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Matt03

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Posts posted by Matt03

  1. It can be used for many things.

    You can assign kits to all the actors in a team and assign plans to teams in a platoon.

    Basically if you need to do the same thing with a lot of different teams, actors, or platoons, then you can use the loop.

    It can also be used to assign a team ref for the fire teams on the player's platoon.

    Basically to use it you will use lets say loop actor(you need to create a actor ref and name it anything) then for the responses you would use a block preserve and then do a response for the actor ref. i.e. assign (anykit.kit) to the actor ref you created. I generally use Next actor.

  2. Contracts comes out in march I think, and edios is already working on getting a movie. Gamespot had the news mid last year.

    cool.

    A movie would be a must see, depending on who they got to play hitman

    Coolness. They should use Jason Statham (think that's his name). The guy from the movie The Transporter.

    My thoughts exactly.

    @The_Slink, I thought that was an embassy.

  3. When I first started I played through most missions no matter what. No cheats. Didn't know them until I started making missions.

    Now I usually don't take a lot of losses that well. But I still will take one or two unless I am deep into the campaign and lose a very good soldier.

  4. Some people don't understand the concept of things like requirements. Most mods today would say that DS and It are required but some might not even need them if you don't have DS. I doubt that there are many mods out there that absolutely must have DS. Most of the needs for weapons mods aren't much. But if missions or maps are involved and they use things from DS then that is the only time something is required. A mod with skins probably shouldn't require DS unless they use any models or textures from DS. If you just have to worry about missions then you could just change things in Igor like the actors and kits to IT stuff.

  5. Bascially I would use a narrow zone for the trip wire. Then just use a proximity to enable the disarming. But if the player were to go into the zone before it was disabled then boom.

    If you need to know the scripting then basically you can use flags to check if the wire has been disarmed. Or a quick trick would be to place your triped wire responses in a block with a group name all for itself and then when the wire is disarmed disable the group. Just be sure to enable the group at startup.

  6. I have seen them lean before.

    There are other things that I have seen them do. If you put them to recon they move pretty good. They will cover each other. I have even seen the remember where enemies where when I set them to recon and at all cost. One would cover while the other moved and then the other would cover that same area while the other guy moved up.

  7. I you have a few people with support weapons shooting non stop then I would say most computers will slow down. Maybe it is lag in the traditional MP sense or maybe it is just lag for your computer. It just depends on how fast your machine can process whatever it does for each bullet fired. But I would say that once you have hundreds of rounds being fired in just a few seconds then most computers will slow down.

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