actor(you need to create a actor ref and name it anything) then for the responses you would use a block preserve and then do a response for the actor ref. i.e. assign (anykit.kit) to the actor ref you created. I generally use Next actor.